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101. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Since Vehicles are getting buffed... No more free LAVs... they will be spammed to hell and back. Just saying
- by Valentine Crendre - at 2013.05.11 23:40:00
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102. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Seriously update LAV Controls and Vehicle hotkeys. Modules: L1 Accelerate: R2 Reverse: L2 Brake: X Rearview: Square A "KICK Passengers" module in the R2 wheel, then activate with "fire"/R1 (Drop ship pilots need this one for tactical insertions)...
- by Valentine Crendre - at 2013.05.11 23:24:00
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103. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Mortedeamor wrote: CCP FoxFour wrote: OOOO I like these kind of threads! :D Keep it coming guys! https://forums.dust514.com/default.aspx?g=posts&t=37908&find=unread here's what you should look at ccp PLEASE Absolutely, this ...
- by Valentine Crendre - at 2013.05.11 23:06:00
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104. Announcement:Uprising between now, 5/14 and beyond - in Announcement and Events [original thread]
PLEASE DO NOT FORGET since this seems to be constantly being looked over each build... Vehicle pilots DESPERATELY need to be able to Hotkey their modules.. Think the hotkey system for a game like "Dishonored". A considerable percentage of my...
- by Valentine Crendre - at 2013.05.11 22:34:00
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105. [Feedback] Passive scanning issue - in Feedback/Requests [original thread]
Using passive scanners on a Gall. scout do not seem to be working properly. Or am I using them wrong? How are assaults and heavies able to get in very close proximity before I detect them? My scanning radius is about 17.5 meters with all of my bo...
- by Valentine Crendre - at 2013.05.08 20:48:00
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106. [bug] terrain/object interaction causes much more stuck behavior than Chromosome - in Technical Support/Bugs [original thread]
This issue has been around for quite some time, unfortunately. It's still very prominent in this build. Simply, clipping a wall, edge of a doorway, railings, etc. oftentimes get me stuck completely still (and often killed -_-). You would think y...
- by Valentine Crendre - at 2013.05.08 05:38:00
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107. Letter/Petition to CCP for Skill Respec on May 14th - in General Discussions [original thread]
Ageed. CCP cannot expect the majority of players to crunch all these numbers for hours on the skill trees. Most did not account for the increase in SP sinks (which is fine, but if you weren't aware of them, you missed alot of other core skills tha...
- by Valentine Crendre - at 2013.05.08 04:35:00
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108. The new Uprising build and respec... - in General Discussions [original thread]
Here, for example, is a post I had made prior to this one about AR mechanics https://forums.dust514.com/default.aspx?g=posts&t=73172&find=unread
- by Valentine Crendre - at 2013.05.07 05:28:00
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109. Burst ARs *BROKEN* - in Feedback/Requests [original thread]
The accuracy and all that is fine, but the range feels way to short. I haven't tried the Tac. AR. I think the burst should be higher.
- by Valentine Crendre - at 2013.05.07 02:34:00
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110. The new Uprising build and respec... - in General Discussions [original thread]
looks nice, but other than that... it's not ready for release. Not even close, sorry. The improvements to the game are superficial (though needed, like graphics and interface) However the fixes were not thought out well... The gameplay now see...
- by Valentine Crendre - at 2013.05.07 02:30:00
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111. Burst ARs *BROKEN* - in Feedback/Requests [original thread]
I understand the AR nerf in this build (It's been a long time coming) but it seems that specifically Burst ARs (And probably Tactical ARs - which already had too much recoil to be useful in the first place) have been gimped to hell as a byproduct ...
- by Valentine Crendre - at 2013.05.06 22:51:00
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112. Manus Peak Ambush: blown away, LITERALLY - in Manus Peak [original thread]
Hahah! Yes, I've experienced the insane and random death by explosion... Only to watch the overpowered, bugged-out, rag doll-esque physics blast your camera view like a mile away. Regardless, of where you body actually should have landed... The ...
- by Valentine Crendre - at 2013.03.17 05:58:00
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113. Dust 514 constantly freezing - in Technical Support/Bugs [original thread]
Just had my fourth freeze about 30 mins ago. Reinstalled the Dust 514 client after the third freeze. Decided to give it a break and try again later (now - wish me luck). I haven't been able to complete but maybe one match (if that) all day so far...
- by Valentine Crendre - at 2013.03.05 23:23:00
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114. Melee enhancing biotics and Nova Knives - in Feedback/Requests [original thread]
The Melee Biotics should allow your Nova Knives to do extra damage. It is a melee item Yes, it is in a sidearm slot, but you should use these biotics to boost knife damage. Not sidearm damage mods. Plus I'd rather have 25% boost on my knives, ...
- by Valentine Crendre - at 2013.02.11 06:41:00
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115. Randomly generated neutral AND hostile alien wildlife - in General Discussions [original thread]
Vermaak 'Fatal' Kuvakei wrote: I just feel this was posted in the wrong forum section, it had enough story to go into the locker room but the actual idea would be appropriate in the feedback and idea section Oh okay I gotcha. I have no id...
- by Valentine Crendre - at 2013.02.11 06:34:00
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116. Randomly generated neutral AND hostile alien wildlife - in General Discussions [original thread]
Thanks for the responses. I was just bored and decided to try and paint an idea I had with a quick narrative. Considering this game may eventually get into very large, randomly-generated maps. I thought it may be interesting to include NPCs such ...
- by Valentine Crendre - at 2013.02.11 06:22:00
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117. Randomly generated neutral AND hostile alien wildlife - in General Discussions [original thread]
No reason.. Could be on a moon.. planet.. Hell, maybe even in a zoo on a deep space luxury cruise ship heist :P
- by Valentine Crendre - at 2013.02.11 06:14:00
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118. Randomly generated neutral AND hostile alien wildlife - in General Discussions [original thread]
Vermaak 'Fatal' Kuvakei wrote: This is moved to the appropriate section Huh?
- by Valentine Crendre - at 2013.02.11 06:06:00
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119. Randomly generated neutral AND hostile alien wildlife - in General Discussions [original thread]
Half an hour into a 512+ player Skirmish battle on a moon in Gallente space.. You find yourself in a 1 V 1 dogfight with an enemy merc... You're stranded in a wide open, isolated valley.. And you've been separated from your squad after a firefigh...
- by Valentine Crendre - at 2013.02.11 05:54:00
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120. Nova knife questions - in General Discussions [original thread]
So, do Melee Mods (Myofibril) or Sidearm Damage Mods increase Nova Knife damage? And leveling up Melee damage has no effect on Nova Knife damage? Is this true?
- by Valentine Crendre - at 2013.02.11 03:35:00
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