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21. (request) specialisation class skills - in Feedback/Requests [original thread]
This is a bit of a random idea but what if the dropsuit command skills had specialization skills too that applied the extra suit bonuses and also gave the original suit bonuses to all suits? For example, the Caldari Commando skill gives Commando...
- by Vargralor - at 2014.04.29 00:41:00
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22. Anti Red Line Suggestion - in Feedback/Requests [original thread]
I posted this in a different thread a while back but I'll repeat it here: The fact that teams can be redlined is poor map design on CCP's part and can be fixed by redesigning the redline areas. Every map should have sufficient space in the redli...
- by Vargralor - at 2014.04.29 00:32:00
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23. [Suggestion] Invert Stacking Penalty calculation for HP mods - in Feedback/Requests [original thread]
Those were specifically the ones I was thinking of but you could apply the same principle to Shield Energizers and Reactive Plates, which also have downsides (max shields decreased and speed penalty). I feel this is a more elegant solution than ad...
- by Vargralor - at 2014.04.29 00:29:00
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24. i dont understand why people dontnrun AV - in General Discussions [original thread]
I find the proto breach forge to be the best option. I don't get a lot of kills with it unless the tanker/dropship pilot is not too smart but it still often makes a big impact on the battle because the tank or dropship loses so many HP at once the...
- by Vargralor - at 2014.04.29 00:25:00
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25. A really interesting way to balance scouts? - in Feedback/Requests [original thread]
From both using the cloak myself and having been on the receiving end plenty of times the main issue is that first shot or two where the cloak is still mostly engaged. How about having the cloak shimmer affect the user too so that until the suit i...
- by Vargralor - at 2014.04.28 00:06:00
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26. [Suggestion] Invert Stacking Penalty calculation for HP mods - in Feedback/Requests [original thread]
Armor plates and Shield Extenders currently have a downside as well as a HP increase. Shield Extenders currently increase the shield depleted recharge delay and Armor Plates reduce speed. As far as I am aware these downsides stack without any pena...
- by Vargralor - at 2014.04.27 23:59:00
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27. AFK players - in Feedback/Requests [original thread]
The fact that teams can be redlined is poor map design on CCP's part and can be fixed by redesigning the redline areas. Every map should have sufficient space in the redline to call down vehicles out of line of sight of the main map so that t...
- by Vargralor - at 2014.04.24 02:30:00
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28. AFK players - in Feedback/Requests [original thread]
The current solution to AFK players does not work. It is blatantly obvious to anyone joining a match when over half the members of a team can be seen to be sitting in the MCC or at another spawn point crouching up and down over and over again. Any...
- by Vargralor - at 2014.04.23 23:35:00
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29. Sniper rifles need buff... - in General Discussions [original thread]
I do a fair bit of sniping. The proto tactical sniper rifles work a hell of a lot better for me that the ish or charge ones. I can reliably take out most medium and scout suits with two shots. Commandos are often dropped with thee. Proto logis and...
- by Vargralor - at 2014.04.23 02:43:00
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30. [Suggestion] - Mass Driver Variants - in Feedback/Requests [original thread]
I would be happy if the contact version was a single shot to be honest. It simply provides an option when I know for fact there is a bunch of uplink a few meters over my head and they are an inch of two higher than I can lob a grenade (and protect...
- by Vargralor - at 2014.04.23 02:23:00
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31. Request: Remove Smart Deploy - in Feedback/Requests [original thread]
+1 to this idea.
- by Vargralor - at 2014.04.23 00:06:00
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32. [Suggestion] - Mass Driver Variants - in Feedback/Requests [original thread]
What are your thoughts on having some more variants on the Mass Driver? Firstly one that only detonates on contact with an object and not at the artificial range limit. These would arc like a grenade launcher in any other game. Firing them upwar...
- by Vargralor - at 2014.04.23 00:02:00
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33. I want an equipment... - in General Discussions [original thread]
A game boy style device so when we the other team pushes and takes the objectives and all 15 other members of my team just give up and sit in the MCC instead of continuing to play (despite the match having barely started) I can sit in the outskirt...
- by Vargralor - at 2014.04.22 23:52:00
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34. Something Seriously Broken - in General Discussions [original thread]
Just on the random off chance that anyone in this thread is actually interested in the backstory and technology of Dust and EVE: http://community.eveonline.com/backstory/
- by Vargralor - at 2014.04.22 23:21:00
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35. Remove Vehicles from ambush - in General Discussions [original thread]
The problem is not the vehicles, they are easy enough to drive off or kill with a decently specced heavy and a swarm launcher or two assisting. The problem is that the bloody autodeploy constantly drops you right next to enemy tanks or in the midd...
- by Vargralor - at 2014.04.22 23:13:00
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36. No More Mediums? - in General Discussions [original thread]
Zahle Undt wrote: 1. So what it has the least CPU which I would rather have since precision mods and profile dampeners cost 0 PG 2. So are Cal scout for their role and Min scout for minjas. The only scout screwed bonus wise is Amarr 3. Defi...
- by Vargralor - at 2014.04.22 02:39:00
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37. So..... I saw it today...... - in General Discussions [original thread]
I run a Cal scout with more armour than shields. I have 130 shields and 180 armour. I have an adv scout suit and I run three adv precision enhances, 1 adv damp and 1 adv armour plate. I tried it with more damping and a shield extender instead o...
- by Vargralor - at 2014.04.22 00:22:00
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38. Easy patch fix to camping Scouts at Objectives. - in General Discussions [original thread]
Sure, getting killed by a cloaked shotgunner who is camping an objective is annoying but where do you draw the line? Is it any better when they are camping an uplink or CRU and killing people as they spawn rather than hacking/destroying it, someth...
- by Vargralor - at 2014.04.08 00:16:00
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39. CPM cloak discussion - in General Discussions [original thread]
A lot of the complaining I have seen is about the shotgun cloak combo. A way to resolve that is move the cloak from the equipment slot to a light weapon slot. This it requires the sacrifice of a weapon slot (just like EVE). Only commandos could pu...
- by Vargralor - at 2014.03.28 05:19:00
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40. CPM cloak discussion - in General Discussions [original thread]
It has been suggested in a few of these threads but one way to fix the brick tanking issue is to change the shield extender and armour plates to be percentage based instead of flat values. Tune them so that the percentages give something around a ...
- by Vargralor - at 2014.03.28 05:02:00
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