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          Jason Pearson 
           4026
  
          
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        Posted - 2014.01.19 16:32:00 -
          [1] - Quote 
          
           
          Large Turrets, they have a charge up time for the first shot, why not apply to each shot rather than just the first? Would decrease RoF and allow quicker vehicles to escape.
  Also, fix the buggy rails CCP.
 King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician  
You're a total git, Jason. - kingbabar 
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          Thumb Green 
          Titans of Phoenix Legacy Rising
  691
  
          
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        Posted - 2014.01.19 16:35:00 -
          [2] - Quote 
          
           
          I'm pretty sure every shot on the railgun has a charge up time; at least they did last time I used one which was last night.
 CCP: Is it the most asinine way possible to do this? Yes. Then that's how we're doing it. 
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          Mortedeamor 
           1249
  
          
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        Posted - 2014.01.19 17:09:00 -
          [3] - Quote 
          
           
          Thumb Green wrote:I'm pretty sure every shot on the rail turrets has a charge up time; at least they did last time I used one which was last night.   and your wrong you only have to go through a second charge up time if you let off the firing button which only a scrubby rail user would do
 jihhhaders = av lvl 0 
swarm master = av lvl 99+ 
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          Cooper Eudaemon 
          DUST University Ivy League
  107
  
          
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        Posted - 2014.01.19 17:13:00 -
          [4] - Quote 
          
           
          I agree to this wholeheartedly. Been saying it for a while actually. Small Rail turrets, and the rail-type infantry weapons don't do anywhere near the amount of damage the large turret does when compared to other weapons in their respective classes. Because the large rail turrets pack such a punch, it makes perfect sense (to me, at least) that they should behave like the Forge Gun. They should have to charge each shot, and there should be a fairly obvious, visible charge glow.
 I need a break from Dust! I'll just go hop on the forums... 
I need a break from the forums! I'll just go hop on Dust... 
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          Mortedeamor 
           1249
  
          
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        Posted - 2014.01.19 17:15:00 -
          [5] - Quote 
          
           
          Cooper Eudaemon wrote:I agree to this wholeheartedly. Been saying it for a while actually. Small Rail turrets, and the rail-type infantry weapons don't do anywhere near the amount of damage the large turret does when compared to other weapons in their respective classes. Because the large rail turrets pack such a punch, it makes perfect sense (to me, at least) that they should behave like the Forge Gun. They should have to charge each shot, and there should be a fairly obvious, visible charge glow.   +1 for the glow afterthought
 jihhhaders = av lvl 0 
swarm master = av lvl 99+ 
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          Borne Velvalor 
          Endless Hatred
  2173
  
          
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        Posted - 2014.01.19 17:23:00 -
          [6] - Quote 
          
           
          Thumb Green wrote:I'm pretty sure every shot on the rail turrets has a charge up time; at least they did last time I used one which was last night.   There's an interval when you hold the trigger, but the charge time is only on the first shot. Unless you let go after every shot. Basically, it acts like a rail rifle.
 Many suits I've worn, many burdens I've borne, for the oaths I've sworn. 
Panda. 
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          Yoma Carrim 
          Situation Normal all fraked up
  266
  
          
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        Posted - 2014.01.19 17:27:00 -
          [7] - Quote 
          
           
          Mortedeamor wrote:Thumb Green wrote:I'm pretty sure every shot on the rail turrets has a charge up time; at least they did last time I used one which was last night.  and your wrong you only have to go through a second charge up time if you let off the firing button which only a scrubby rail user would do    Actually if you lay off the trigger you have too go through the spool down then the spool up charge. Holding down the trigger only makes you go through the spool up charge Much like the AFG only its spool up time is far faster. You can actually hear each successive spool up if your paying attention.
  (there is also that problem that the spool up indicator doesn't reset with each successive shot because it still hast to indicate the spool down time.)
 
 
 When you turn a corner and find the entire enemy team.Oh Heck
Logi, Tanker, Heavy 
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          Henchmen21 
          Planet Express LLC
  442
  
          
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        Posted - 2014.01.19 17:43:00 -
          [8] - Quote 
          
           
          He who fires first wins.
 Henchmen21: Infantry  
Gotyougood Ufkr: Vehicles 
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          DR FEB 
          DARKSTAR ARMY
  121
  
          
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        Posted - 2014.01.19 17:48:00 -
          [9] - Quote 
          
           
          I know!  why not have the same way the large railgun fires integrated on the current RR?  The RR will have to charge up,the ROF will decrease but it will have more damage and no heat buildup.the RR willthen be crap in cqc but deal massive damage over a longer distance.
 -Put a dick in a their mouths so I guess it's fuck what they say 
-I'm so awesome,when I walk in a pub, I raise the bar 
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          axis alpha 
          Red Star. EoN.
  158
  
          
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        Posted - 2014.01.19 18:19:00 -
          [10] - Quote 
          
           
          man you vehicle people really want absolutely nothing to worry about huh. pff...
 The best part of waking up, 
is whiskey in my cuuuuup! 
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          Benjamin Ciscko 
          The Generals General Tso's Alliance
  1266
  
          
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        Posted - 2014.01.19 18:28:00 -
          [11] - Quote 
          
           
          Henchmen21 wrote:He who fires first wins.    Not really I use stealth I've killed Doc DDD and Earl James by surprise two people who would most likely kill me in a head to head battle I rely mainly on stealth over brawn.
 Caldari Tanker/Minmatar Assault 
Forum warrior lvl 1 
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          Rei Shepard 
          The Rainbow Effect
  1464
  
          
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        Posted - 2014.01.19 18:28:00 -
          [12] - Quote 
          
           
          Henchmen21 wrote:He who fires first wins.   
  Its actually he who lands the most bullets on target wins...
 Winner of the EU Squad Cup 
"Go Go Power Rangers!" 
"Accuracy" 
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          DR FEB 
          DARKSTAR ARMY
  124
  
          
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        Posted - 2014.01.19 18:30:00 -
          [13] - Quote 
          
           
          not really,a forge gun lands on good shot=you dead vs smg dropping 30 bullets=you hurt 
 -Put a dick in a their mouths so I guess it's fuck what they say 
-I'm so awesome,when I walk in a pub, I raise the bar 
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          Darken-Soul 
          Tal-Romon Legion Amarr Empire
  28
  
          
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        Posted - 2014.01.19 18:35:00 -
          [14] - Quote 
          
           
          Thumb Green wrote:I'm pretty sure every shot on the rail turrets has a charge up time; at least they did last time I used one which was last night.  
  newb. 
  jk, pegasis had to give me a crash course in rails during 1.6. Its odd to have a charge interval and spool up time after using the forge for so many months.
 I am the real Darken 
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          Fizzer94 
          L.O.T.I.S. D.E.F.I.A.N.C.E
  1396
  
          
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        Posted - 2014.01.19 18:35:00 -
          [15] - Quote 
          
           
          Jason Pearson wrote:Large Turrets, they have a charge up time for the first shot, why not apply to each shot rather than just the first? Would decrease RoF and allow quicker vehicles to escape.
  Also, fix the buggy rails CCP.   Can't kill people with your Maddy because you've met your natural predator? Too bad.  Railguns are the only AV left that actually works, and you want them nerfed too? HTFU.
 Yours Truly, 
Reginald Fizzer94 Delafontaine III, Esquire 
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          Jason Pearson 
           4030
  
          
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        Posted - 2014.01.19 18:55:00 -
          [16] - Quote 
          
           
          Fizzer94 wrote:Jason Pearson wrote:Large Turrets, they have a charge up time for the first shot, why not apply to each shot rather than just the first? Would decrease RoF and allow quicker vehicles to escape.
  Also, fix the buggy rails CCP.  Can't kill people with your Maddy because you've met your natural predator? Too bad.  Railguns are the only AV left that actually works, and you want them nerfed too? HTFU.  
  I'm a Gunnlogi AV pilot you ******* tard, Rails and Missiles are my domain.
 King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician  
You're a total git, Jason. - kingbabar 
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          Benjamin Ciscko 
          The Generals General Tso's Alliance
  1267
  
          
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        Posted - 2014.01.19 19:04:00 -
          [17] - Quote 
          
           
          Fizzer94 wrote:Jason Pearson wrote:Large Turrets, they have a charge up time for the first shot, why not apply to each shot rather than just the first? Would decrease RoF and allow quicker vehicles to escape.
  Also, fix the buggy rails CCP.  Can't kill people with your Maddy because you've met your natural predator? Too bad.  Railguns are the only AV left that actually works, and you want them nerfed too? HTFU.   Do you even forum warrior?
 Caldari Tanker/Minmatar Assault 
Forum warrior lvl 1 
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          Varjac Theobroma Montenegro 
          Omega Elite Mercs INC.
  64
  
          
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        Posted - 2014.01.19 19:11:00 -
          [18] - Quote 
          
           
          axis alpha wrote:man you vehicle people really want absolutely nothing to worry about huh. pff...  
  If vehicles cost what suits did then we wouldn't have to worry. It's the high risk low reward scheme. Also, correct me if I am wrong but most tankers don't make much isk, especially if they get popped. From what I have seen most tankers have a fairly average kill ratio in any given match. As individuals they don't really stand out, it's the number of tanks that make the impact.
 FAME 
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          Jason Pearson 
           4032
  
          
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        Posted - 2014.01.19 19:16:00 -
          [19] - Quote 
          
           
          Varjac Theobroma Montenegro wrote:axis alpha wrote:man you vehicle people really want absolutely nothing to worry about huh. pff...  If vehicles cost what suits did then we wouldn't have to worry. It's the high risk low reward scheme. Also, correct me if I am wrong but most tankers don't make much isk, especially if they get popped. From what I have seen most tankers have a fairly average kill ratio in any given match. As individuals they don't really stand out, it's the number of tanks that make the impact.   
  Lost 15mil in the last 2-3 days. It'd be nice if I was making ISK like I'm apparently meant to..
 King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician  
You're a total git, Jason. - kingbabar 
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          Darken-Soul 
          Tal-Romon Legion Amarr Empire
  29
  
          
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        Posted - 2014.01.19 19:20:00 -
          [20] - Quote 
          
           
          Jason Pearson wrote:Varjac Theobroma Montenegro wrote:axis alpha wrote:man you vehicle people really want absolutely nothing to worry about huh. pff...  If vehicles cost what suits did then we wouldn't have to worry. It's the high risk low reward scheme. Also, correct me if I am wrong but most tankers don't make much isk, especially if they get popped. From what I have seen most tankers have a fairly average kill ratio in any given match. As individuals they don't really stand out, it's the number of tanks that make the impact.   Lost 15mil in the last 2-3 days. It'd be nice if I was making ISK like I'm apparently meant to..  
  run a cheaper tank. I have a gunnlogi I can that devastates for 137k. If I get popped I call another. The firepower it brings to the table is amazing. I rarely go negative on isk. Plus run ambush, terrible tankers there to pop all day long.
 I am the real Darken 
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          Benjamin Ciscko 
          The Generals General Tso's Alliance
  1267
  
          
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        Posted - 2014.01.19 19:20:00 -
          [21] - Quote 
          
           
          Varjac Theobroma Montenegro wrote:axis alpha wrote:man you vehicle people really want absolutely nothing to worry about huh. pff...  If vehicles cost what suits did then we wouldn't have to worry. It's the high risk low reward scheme. Also, correct me if I am wrong but most tankers don't make much isk, especially if they get popped. From what I have seen most tankers have a fairly average kill ratio in any given match. As individuals they don't really stand out, it's the number of tanks that make the impact.    1.6 30mil 1.7 50 mil then I dropped to about 40 got about 10m ISK from someone peaked at about 53 mil now I'm 47-49mil I tend to call in 2-3 tanks a match even if I am losing tanks.
 Caldari Tanker/Minmatar Assault 
Forum warrior lvl 1 
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          Jason Pearson 
           4032
  
          
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        Posted - 2014.01.19 19:32:00 -
          [22] - Quote 
          
           
          Darken-Soul wrote:Jason Pearson wrote:Varjac Theobroma Montenegro wrote:axis alpha wrote:man you vehicle people really want absolutely nothing to worry about huh. pff...  If vehicles cost what suits did then we wouldn't have to worry. It's the high risk low reward scheme. Also, correct me if I am wrong but most tankers don't make much isk, especially if they get popped. From what I have seen most tankers have a fairly average kill ratio in any given match. As individuals they don't really stand out, it's the number of tanks that make the impact.   Lost 15mil in the last 2-3 days. It'd be nice if I was making ISK like I'm apparently meant to..  run a cheaper tank. I have a gunnlogi I can that devastates for 137k. If I get popped I call another. The firepower it brings to the table is amazing. I rarely go negative on isk. Plus run ambush, terrible tankers there to pop all day long.   
  Not a chance, I'm running an expensive fit to make a point. It also puts additional isk in the enemies pot and if some of that goes to the guy that kills me, I'm okay with it.
 King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician  
You're a total git, Jason. - kingbabar 
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          Darken-Soul 
          Tal-Romon Legion Amarr Empire
  31
  
          
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        Posted - 2014.01.19 19:54:00 -
          [23] - Quote 
          
           
          Jason Pearson wrote:Darken-Soul wrote:Jason Pearson wrote:Varjac Theobroma Montenegro wrote:axis alpha wrote:man you vehicle people really want absolutely nothing to worry about huh. pff...  If vehicles cost what suits did then we wouldn't have to worry. It's the high risk low reward scheme. Also, correct me if I am wrong but most tankers don't make much isk, especially if they get popped. From what I have seen most tankers have a fairly average kill ratio in any given match. As individuals they don't really stand out, it's the number of tanks that make the impact.   Lost 15mil in the last 2-3 days. It'd be nice if I was making ISK like I'm apparently meant to..  run a cheaper tank. I have a gunnlogi I can that devastates for 137k. If I get popped I call another. The firepower it brings to the table is amazing. I rarely go negative on isk. Plus run ambush, terrible tankers there to pop all day long.   Not a chance, I'm running an expensive fit to make a point. It also puts additional isk in the enemies pot and if some of that goes to the guy that kills me, I'm okay with it.  
  people do the same with dropsuits its called protostomping. They make a point too.
 I am the real Darken 
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          Thumb Green 
          Titans of Phoenix Legacy Rising
  692
  
          
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        Posted - 2014.01.19 19:56:00 -
          [24] - Quote 
          
           
          Mortedeamor wrote:Thumb Green wrote:I'm pretty sure every shot on the rail turrets has a charge up time; at least they did last time I used one which was last night.  and your wrong you only have to go through a second charge up time if you let off the firing button which only a scrubby rail user would do    Well that's strange because i tried it against shortly after that post and there was a charge up for each shot. I only let go of the trigger when it would get close to overheating, it began dry firing, or there wasn't anything to shoot at anymore.
 CCP: Is it the most asinine way possible to do this? Yes. Then that's how we're doing it. 
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          Baal Omniscient 
          L.O.T.I.S. D.E.F.I.A.N.C.E
  970
  
          
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        Posted - 2014.01.19 20:50:00 -
          [25] - Quote 
          
           
          As an AV player, I agree that there should be slower firing for the large rail turret. However I also feel that the large rail turret should have more kick and shouldn't automatically recenter exactly where it was last aiming before it fired. this would make DS's and LAV's a little more survivable when a rail tanker is redline sniping, but wouldn't effect mid-long ranged rail gunners as much. Perhaps increase the clip size by one or two to compensate.
  If they did these two small changes, I would at least not complain about the rail turret sniping anymore. The tankiest ADS that can be fitted up in the game can be 2-3 shotted out of the sky (depending on the number of damage mods on the tank) in less than 2 seconds, and as someone who hunts dropships on foot, they die to tanks WAY too fast. Something needs to be adjusted. 2-3 shot them, sure. But give them a fighting chance by not automatically recentering after every shot and by having a slight delay between shots so they can actually react.
  +1
 Buff passive scans & fix TTK! 
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero 
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          DUST Fiend 
          OSG Planetary Operations Covert Intervention
  10170
  
          
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        Posted - 2014.01.19 20:54:00 -
          [26] - Quote 
          
           
          Darken-Soul wrote:Jason Pearson wrote:Varjac Theobroma Montenegro wrote:axis alpha wrote:man you vehicle people really want absolutely nothing to worry about huh. pff...  If vehicles cost what suits did then we wouldn't have to worry. It's the high risk low reward scheme. Also, correct me if I am wrong but most tankers don't make much isk, especially if they get popped. From what I have seen most tankers have a fairly average kill ratio in any given match. As individuals they don't really stand out, it's the number of tanks that make the impact.   Lost 15mil in the last 2-3 days. It'd be nice if I was making ISK like I'm apparently meant to..  run a cheaper tank. I have a gunnlogi I can that devastates for 137k. If I get popped I call another. The firepower it brings to the table is amazing. I rarely go negative on isk. Plus run ambush, terrible tankers there to pop all day long.    My assault dropships are 500K, I won't dare fly one with subpar modules :/ 
  Tanks need a price hike.
 Videos / Fiction  
Closed Beta Vet; Incubus Pilot 
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          Pvt Numnutz 
          Black Phoenix Mercenaries Legacy Rising
  657
  
          
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        Posted - 2014.01.19 21:17:00 -
          [27] - Quote 
          
           
          Yeah I bought a rail tank to kill redline rail tanks and my god, just hold down the trigger and watch vehicles pop. Its the most boring unskillful thing I've done, there should be a charge between each shot. | 
      
      
      
          
          Borne Velvalor 
          Endless Hatred
  2175
  
          
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        Posted - 2014.01.19 23:45:00 -
          [28] - Quote 
          
           
          Jason Pearson wrote:Lost 15mil in the last 2-3 days. It'd be nice if I was making ISK like I'm apparently meant to..   I was at 50m early last week and now I have 65m, plus 5m in an alt.  
 Many suits I've worn, many burdens I've borne, for the oaths I've sworn. 
Panda. 
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          Fizzer94 
          L.O.T.I.S. D.E.F.I.A.N.C.E
  1399
  
          
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        Posted - 2014.01.20 00:41:00 -
          [29] - Quote 
          
           
          Jason Pearson wrote:Fizzer94 wrote:Jason Pearson wrote:Large Turrets, they have a charge up time for the first shot, why not apply to each shot rather than just the first? Would decrease RoF and allow quicker vehicles to escape.
  Also, fix the buggy rails CCP.  Can't kill people with your Maddy because you've met your natural predator? Too bad.  Railguns are the only AV left that actually works, and you want them nerfed too? HTFU.  I'm a Gunnlogi AV pilot you ******* tard, Rails and Missiles are my domain.   Wait until we have other effective options to destroy vehicles, then nerf them. Its the only thing that works anymore, if they were nerfed, Blaster Maddies would have nothing to stop them from playing whack-a -mole with infantry.
 Yours Truly, 
Reginald Fizzer94 Delafontaine III, Esquire 
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          Jason Pearson 
           4044
  
          
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        Posted - 2014.01.20 02:41:00 -
          [30] - Quote 
          
           
          Fizzer94 wrote:Jason Pearson wrote:Fizzer94 wrote:Jason Pearson wrote:Large Turrets, they have a charge up time for the first shot, why not apply to each shot rather than just the first? Would decrease RoF and allow quicker vehicles to escape.
  Also, fix the buggy rails CCP.  Can't kill people with your Maddy because you've met your natural predator? Too bad.  Railguns are the only AV left that actually works, and you want them nerfed too? HTFU.  I'm a Gunnlogi AV pilot you ******* tard, Rails and Missiles are my domain.  Wait until we have other effective options to destroy vehicles, then nerf them. Its the only thing that works anymore, if they were nerfed, Blaster Maddies would have nothing to stop them from playing whack-a -mole with infantry.  
  Mate, it's literally just adding a second or two between shots, it doesn't change much but does allow LAVs and Dropships a little more room to manoeuvre. Against tanks not much would change.
 King of the Forums // Vehicle Specialist for Hire \\ Bad Mathematician  
You're a total git, Jason. - kingbabar 
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