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21. facepalm 1.4 - in General Discussions [original thread]
Absolute Idiom II wrote: Valentine Crendre wrote: So once again... great jorb, CCP... at releasing a half-assed patch. Still no "activate all" module selector, or macro-able commands for vehicles. Why did you apparently expect these thin...
- by Valentine Crendre - at 2013.09.03 15:05:00
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22. facepalm 1.4 - in General Discussions [original thread]
Captain-Awesome wrote: Valentine Crendre wrote: So once again... great jorb, CCP... at releasing a half-assed patch. Still no "activate all" module selector, or macro-able commands for vehicles. Hit detection -at least for SGs - is still w...
- by Valentine Crendre - at 2013.09.03 14:57:00
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23. facepalm 1.4 - in General Discussions [original thread]
So once again... great jorb, CCP... at releasing a half-assed patch. Still no "activate all" module selector, or macro-able commands for vehicles. Hit detection -at least for SGs - is still whimpy and pathetic. Unless this is a server side issue...
- by Valentine Crendre - at 2013.09.03 14:38:00
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24. Get rid of turret A.I. - in General Discussions [original thread]
Make turrets no longer hackable so they act as A.I. for a certain side... They should just remain dormant and white (beige), not red or blue. The A.I. turrets are annoying whether they're on you're side or not. They should only turn a certain te...
- by Valentine Crendre - at 2013.09.02 21:15:00
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25. Random DC's during fitting screen in MQ - in General Discussions [original thread]
This is happening to me quite a bit. Any body else?
- by Valentine Crendre - at 2013.09.01 01:01:00
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26. Are Shotgunners happy with... - in General Discussions [original thread]
Hipfire should make the cone fly wide and Aiming down sights should make the spread tight.
- by Valentine Crendre - at 2013.08.26 02:22:00
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27. Are Shotgunners happy with... - in General Discussions [original thread]
The bonus definitely seems marginal to me. Maybe the RoF bonus would be useful if... Hit detection registered my shotty rounds -_- It's so unreliable enough to the point that I stopped using my PRO Shotty and started spraying ARs... I have too m...
- by Valentine Crendre - at 2013.08.25 21:44:00
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28. CCP WOLFMAN - TANKS/AV - in General Discussions [original thread]
Get rid of the super resist that LLVs have. Lower it to about 10% (maybe 15% tops for a "PRO LLV" once there's such a thing a ADV/PRO vehicles) It seems everyone agrees that this needs to happen - we need ADV/PRO vehicles to contend with the all ...
- by Valentine Crendre - at 2013.08.22 22:05:00
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29. You stupid f-ucks . . . - in General Discussions [original thread]
What I do is just cross my fingers every build :-/
- by Valentine Crendre - at 2013.08.21 01:18:00
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30. Sticky:GÿåThis Week In DUST 514Gÿå 8/9 - 8/15 G£ô - in General Discussions [original thread]
Just as a note - As of today, it seems like when I take hit from a large railgun while in a DS, the hit marker will sometimes show the damage incoming from an incorrect direction. I am unsure as to why. I was flying away to avoid a barrage of rai...
- by Valentine Crendre - at 2013.08.20 23:39:00
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31. I hate that Mass Drivers are good again... - in General Discussions [original thread]
I think the issue is that the MD is being spammed by, literally, entire squads because well... HIT DETECTION IS GOD AWFUL... splash is one of the few ways to reliably shoot ppl now... sadly It annoys me sometimes when I get MD'd by an entire sq...
- by Valentine Crendre - at 2013.08.20 20:43:00
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32. ShotGun OP - in General Discussions [original thread]
It may be OP but unreliably so. Because the problem right now is this... The scouts using the SG can attest that currently the hit detection is absolutely god awful and random. Even worse for KB/M users since the tweaks to SG/mouse sensitivity...
- by Valentine Crendre - at 2013.08.20 05:51:00
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33. How CCP turned me into Hellen Keller - in General Discussions [original thread]
If the more "disgruntled" of the dust players started a class-action lawsuit to refund all the money they put into Aurum and DLC packs, I gotta admit, I wouldn't feel bad about it... This product is so far under par... and they seem to drag ass wi...
- by Valentine Crendre - at 2013.08.19 22:41:00
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34. How CCP turned me into Hellen Keller - in General Discussions [original thread]
I know this "game", if you wanna call it that, is free... because it's more of a cluster*ck... but bugs like this should have been sorted out long ago. It's been over a year now...
- by Valentine Crendre - at 2013.08.19 22:17:00
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35. How CCP turned me into Hellen Keller - in General Discussions [original thread]
Because of this random-as$ bug where your notifications say "voice connection lost, reconnecting..." And then your voice comms don't work for the better part of the day, until like the next downtime or whatever. Nothing seems to fix this, i.e. r...
- by Valentine Crendre - at 2013.08.19 22:00:00
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36. Slight decrease to Forge Gun projectile speed - in General Discussions [original thread]
Not that I think F.G. needs much nerfing (take it easy, heavies, I know you've been nerfed enough), but I think that a slower projectile speed would offset its use as an Anti-Infantry weapon, to a degree. Maybe lower its accuracy, unless you're s...
- by Valentine Crendre - at 2013.08.19 06:15:00
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37. Bring us assault and breach versions of the PLC already - in General Discussions [original thread]
Hurry up and add this content in CCP. Revive this game
- by Valentine Crendre - at 2013.08.19 06:08:00
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38. REAL necessary fixes to swarms. - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: 1. invisible swarms need fix. 2. explosive to armor damage needs fix(with tanks, suits, everything it does glitched damage, estimated 135% instead of the 120% like its supposed to.) 3. all swarms should have gradual tu...
- by Valentine Crendre - at 2013.08.19 06:07:00
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39. Bring us assault and breach versions of the PLC already - in General Discussions [original thread]
do this alrdy CCP... Stop taking a year to do anything
- by Valentine Crendre - at 2013.08.17 23:26:00
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40. Av grenades/swarms OP against armor vehicle - in General Discussions [original thread]
KING CHECKMATE wrote: Valentine Crendre wrote: The only things that ever really take out my armor LAVs are AV grenades and (sometimes ADV) protoswarms. Thats fine, but when a single volley of way too easy-to-use ADV or higher swarms can des...
- by Valentine Crendre - at 2013.08.17 22:43:00
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