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![Skipper Jones Skipper Jones](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Skipper Jones
Militaires-Sans-Frontieres
768
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Posted - 2013.09.19 23:37:00 -
[31] - Quote
Quil Evrything wrote:Skipper Jones wrote:Anybody can get of 2 Sniper shots in enough time to be able to kill a suits.
I call Bull on this. seems like you've never seriously played sniper, and are just hating on it because that's not what you play. .
Umm... With pinpoint accuracy and little recoil and quick rate of fire, you can easily get of two shots in the time it take to get killed with a AR.
You obviously haven't played anything out side of your sniper class. I have the experience of most if not all guns. Enough experience to tell you about them. Instead of trying to prove your point with numbers that are useless when in the heat of battle. |
![Awry Barux Awry Barux](https://web.ccpgamescdn.com/dust/img/character_creator/female_amarr_128.jpg)
Awry Barux
Shining Flame Amarr Empire
68
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Posted - 2013.09.19 23:51:00 -
[32] - Quote
Skipper Jones wrote:Awry Barux wrote: Anyone who tries to quickscope is just going to get wrecked by superior AR DPS. Lowering/removing sway is not going to turn the sniper into some sort of CQC/frontline monster. Use maths. ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) Yes it will. The situation will not always be a head-on fire fight between the Sniper rifle and the AR. (When I say SR I mean Scrambler rifle. Do you know what a Scrambler rifle is?) Remember that a AR user will not connect every shot, so DPS partially goes out the window there. Anybody can get of 2 Sniper shots in enough time to be able to kill a suits. Remember suits have varying health as well. So DPS can not be your only fall back on inserting quickscoping in this game. Awry Barux wrote:On the subject of having those two seconds to spare, there's really nowhere in the new socket to both have room for those 2 seconds and have a properly useful sightline. Mostly, my complaints are limited to the terribleness that is the new map. I can use the old sniper playstyle and find a perch, but then there's no good view of where the fighting is occurring. To get a good view, you have to get within 100M of the enemy. This, in turn, makes stealth not an option- any decent opponent is active scanning 360 degrees for prey within that 100M range. It's not that it's actually impossible to snipe- it's possible, I can still do decently, but the new map represents a clear game balance shift away from snipers and towards CQC infantry work. It's almost laughably easy to do well on the new map with a BPO AR and a standard assault suit. With the reduction or removal of sway, the SR becomes *somewhat* usable within 100M, but is still the lowest-DPS non-splash light weapon, and a competent AR user will still wipe the floor with you. Easy solution. Don't snipe on that map. Skill into another gun. Not that hard of a task to-do. Snipe on certain maps, Assault on others. 0. Yes, I know what a scrambler rifle is. To most on the forums, the scrambler rifle is the SCR, and the sniper rifle is the SR. 1. What happens when the sniper misses? Good luck having 100% accuracy on a strafing AR user. Miss 1 shot, and any decently tanked fit will require a 4-second reload before killing. For example, a MLT Cal Medium frame with 2x MLT extenders and a MLT armor plate has about 500 EHP. That's 3 shots right there. 2. All weapons should be viable on all maps. That's called good game balance. 3. I've skilled into SCRs and ARs as well, and do use them on the new map. Like I said, it's laughably easy to do well with those weapons, as 99% of engagements on the new map occur within those optimals. With a scanner and half decent gun game, it's just easy mode. Either the map design needs to change or weapons need to be adjusted. |
![Skipper Jones Skipper Jones](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Skipper Jones
Militaires-Sans-Frontieres
768
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Posted - 2013.09.20 00:04:00 -
[33] - Quote
Awry Barux wrote:Skipper Jones wrote:Awry Barux wrote: Anyone who tries to quickscope is just going to get wrecked by superior AR DPS. Lowering/removing sway is not going to turn the sniper into some sort of CQC/frontline monster. Use maths. ![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) Yes it will. The situation will not always be a head-on fire fight between the Sniper rifle and the AR. (When I say SR I mean Scrambler rifle. Do you know what a Scrambler rifle is?) Remember that a AR user will not connect every shot, so DPS partially goes out the window there. Anybody can get of 2 Sniper shots in enough time to be able to kill a suits. Remember suits have varying health as well. So DPS can not be your only fall back on inserting quickscoping in this game. Awry Barux wrote:On the subject of having those two seconds to spare, there's really nowhere in the new socket to both have room for those 2 seconds and have a properly useful sightline. Mostly, my complaints are limited to the terribleness that is the new map. I can use the old sniper playstyle and find a perch, but then there's no good view of where the fighting is occurring. To get a good view, you have to get within 100M of the enemy. This, in turn, makes stealth not an option- any decent opponent is active scanning 360 degrees for prey within that 100M range. It's not that it's actually impossible to snipe- it's possible, I can still do decently, but the new map represents a clear game balance shift away from snipers and towards CQC infantry work. It's almost laughably easy to do well on the new map with a BPO AR and a standard assault suit. With the reduction or removal of sway, the SR becomes *somewhat* usable within 100M, but is still the lowest-DPS non-splash light weapon, and a competent AR user will still wipe the floor with you. Easy solution. Don't snipe on that map. Skill into another gun. Not that hard of a task to-do. Snipe on certain maps, Assault on others. 0. Yes, I know what a scrambler rifle is. To most on the forums, the scrambler rifle is the SCR, and the sniper rifle is the SR. 1. What happens when the sniper misses? Good luck having 100% accuracy on a strafing AR user. Miss 1 shot, and any decently tanked fit will require a 4-second reload before killing. For example, a MLT Cal Medium frame with 2x MLT extenders and a MLT armor plate has about 500 EHP. That's 3 shots right there. 2. All weapons should be viable on all maps. That's called good game balance. 3. I've skilled into SCRs and ARs as well, and do use them on the new map. Like I said, it's laughably easy to do well with those weapons, as 99% of engagements on the new map occur within those optimals. With a scanner and half decent gun game, it's just easy mode. Either the map design needs to change or weapons need to be adjusted.
OR you can adjust. You know not everything has to revolve around you doing what you want. Some maps, such as the one you speak of, are not made for snipers. They shouldn't make snipers a more assault type weapon if one map was designed for more CQC battle.
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![Vesago Ghostcore Vesago Ghostcore](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Vesago Ghostcore
Rejected Clones
14
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Posted - 2013.09.20 00:47:00 -
[34] - Quote
I Snipe at least 50% of the time. The change from nearly 100% comes from the new maps and all of the interiors. I think that training for multiple roles, for me its sniper and logi, is a necessity for some of the roles that are being hurt by the new maps.
In regards to the sniper rifle and CQC, it really doesn't belong there, and its easy to say switch to a SMG... but by the time you do your already dead most times.
What I would like to see that I don't think is so overpowering is cross hairs like every other weapon has when i'm not aiming.. give me an idea where a hip fired shot is going to go... that's all. it would make surviving those rare CQC events a little easier on the terribly outmatched sniper.
As for sway... i'm used to it. I'd rather not see a change if its going to further limit my sniper. |
![Timothy Reaper Timothy Reaper](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Timothy Reaper
WASTELAND JUNK REMOVAL
419
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Posted - 2013.09.20 06:34:00 -
[35] - Quote
Foo Fighting wrote:+1
Improving initial dynamics would improve things for all classes - sniping becomes more versatile as move & shoot becomes an option. This would encourage more tactical sniping and less redline/mountaintop camping. Infantry would benefit as snipers come closer in and can be hunted without taking 5 minutes out of the match to climb a hill. Sniping would become more useful, less selfish, more fun but also more vulnerable. Win win as I see it. Most redline snipers are there, not for the kills, but for the relative safety provide by the redline. So if they can get more kills while retaining that safety I doubt they will move forward. Plus 'move & shoot' is already an option, it just takes practice. I do it all the time.
If they were to change anything, why not add ADS sway to the other weapons? Not as much as the sniper rifle's, just enough to make 'quick scoping' with an assault rifle (or similar weapon) a little more difficult.
By the way, the offer to teach my voodoo to others still stands, although the longer you wait the more chickens it will require. |
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