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1721. Developer common sense #1 - in Feedback/Requests [original thread]
Meh. If you have two fits, each using an Assault Dropsuit, two Damage Modifiers and a Nanohive. One has an Assault Rifle and a Scrambler Pistol. The other has a Scrambler Rifle and a Submachine Gun. You want five of each. So, naturally you restoc...
- by Ulysses Knapse - at 2013.04.14 12:16:00
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1722. Lasers - in Feedback/Requests [original thread]
KING CHECKMATE wrote: I stand my point, laser rifles require skill and are not OP. I disagree, not that it will change your opinion. I've seen Laser Riflemen kill dropsuits within a second, even without continous fire. I'm not sure how they d...
- by Ulysses Knapse - at 2013.04.14 09:11:00
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1723. Prototype Strategic Dropsuits - in Feedback/Requests [original thread]
Valkreena Haederox wrote: Ulysses Knapse wrote: Cat Merc wrote: Current suits are T1. Bullocks. If they were all Tech 1, their meta levels would never exceed 4, which of course, they do exceed. Not so! Officer gear is not tech two, b...
- by Ulysses Knapse - at 2013.04.14 08:50:00
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1724. Lasers - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Ulysses Knapse wrote: KING CHECKMATE wrote: Lasers are a different weapon that actually takes skill to use. Coming from the man who says HAVs don't require skill to use? Quote me on when i said that and i will n...
- by Ulysses Knapse - at 2013.04.14 08:46:00
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1725. Lasers - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Lasers are a different weapon that actually takes skill to use. Coming from the man who says HAVs don't require skill to use?
- by Ulysses Knapse - at 2013.04.14 08:37:00
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1726. REQUEST= remove Vehicles from AMBUSH - in Feedback/Requests [original thread]
KING CHECKMATE wrote: That its supposed to be a matter of skill not who spawns a tank first. Wait, what? At first I was just in disagreement with you, but now you are spouting nonsense. You think it is easy using a HAV? It isn't. And since yo...
- by Ulysses Knapse - at 2013.04.14 08:35:00
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1727. [Request] Vehicle Shield Recharge Times - in Feedback/Requests [original thread]
Harpyja wrote: But back to all seriousness. You had to use the Rokh as your example? I get my drake up to 150+ shield/s with decent resists on top of that. It's not like it matters, not the Drake nor the Rokh have any particular bonuses towar...
- by Ulysses Knapse - at 2013.04.14 08:06:00
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1728. REQUEST= remove Vehicles from AMBUSH - in Feedback/Requests [original thread]
KING CHECKMATE wrote: i dont think its fair to spawn 5 times in a row surrounded by tanks and enemy soldiers. KING CHECKMATE wrote: Its not unfair. Its stupid. You know, people would take you more seriously if you didn't contradict your...
- by Ulysses Knapse - at 2013.04.14 07:56:00
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1729. REQUEST= remove Vehicles from AMBUSH - in Feedback/Requests [original thread]
KING CHECKMATE wrote: Well thats it. I know some people need to spawn 3 tanks in an Ambush game to pad their stats vs blueberries,but taking into consideration is the game type that reflects your K/D ratio i dont think its fair to spawn 5 time...
- by Ulysses Knapse - at 2013.04.14 07:43:00
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1730. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Ulysses Knapse wrote: ARF 1049 wrote: go check out my idea of a flame thrower.... since you can walk through the burning structures on here anyway why should heat do damage? instead acid... its a few posts abo...
- by Ulysses Knapse - at 2013.04.14 04:04:00
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1731. Supply Depos are abused - in Feedback/Requests [original thread]
Jason Pearson wrote: I don't argue that it shouldn't be able to insta switch suits, I argue that instaHP regen is bad. When swapping a suit you should have the HP of the other suit based on a percentage. Switch from a scout with 10% Armor left...
- by Ulysses Knapse - at 2013.04.14 04:03:00
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1732. Supply Depos are abused - in Feedback/Requests [original thread]
As much as it pains me to say this, I agree that restocking on ammunition should be a manual process. Not because of balance, per se, but simply because supply depots should be a more immersive thing, and because if that happens nanohives will hav...
- by Ulysses Knapse - at 2013.04.14 03:45:00
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1733. [Request] Vehicle Shield Recharge Times - in Feedback/Requests [original thread]
Recharge times instead of recharge rates? Let me tell you why that is a bad idea. Do you know what flux coils are? They are the most useless modules there ever were. Let me explain. Take a Rokh from EVE, for example. Fully skilled for the purpos...
- by Ulysses Knapse - at 2013.04.14 03:36:00
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1734. [Request] Destructible minor environmental assets - in Feedback/Requests [original thread]
Eris Ernaga wrote: Lets be honest here destructible objects serve no purpose besides for a pretty little effect and is a waste of CCP's time. I would very much like to clear my path of unneeded obstacles as a Tanker. Wouldn't you?
- by Ulysses Knapse - at 2013.04.14 02:46:00
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1735. [Request] Destructible minor environmental assets - in Feedback/Requests [original thread]
Eris Ernaga wrote: KAGEHOSHI Horned Wolf wrote: Being able to destroy a tank, but not some weak civilian truck laying around the map really breaks immersion. Things like roadblocks (including the concrete ones), boxes, those large truck veh...
- by Ulysses Knapse - at 2013.04.14 02:41:00
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1736. flame thrower.... that isn't fire - in Feedback/Requests [original thread]
Jason Pearson wrote: Ulysses Knapse wrote: 5. Acid is weak, and sometimes doesn't even affect certain materials. Heat affects all materials, especially you. Dear Sir. Please inform the acid vats I occasionally fall into that they should...
- by Ulysses Knapse - at 2013.04.14 02:16:00
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1737. Fresh ideas for CCP - in Feedback/Requests [original thread]
Matakage wrote: Quote: Weapons * No attachments guns come with or without scope should be able to put on or off and ability to buy scopes this could change snipers into close range guns * Different kinds of scopes for every gun This is t...
- by Ulysses Knapse - at 2013.04.13 23:52:00
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1738. [Request] Destructible minor environmental assets - in Feedback/Requests [original thread]
I would like this. However, one day I'm sure that environmental things like boxes and trucks will be removed and replaced with ACTUAL boxes and trucks, with an actual purpose. All is possible with an open-world environment.
- by Ulysses Knapse - at 2013.04.13 23:50:00
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1739. [Request] Immersion and spawning - in Feedback/Requests [original thread]
Daedric Lothar wrote: Slowed down? EVE is still going pretty fast, I mean hooking an FPS into your MMO, First truly new feature for a while, and it still isn't quite there... Daedric Lothar wrote: full ship balances, Balancing isn't qui...
- by Ulysses Knapse - at 2013.04.13 23:47:00
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1740. [Request] Play dead function - in Feedback/Requests [original thread]
ARF 1049 wrote: a kill poops up >_> HAHAHAHAHAHAHAHA!
- by Ulysses Knapse - at 2013.04.13 23:18:00
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