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Oxskull Duncarino
Tickle My Null-Sac
365
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Posted - 2014.01.21 23:34:00 -
[31] - Quote
Aero Yassavi wrote:Broonfondle Majikthies wrote:I'm very interested in making a commando secondary for my heavy alt after 1.8 I wouldn't use a heavy with a light weapon normally - I know full well that the current heavy lack the ability to redeploy without vehicle aim (which in itself can be limiting) as well as its terrible recovery rate. A smart opponent will simply wear down the suit. Not to mention the lack of equipment really shortens engagement time till they have to rearm or limits its flexibility (thinking how advantageous a scanner can be at times) Only problem I can see in 1.8 for me is that I love the idea of a Mincommando but hate swarm launchers and find MD's impossible to use. So what options would I have? duel CR's?? interesting concept but I don't think it would be particularly brilliant CR and ACR sounds good Yep, this will be beast mod with close and mid range sorted. |
Varjac Theobroma Montenegro
Omega Elite Mercs INC.
70
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Posted - 2014.01.22 01:50:00 -
[32] - Quote
Zerus Ni'Kator wrote:Varjac Theobroma Montenegro wrote:Tldr
I have a fit for a heavy with proto AR. I don't use it very often. Usually I take it because it costs less than running an equivalent Gallente proto logi. I am going to die anyway, and as a pilot I need to be isk conscious. I also call it out if there is heavy resistance and I know that atleast two or three people will be shooting back at me with a better ranged weapon. It's my own force multiplier. My logi suit wastes money if I am going to only use my gun against true slayers, and as I am not skilled far into any medium suit, it makes sense to use a heavy.
Funny though, everyone writes theads about heavies and rifles, but what about heavy snipers?! That's just the kid from down the block with the worried mom who didn't want the other boys and girls playing to rough so she covered him in adamantium pillows. Heavy suits with sniper rifles cant fit enough damage mods and have no equipment slots nor the PG/CPU to be a real threat
Eh maybe if he is not good. Head shots matter, target selection matters, location matters, and a simple kill may not mean much if the heavy sniper only had five kills the whole match, but when he killed a clone, somewhere the gun fight become 3 v 2 instead of an even fight. One can say that the sniper is not effective by looking at his end game stats, but you might miss the fact that his actions caused a force multiplier on the field in his teams favor. If you are unable to remove that sniper from his position, he will keep influencing that match.
FAME
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Rynoceros
Rise Of Old Dudes
2192
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Posted - 2014.01.22 01:58:00 -
[33] - Quote
The player in question may have already been skilled into Heavies and HMGs before the dispersion fix. During that time, most Sentinels found better results when they adapted to rifles. Some have stuck with the style, while some of us still prefer the big guns. And then you have the wannabe slayer pussies that just tank, hide, and gank while their team loses every objective. They'll always find a way to suck, all you can do is not help them stroke.
Natalie Portman.
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
583
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Posted - 2014.01.22 02:04:00 -
[34] - Quote
Perhaps if there was more than *ONE anti-infantry heavy weapon in the game, Sentinels would stop using light weapons as much as they do. But no. We've been stuck with the same two weapons since heavies began their existence.
*Yes, the Forge Gun can be used as anti-infantry. I have an alt dedicated to blapping fools with it. But it is better classified as AV. |
Zerus Ni'Kator
Brutor Vanguard Minmatar Republic
129
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Posted - 2014.01.22 10:07:00 -
[35] - Quote
Varjac Theobroma Montenegro wrote:Zerus Ni'Kator wrote:Varjac Theobroma Montenegro wrote:Tldr
I have a fit for a heavy with proto AR. I don't use it very often. Usually I take it because it costs less than running an equivalent Gallente proto logi. I am going to die anyway, and as a pilot I need to be isk conscious. I also call it out if there is heavy resistance and I know that atleast two or three people will be shooting back at me with a better ranged weapon. It's my own force multiplier. My logi suit wastes money if I am going to only use my gun against true slayers, and as I am not skilled far into any medium suit, it makes sense to use a heavy.
Funny though, everyone writes theads about heavies and rifles, but what about heavy snipers?! That's just the kid from down the block with the worried mom who didn't want the other boys and girls playing to rough so she covered him in adamantium pillows. Heavy suits with sniper rifles cant fit enough damage mods and have no equipment slots nor the PG/CPU to be a real threat Eh maybe if he is not good. Head shots matter, target selection matters, location matters, and a simple kill may not mean much if the heavy sniper only had five kills the whole match, but when he killed a clone, somewhere the gun fight become 3 v 2 instead of an even fight. One can say that the sniper is not effective by looking at his end game stats, but you might miss the fact that his actions caused a force multiplier on the field in his teams favor. If you are unable to remove that sniper from his position, he will keep influencing that match.
The best snipers move around and dont sit in 1 place for an entire match .. heavys are so slow moving they can't be used effectively as snipers .. they are only used by people who stay in 1 place and need the hp to not get killed by counter snipers
I now snipers can be a great help in any match .. just not heavy snipers ..
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Chunky Munkey
Amarr Templars Amarr Empire
2926
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Posted - 2014.01.22 11:01:00 -
[36] - Quote
Zerus Ni'Kator wrote:I think doing this is a bit scrubby .. it's mainly people trying to get the most eHP possible so they don't have to rely on skill to survive
HOWEVER .. I'm not saying you can't do it or shouldn't do it .. but rather I'd like you to answer this single question
Why haven't you skilled into the commando suit ???
This is mainly aimed at the guy who kept dying in his heavy suit and proto Rail Rifle .. he clearly had the SP to skill into at least ADV Commando suit but decided against it ...
I'd like to garner thoughts from the community .. I see more Heavy suits using light weapons than I do commando suit users ... Why ? Is there a problem with the Commando suit that I'm missing ? Is the existence of the commando suit missed by a majority of the player base ? Will all the proposed suit bonuses and changes in 1.8 lead to more people using the commando suit and less people using light weapons on heavy suits ?
Umm . . . because the commando is crap, and because two lights aren't all that useful if you know how to make the most of one.
No.
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Fire of Prometheus
DUST University Ivy League
3095
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Posted - 2014.01.22 12:15:00 -
[37] - Quote
Chunky Munkey wrote:Zerus Ni'Kator wrote:I think doing this is a bit scrubby .. it's mainly people trying to get the most eHP possible so they don't have to rely on skill to survive
HOWEVER .. I'm not saying you can't do it or shouldn't do it .. but rather I'd like you to answer this single question
Why haven't you skilled into the commando suit ???
This is mainly aimed at the guy who kept dying in his heavy suit and proto Rail Rifle .. he clearly had the SP to skill into at least ADV Commando suit but decided against it ...
I'd like to garner thoughts from the community .. I see more Heavy suits using light weapons than I do commando suit users ... Why ? Is there a problem with the Commando suit that I'm missing ? Is the existence of the commando suit missed by a majority of the player base ? Will all the proposed suit bonuses and changes in 1.8 lead to more people using the commando suit and less people using light weapons on heavy suits ?
Umm . . . because the commando is crap, and because two lights aren't all that useful if you know how to make the most of one. Or if you can make the most of 2, the commando is OP as heck......
Commando 6 // A.R.C Commander // D-Uni instructor
A Balac's and a Thale's.....What's on your commando?
Forum warrior 3
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Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
669
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Posted - 2014.01.22 12:25:00 -
[38] - Quote
I say meh for now, when we get more heavy weapons the heavy suit should loose the ability to fit light weapons and have it be heavy and side arms only. Until then whatever |
Atiim
Living Like Larry Schwag
3787
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Posted - 2014.01.22 12:32:00 -
[39] - Quote
Aero Yassavi wrote:CR and ACR sounds good I'd replace it with an ARR.
A bit more range, and more stopping power.
Next On To-Do List:
Particle Cannons
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Oxskull Duncarino
Tickle My Null-Sac
368
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Posted - 2014.01.22 13:52:00 -
[40] - Quote
Zerus Ni'Kator wrote:Varjac Theobroma Montenegro wrote:Zerus Ni'Kator wrote:Varjac Theobroma Montenegro wrote:Tldr
I have a fit for a heavy with proto AR. I don't use it very often. Usually I take it because it costs less than running an equivalent Gallente proto logi. I am going to die anyway, and as a pilot I need to be isk conscious. I also call it out if there is heavy resistance and I know that atleast two or three people will be shooting back at me with a better ranged weapon. It's my own force multiplier. My logi suit wastes money if I am going to only use my gun against true slayers, and as I am not skilled far into any medium suit, it makes sense to use a heavy.
Funny though, everyone writes theads about heavies and rifles, but what about heavy snipers?! That's just the kid from down the block with the worried mom who didn't want the other boys and girls playing to rough so she covered him in adamantium pillows. Heavy suits with sniper rifles cant fit enough damage mods and have no equipment slots nor the PG/CPU to be a real threat Eh maybe if he is not good. Head shots matter, target selection matters, location matters, and a simple kill may not mean much if the heavy sniper only had five kills the whole match, but when he killed a clone, somewhere the gun fight become 3 v 2 instead of an even fight. One can say that the sniper is not effective by looking at his end game stats, but you might miss the fact that his actions caused a force multiplier on the field in his teams favor. If you are unable to remove that sniper from his position, he will keep influencing that match. The best snipers move around and dont sit in 1 place for an entire match .. heavys are so slow moving they can't be used effectively as snipers .. they are only used by people who stay in 1 place and need the hp to not get killed by counter snipers I now snipers can be a great help in any match .. just not heavy snipers .. Heavy snipers are highly effective in the right circumstances! I should know seeing as it's one of the things I use since I've spent my SP in that suit. Two complex damage modules, two complex armour repairs, and a basic tactical sniper rifle combined with headshots has allowed me to easily take out most snipers when I counter snipe. If I don't know exactly where the sniper is I can scope in and search while taking fire from them, spot them and eliminate them.
As an actual sniping platform it doesn't have the scan precession,mobility, and equipment of other suits. The fact it can only stack two damage modules is not an issue, as the damage increase after two modules is minor, and any sniper worth their salt will be very capable of headshots. But, for regular sniping it is not ideal and most people you see using it will have already set up camp in the redline with nanohives and drop uplinks using a logi suit, and then switch to their fatso sniper fit.
They're a boring bunch of idiots that do it in my view, but Dust is about fitting flexibility so off with them. The redline issue needs to be fixed, but I rarely have an issue with the fools that use it. Most maps only give them a small target area to set up cover over, and they can still be taken out. Redline railgun HAVs though, that's a different story that will hopefully be sorted soon.
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Oxskull Duncarino
Tickle My Null-Sac
368
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Posted - 2014.01.22 13:56:00 -
[41] - Quote
Fire of Prometheus wrote:Chunky Munkey wrote:Zerus Ni'Kator wrote:I think doing this is a bit scrubby .. it's mainly people trying to get the most eHP possible so they don't have to rely on skill to survive
HOWEVER .. I'm not saying you can't do it or shouldn't do it .. but rather I'd like you to answer this single question
Why haven't you skilled into the commando suit ???
This is mainly aimed at the guy who kept dying in his heavy suit and proto Rail Rifle .. he clearly had the SP to skill into at least ADV Commando suit but decided against it ...
I'd like to garner thoughts from the community .. I see more Heavy suits using light weapons than I do commando suit users ... Why ? Is there a problem with the Commando suit that I'm missing ? Is the existence of the commando suit missed by a majority of the player base ? Will all the proposed suit bonuses and changes in 1.8 lead to more people using the commando suit and less people using light weapons on heavy suits ?
Umm . . . because the commando is crap, and because two lights aren't all that useful if you know how to make the most of one. Or if you can make the most of 2, the commando is OP as heck...... Na Fire, the commando is really UP. But, the skills of the person using it can be OP as heck |
Roy Ventus
Foxhound Corporation General Tso's Alliance
945
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Posted - 2014.01.22 14:03:00 -
[42] - Quote
Heavies with Rail Rifles holding down a position in a cluster is annoying. A single heavy with a light weapon isn't as much. Sure it's a strategy when people do this in squads but damn does it seem cheap. If everyone decided that this was "FOTM" worthy, people would be switching over to these suits left and right.
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Oxskull Duncarino
Tickle My Null-Sac
368
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Posted - 2014.01.22 14:10:00 -
[43] - Quote
Pvt Numnutz wrote:I say meh for now, when we get more heavy weapons the heavy suit should loose the ability to fit light weapons and have it be heavy and side arms only. Until then whatever I've said my piece on this before, so I'm not repeating myself. Next people are going to be saying that each suit type can only use its racial weapons Dust is about flexibility, and what everyone should be trying to do is to get that balance. Lets try to get the heavy weapons available for use by everyone. The same as the incoming cloak, give the heavies a reduction to an inbuilt movement penalty and CPU/PG cost of the weapons, but allow everyone to use them. I'd love to see a scout with a HMG that has little HP due to fitting the HMG using up all their CPU and PG.
Would ye all please stop trying to push suits into just one roll. If someone wants to try something different they should be able to, even if the viability of the fit is bad. And before anyone brings up the potential 1.8 logi changes as a reduction to flexibility, try having a good look at the situation. The suit at present is able to compete very well with either the light or heavy meaning that the balance is off. Full flexibility with little downsides should not be available to just one suit. If other suits flexibility can't be increased to bring balance then the logi flexibility has to be reduced.
Tl;dr- HTFU and accept balance even if it means a reduction to your own suits abilities. And stop giving out about heavies with light weapons just because your gungame sucks This isn't just directed at you Pvt. |
m twiggz
Pradox One Proficiency V.
257
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Posted - 2014.01.22 14:14:00 -
[44] - Quote
Zerus Ni'Kator wrote:I think doing this is a bit scrubby .. it's mainly people trying to get the most eHP possible so they don't have to rely on skill to survive
HOWEVER .. I'm not saying you can't do it or shouldn't do it .. but rather I'd like you to answer this single question
Why haven't you skilled into the commando suit ???
This is mainly aimed at the guy who kept dying in his heavy suit and proto Rail Rifle .. he clearly had the SP to skill into at least ADV Commando suit but decided against it ...
I'd like to garner thoughts from the community .. I see more Heavy suits using light weapons than I do commando suit users ... Why ? Is there a problem with the Commando suit that I'm missing ? Is the existence of the commando suit missed by a majority of the player base ? Will all the proposed suit bonuses and changes in 1.8 lead to more people using the commando suit and less people using light weapons on heavy suits ?
I think a lot of the heavies using LW came from the complete under powered HMG of the past. Heavies have two weapon options, HMG (which was garbage before 1.7, besides in beta where it was OP as all hell and could snipe snipers) and the Forge Gun. Many heavies didn't use the HMG due to the lack of usefulness, so they went with the Forge Gun. After the Forge Gun nerf many heavies went into LW just to be viable on the battlefield. Now that the HMG is back in great standing I think a lot of the heavies wasted so much SP and ISK into LW that they are going to continue to use them. I would agree its annoying as hell, but I wouldn't call all of them scrubs for doing it. It wasn't their choice to get hit with a massive nerf bat by CCP. |
Oxskull Duncarino
Tickle My Null-Sac
368
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Posted - 2014.01.22 14:14:00 -
[45] - Quote
Roy Ventus wrote:Heavies with Rail Rifles holding down a position in a cluster is annoying. A single heavy with a light weapon isn't as much. Sure it's a strategy when people do this in squads but damn does it seem cheap. If everyone decided that this was "FOTM" worthy, people would be switching over to these suits left and right. Yeh, if this was the FOTM there would be alot more using it. Most people give out about it in CQB in buildings, but I run the HMG and they aren't that prevalent and are very easy to handle. Well, heavies with shotguns give me the squirts even though they're not really an issue. There's just something about the sight of big hulking heavy hunched over a shotgun that gets me. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
1987
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Posted - 2014.01.22 14:25:00 -
[46] - Quote
Let's look at the two heavy weapons that exist currently;
Forge gun - Long range AV weapon.
HMG - only useful in CQC. kind of useless outside of 20m.
So what can someone who dumped a whole lot of SP into a heavy suit do to fight infantry at anything other than close range? Use a light weapon. That's just about it. It's not that they're tryhards who need extra health to compete, or that they don't know how to fit a suit. It's more likely that they tried speccing heavy only to be punished by lack of content.
Try to kill it all you want CCP, I still <3 my laser.
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Tesfa Alem
Death by Disassociation Legacy Rising
71
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Posted - 2014.01.22 16:19:00 -
[47] - Quote
I find using my HMG to kill heavies armed with light weapons quite satisfying.
Redline for Thee, but no Redline for Me.
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