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341. Dropships vs tanks vs AV - in General Discussions [original thread]
D legendary hero wrote: Varjac Theobroma Montenegro wrote: DS and ADS do not need any more power. I don't have too much experience fighting tiered out tanks, but I have handled std and adv by myself. A key thing to DS or ADS is timing, a tan...
- by Varjac Theobroma Montenegro - at 2014.01.22 17:37:00
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342. Not enough zap, too much yellow shots, too much LAME! - in General Discussions [original thread]
BUMP BUMP BUMP BUMP DJ wHiP says "somebody scream!" ( Minmatar dancing slaves get whipped ) Ahhhhhhhhhh! BUMP BUMP BUMP BUMP
- by Varjac Theobroma Montenegro - at 2014.01.22 17:35:00
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343. Dropships vs tanks vs AV - in General Discussions [original thread]
Charlotte O'Dell wrote: OMG no. You are so wrong. If there was no redline available, and a drop ship faced off v a tail tank, the D's would win every time because all it has to do is fly high on the way to the tank, then drop above it and the t...
- by Varjac Theobroma Montenegro - at 2014.01.22 17:31:00
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344. Dropships vs tanks vs AV - in General Discussions [original thread]
DS and ADS do not need any more power. I don't have too much experience fighting tiered out tanks, but I have handled std and adv by myself. A key thing to DS or ADS is timing, a tank without support will get a beating, and may even lose it. But t...
- by Varjac Theobroma Montenegro - at 2014.01.22 17:28:00
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345. how does everyone feel about the current flaylock? What do you think about the n... - in General Discussions [original thread]
What if it was a buck shot explosive side arm? Just decrease the current damage and eliminate the splash. In essence the splash is still there but the ammunition could be like an early fragmentation round. This would be a great defensive weapon fo...
- by Varjac Theobroma Montenegro - at 2014.01.22 17:13:00
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346. Heavy Suits using Light Weapons - in General Discussions [original thread]
Zerus Ni'Kator wrote: Varjac Theobroma Montenegro wrote: Tldr I have a fit for a heavy with proto AR. I don't use it very often. Usually I take it because it costs less than running an equivalent Gallente proto logi. I am going to die anywa...
- by Varjac Theobroma Montenegro - at 2014.01.22 01:50:00
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347. Heavy Suits using Light Weapons - in General Discussions [original thread]
Tldr I have a fit for a heavy with proto AR. I don't use it very often. Usually I take it because it costs less than running an equivalent Gallente proto logi. I am going to die anyway, and as a pilot I need to be isk conscious. I also call it ou...
- by Varjac Theobroma Montenegro - at 2014.01.21 22:23:00
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348. All we ask is you acknowledge our plight - in General Discussions [original thread]
I am a good pilot. We don't need an aerial safe zone, as at peak height nothing can shoot you anyways, even a forge doesn't have the range to hit you at max height. Piloting should stay a skill vehicle. You have to think about your location befo...
- by Varjac Theobroma Montenegro - at 2014.01.21 20:06:00
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349. All we ask is you acknowledge our plight - in General Discussions [original thread]
Chunky Munkey wrote: Judge Rhadamanthus wrote: Rail tanks have made dropships almost unusable and ruined strategic play for real tankers and LAV specialists. While we understand that fixing things takes time, and that resources are limited t...
- by Varjac Theobroma Montenegro - at 2014.01.21 07:09:00
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350. A different idea for vehicle presence - in General Discussions [original thread]
Those were both very vague responses. Care to elaborate?
- by Varjac Theobroma Montenegro - at 2014.01.21 05:40:00
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351. how does everyone feel about the current flaylock? What do you think about the n... - in General Discussions [original thread]
Got rid of all splash damage and increase the ROF. Then it will be used, and still a skill weapon.
- by Varjac Theobroma Montenegro - at 2014.01.21 05:07:00
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352. A different idea for vehicle presence - in General Discussions [original thread]
Quick brain storm: Decrease all vehicle HP to very low amounts, like 1500-2000 for nearly all of them. Increase time hardeners are active, like 60-80 seconds. Decrease cool down time to 25-35 seconds. Increase resistance to 70-80 percent of dam...
- by Varjac Theobroma Montenegro - at 2014.01.21 04:55:00
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353. All we ask is you acknowledge our plight - in General Discussions [original thread]
Quick brain storm: Decrease all vehicle HP to very low amounts, like 1500-2000 for nearly all of them. Increase time hardeners are active, like 60-80 seconds. Decrease cool down time to 25-35 seconds. Increase resistance to 70-80 percent of dam...
- by Varjac Theobroma Montenegro - at 2014.01.21 04:53:00
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354. Will Railguns ever be fixed? - in General Discussions [original thread]
Cedric Reeg wrote: Patrick57 wrote: I'm not blaming anyone, I'm blaming the broken feature. No vehicle should be two shot. At all. So should blaster turrets not 2shot infantry as well? That's the common gripe about it from the infantry an...
- by Varjac Theobroma Montenegro - at 2014.01.19 20:31:00
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355. Railgun Charge up - in General Discussions [original thread]
axis alpha wrote: man you vehicle people really want absolutely nothing to worry about huh. pff... If vehicles cost what suits did then we wouldn't have to worry. It's the high risk low reward scheme. Also, correct me if I am wrong but most ...
- by Varjac Theobroma Montenegro - at 2014.01.19 19:11:00
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356. I hate to be so final but Rail Tanks are COMPLETELY BROKEN - in General Discussions [original thread]
Yea, that's why learning to ADS is loco hombre!
- by Varjac Theobroma Montenegro - at 2014.01.19 16:43:00
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357. Will Railguns ever be fixed? - in General Discussions [original thread]
Transport DS do not have speed, and their role is not about having high altitude. Soooo.....
- by Varjac Theobroma Montenegro - at 2014.01.19 16:42:00
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358. Will Railguns ever be fixed? - in General Discussions [original thread]
I posted this the other day, and I feel it is relevant here. If we as players could change through a system how the game mechanics work, on average we could improve gear and balance much faster than CCP. Math would easily be able to eliminate out...
- by Varjac Theobroma Montenegro - at 2014.01.19 16:29:00
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359. It is pretty obvious what the problem with Tank/Infantry balance is ... - in General Discussions [original thread]
Bethhy wrote: Varjac Theobroma Montenegro wrote: I always thought the fix was better designed maps. Less soup bowl, more varied heights throught the course of the map. More underground tunnels, larger area in general, canyons, more varied co...
- by Varjac Theobroma Montenegro - at 2014.01.19 16:19:00
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360. Will Railguns ever be fixed? - in General Discussions [original thread]
Jason Pearson wrote: Texs Red wrote: Jason Pearson wrote: I want nothing done to elevation, without a red line the tanks die quickly with no chance to aim up, it's ******* stupid. Fix the red line, do not **** with the elevation, we need...
- by Varjac Theobroma Montenegro - at 2014.01.19 16:10:00
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