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121. [Bug] Hit detection issue on Mass Driver splash - in Technical Support/Bugs [original thread]
Sometimes Mass Driver splash does no damage to targets. Dunno why... Just does. It's super uncool when I have the upper hand in a dogfight and the last grenade in my clip blast-splash does not register...!?!? It has gotten me killed. Unless I'm...
- by Valentine Crendre - at 2013.02.11 03:26:00
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122. Nova knives bugs - in Feedback/Requests [original thread]
The nova knives need a quick stab as the melee function. The primary fire has a slow initial slash and a quick second slash when it charges up and does good damage. When using the melee button it does the slow initial strike animation only (ass...
- by Valentine Crendre - at 2013.02.04 23:57:00
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123. [Request] Nova knives should be a STEALTH based weapon - in Feedback/Requests [original thread]
When using nova knives, enemies can hear the weapon charge up sound on their six... uh wut... If you have creeped up on two campers, before you double slash the first, the other cherry may swing around and fire on you Since the knives are clea...
- by Valentine Crendre - at 2013.02.03 21:10:00
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124. Lag effect; KBM vs controller - in Technical Support/Bugs [original thread]
Yes, thank you! It's very true. Sometimes when I get hit with a bout of lag, whether from the server or some damned lagger (BTW what is this "lagswitch" craziness I keep hearing about? I mean really..) I'll be pointing in some random direction w...
- by Valentine Crendre - at 2012.11.22 04:43:00
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125. get rid of free LAV's - in General Discussions [original thread]
As someone who has speced into LAVs and Dropships before, the free milita LAVs are definitely too much and they are being spammed. Again, this is coming from a LAV guy... I should love free LAVs, if anybody. No, I'm not a guy running around in p...
- by Valentine Crendre - at 2012.11.02 21:27:00
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126. [Request] AV Grenade/mine feature feels OP - in Feedback/Requests [original thread]
Conraire wrote: Zero Harpuia wrote: I think they said in chat that they are looking into fixing AV grenade/mines. Look through Iron Wolf Saber's posts, he usually transcribes the important things that happen over there, IIRC. That one I r...
- by Valentine Crendre - at 2012.10.17 02:08:00
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127. [Request] AV Grenade/mine feature feels OP - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: LAVs are also a reason why buffing swarm launchers would be a problem- sure, they can catch dropships now, but LAVs will no longer stand a remote chance. I'm an LAV driver this build- usually when I squad up with my c...
- by Valentine Crendre - at 2012.10.16 02:07:00
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128. [Request] AV Grenade/mine feature feels OP - in Feedback/Requests [original thread]
Once I am seen in an LAV, people put AV Grenade mines all over the map, pretty much rendering my LAV useless by the first couple minutes once I call it in. If I try to continue to drive around, I will eventually be blown up by them because they're...
- by Valentine Crendre - at 2012.10.15 23:34:00
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129. [Request] Limbus turret damage is too nerfed - in Feedback/Requests [original thread]
Vermaak Doe wrote: It's for logistics, not combat The turret is practically moot with a 1/2 damage nerf. It should be some large, remote controlled repper if it is a loggy role in addition to healing on foot units.
- by Valentine Crendre - at 2012.10.15 11:03:00
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130. [Bug] turret gunners on LAVS die and anchor the vehicle - in Technical Support/Bugs [original thread]
This is happening very often. I've lost way to much ISK just because my gunner gets shot out of the gunner seat and the ragdoll body practically immobilizes the LAV while I'm under fire. It does not go away until it either falls through the car or...
- by Valentine Crendre - at 2012.10.15 03:04:00
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131. [Request] Limbus turret damage is too nerfed - in Feedback/Requests [original thread]
From what Ive heard Limbus turret damage is 50%. As infantry support, I put blasters on it to back up the grunts. This cuts the damage in half! ... its too much, it makes proto blasters as useless as milita. The Logistic Limbus already only has ju...
- by Valentine Crendre - at 2012.10.15 02:58:00
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132. [Bug] Im putting this in "bugs" and not "feedback/requests" ... - in Technical Support/Bugs [original thread]
I was at a NULL cannon controlled by the enemy. I was behind one of the metal barriers around the control panel (that makes your cursor red if your over it since I guess it makes the cannon take damage if you damage it). I inched out from cover, ...
- by Valentine Crendre - at 2012.10.03 19:26:00
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133. [Modification] Vehicle collision damages are still unpolished. Please do this.. ... - in Feedback/Requests [original thread]
I have died and lost numerous vehicles because I was heavily damaged and maneuvering away, just to end up swiping or hitting with a box or edge of a wall. I don't just crash, get a stalled engine and a dent, and continue rolling for a moment... wh...
- by Valentine Crendre - at 2012.10.03 19:01:00
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134. [Request] Vehicle Module Hotkeys (R3/L3) - in Feedback/Requests [original thread]
I ran a Loggy LAV. It had a f*ck ton of modules (okay, just about three or four) because of the role I set it up for. Some of the more important ones I need (that require split second activations in the heat of driving under fire) are ones like ...
- by Valentine Crendre - at 2012.10.03 02:25:00
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135. [Request/Fix] Update the LAV controls - in Feedback/Requests [original thread]
By making L2 and R2 reverse and accelerate. and making L1 (or R1... whatever, left-handers) the module selector. Then square can be look behind and X can be the hand brake. How hard is that? Straight Or, y'know, you don't have to do it quite ...
- by Valentine Crendre - at 2012.10.03 02:23:00
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136. Hot key your favorite vehicle modules with L3 and R3. Sound bueno, guys and girls? - in General Discussions [original thread]
Oh yeah, one of the stick button changes the camera. Regardless, isn't the other one unused? Make that one a hotkey-able button for one of your modules. I'm cool with the camera changer being moved to another button if BOTH can be made into hotke...
- by Valentine Crendre - at 2012.10.03 02:20:00
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137. Hot key your favorite vehicle modules with L3 and R3. Sound bueno, guys and girls? - in General Discussions [original thread]
I ran a Loggy LAV. It had a f*ck ton of modules (okay, just about three or four) because of the role I set it up for. Some of the more important ones I need (that require split second activations in the heat of driving under fire) are ones like ...
- by Valentine Crendre - at 2012.10.03 02:09:00
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138. CCP this build.. - in General Discussions [original thread]
Smoke2Bowls wrote: Nstomper wrote: All we need is a player increase What? What, What?
- by Valentine Crendre - at 2012.10.03 01:42:00
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139. Seriously, fix the LAV controls already. It can very easily be solved... - in General Discussions [original thread]
By making L2 and R2 reverse and accelerate. and making L1 (or R1... whatever, left-handers) the module selector. Then square can be look behind and X can be the hand brake. How hard is that? Or, y'know, you don't have to do it quite like t...
- by Valentine Crendre - at 2012.10.03 01:31:00
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140. [Bug] Body left outside the turrets/installations while the user is inside - in Technical Support/Bugs [original thread]
I've encountered this as well. Mine was a little more crazy. I saw my own avatar running in the direction that I was going when I jumped in a Large Blaster Turret. Once, I saw myself running forward away from the turret. Lol I could even shoot my...
- by Valentine Crendre - at 2012.10.02 22:31:00
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