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361. Will Railguns ever be fixed? - in General Discussions [original thread]
Texs Red wrote: Jason Pearson wrote: I want nothing done to elevation, without a red line the tanks die quickly with no chance to aim up, it's ******* stupid. Fix the red line, do not **** with the elevation, we need an increase tbf. So ...
- by Varjac Theobroma Montenegro - at 2014.01.19 16:04:00
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362. Will Railguns ever be fixed? - in General Discussions [original thread]
DOOOOOOOOOOOOOOM! Lol, just wanted to do it. It's a tough problem to fix.
- by Varjac Theobroma Montenegro - at 2014.01.19 16:02:00
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363. It is pretty obvious what the problem with Tank/Infantry balance is ... - in General Discussions [original thread]
I always thought the fix was better designed maps. Less soup bowl, more varied heights throught the course of the map. More underground tunnels, larger area in general, canyons, more varied complexes, teleports between distant buildings. Tanks s...
- by Varjac Theobroma Montenegro - at 2014.01.19 15:51:00
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364. Will Railguns ever be fixed? - in General Discussions [original thread]
Lynn Beck wrote: Using a blaster as AV, you need AT LEAST 2 overheats(or close to OH's if you're food) to kill a tank. Rails can kill in 3 shots, 2 with 1 damage mod, or 5 if they're twin hardened. That's 1 OH. A rail needs to OH at 3 shots, an...
- by Varjac Theobroma Montenegro - at 2014.01.19 07:39:00
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365. Will Railguns ever be fixed? - in General Discussions [original thread]
I use to fly low, 1-4 m off the ground. That is death now. One hit and you will have nowhere to go. There are plenty of stationary turrets that are a threat and yea cover can work, but it is super risky. As tanks can easily flank your position and...
- by Varjac Theobroma Montenegro - at 2014.01.19 07:37:00
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366. Will Railguns ever be fixed? - in General Discussions [original thread]
Tank514 does exist on smaller maps. I have seen it on large too, but yea, a single rail on your team can start to turn the tide. But how many tankers are out there? We were all supposed to find a role and work it, does CCP really expect us to have...
- by Varjac Theobroma Montenegro - at 2014.01.19 07:31:00
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367. Will Railguns ever be fixed? - in General Discussions [original thread]
Any tips of a good ADS evasion of proto forge? I usually run advanced gear on my python, I think I have an enhanced heavy shield extender too. But I have a problem of surviving. I run a single hardener and a turbo, but after the first hit the sec...
- by Varjac Theobroma Montenegro - at 2014.01.19 07:08:00
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368. LFS : Varjac - in General Discussions [original thread]
P 420: I usually fight for Gallente, but 1.8 may be different, depends on suit bonuses. I also don't mind playing for Minmatar. I have been rocking the Turlyan channel, but have been needing n some isk to learn ADS. Jordy: I played with some of y...
- by Varjac Theobroma Montenegro - at 2014.01.19 06:58:00
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369. Will Railguns ever be fixed? - in General Discussions [original thread]
Atiim wrote: Patrick57 wrote: Well then they far excel their job. That's the point. Everything is supposed to exceed amazingly at what it does best, but failing in other areas to create an equal compromise, while also creating proper cou...
- by Varjac Theobroma Montenegro - at 2014.01.19 06:53:00
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370. Will Railguns ever be fixed? - in General Discussions [original thread]
Dovallis Martan JenusKoll wrote: Patrick57 wrote: Because I'm tired of being two shot out of the air before I can even react. Why accuse railguns of anything? This is clearly a case of the transport dropships not having enough HP. I ...
- by Varjac Theobroma Montenegro - at 2014.01.19 06:51:00
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371. Will Railguns ever be fixed? - in General Discussions [original thread]
I don't think they are completely broken, but I agree with the OP. I don't have enough time to react. With the low POV angle, you can't always keep awareness of where tanks are and when they are called in. Few ADS can affront a tank, but being ab...
- by Varjac Theobroma Montenegro - at 2014.01.19 06:40:00
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372. Ghost Skydiving - in General Discussions [original thread]
Nah, just having designed sniper positions really. Sniping to me means more than climbing the tallest thing more often not on the edge of a map. A sniper should find a kill zone, an angle, they should not be up in the clouds or 599 m away gettin l...
- by Varjac Theobroma Montenegro - at 2014.01.19 06:26:00
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373. LFS : Varjac - in General Discussions [original thread]
Thanks! I will check that out when I log back on.
- by Varjac Theobroma Montenegro - at 2014.01.19 05:17:00
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374. Ghost Skydiving - in General Discussions [original thread]
Really, we need to get out of these freakin soup bowl maps with thinly stretched generic "forts". Current map design favors lackluster tactics and a few weapons. With larger maps and more dense structures, stealth or ghost tactics will have a m...
- by Varjac Theobroma Montenegro - at 2014.01.19 03:47:00
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375. Ghost Skydiving - in General Discussions [original thread]
Stealth drops would be fun. Maybe a DS equipment would allow for stealth drops.
- by Varjac Theobroma Montenegro - at 2014.01.19 03:39:00
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376. LFS : Varjac - in General Discussions [original thread]
I am looking for a good chat channel that's corp specific or where most everyone knows each other (not necessarily in person). I really like to fly Myron DS and act as transport. I mainly play skirmish or FW due to the larger map sizes and more us...
- by Varjac Theobroma Montenegro - at 2014.01.19 03:06:00
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377. dropships dont do much dropping - in General Discussions [original thread]
That's funny, because when my Python romantically caresses another ship, I just lose all hp and spontaneously combust. From appearance, the VTOL craft looks like it could do a bit a nug sing without serious harm, and then I could have sworn I hav...
- by Varjac Theobroma Montenegro - at 2014.01.16 05:14:00
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378. RDVs!!! - in General Discussions [original thread]
Anyone else getting smacked as they fly around? I keep getting instant crushed by these ships while flying my DS. I get that collision damage is a thing, but seriously. RDVs don't obey the same rules, AS THEY APPEAR OUT OF THIN AIR!
- by Varjac Theobroma Montenegro - at 2014.01.13 16:26:00
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379. SP - in General Discussions [original thread]
SHANN da MAN wrote: Varjac Theobroma Montenegro wrote: Yea the tree is still the same, but all the leaves are gone! You got the analogy wrong ... It's more like ... The Tree is still the same, but all the Leaves are changed from Oak leave...
- by Varjac Theobroma Montenegro - at 2014.01.08 18:14:00
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380. SP - in General Discussions [original thread]
Denn Maell wrote: I hope no one confused CCP's decision to respec vehicle SP as a way of being nice to players. The entire vehicle tree was upended, and some skills were outright deleted and others were relocated. Everyone's vehicle skills had ...
- by Varjac Theobroma Montenegro - at 2014.01.08 06:24:00
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