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341. [Request] Interview with CCP Rouge - in Feedback/Requests [original thread]
CCP Burgundy and CCP Maroon would be proud.
- by Ulysses Knapse - at 2013.12.21 10:58:00
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342. what was CCP's reason in FW - in Feedback/Requests [original thread]
DeathwindRising wrote: Dagger-Two wrote: DeathwindRising wrote: and one final question... will it ever be possible to capture Eve FW space stations in Dust as mercs, to flip their ownership/sovereignty in Eve? That already happens wh...
- by Ulysses Knapse - at 2013.12.21 10:56:00
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343. [Request] Rework Infantry skill tree. I need resonable feedback - in Feedback/Requests [original thread]
I'm a renowned expert on Bonus Theory , so let me share my wisdom with you. There are three groups of tanking bonuses that can be applied to a dropsuit: HP Bonus - Increases buffer tank. Regeneration Bonus - Increases passive tank. Resistance B...
- by Ulysses Knapse - at 2013.12.21 10:09:00
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344. Improving Scouts. Roles, Bonuses, And Abilities. - in Feedback/Requests [original thread]
The idea that different Scout Dropsuits should have completely different roles based on race is... Racist! You're racist! You're all racist! Also it's bad for balance.
- by Ulysses Knapse - at 2013.12.21 09:14:00
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345. Bullet Drop for Sniper Rifles? - in Feedback/Requests [original thread]
Artificer Ghost wrote: EDIT: Reading the desc., it says "IN EXCESS of 2,000 m/s". Meaning your math is potentially incredibly off. Also, we need to take the size, shape, and weight of the round into account. We know it's 2-inches in length, but...
- by Ulysses Knapse - at 2013.12.21 09:11:00
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346. REQUEST light missile OB's - in Feedback/Requests [original thread]
General Erick wrote: Rockets and missiles would take several minutes to reach the surface. If not longer. CCP already thought of this problem. They came up with a solution, too. Warp drives on the missiles!
- by Ulysses Knapse - at 2013.12.21 00:41:00
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347. The Role of HAVs - in Feedback/Requests [original thread]
Jrakraa5 wrote: AV TANK: railgun. INFANTRY TANK: Blaster. seems simple to me. Uh, don't you understand why that concept is broken?
- by Ulysses Knapse - at 2013.12.21 00:34:00
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348. Where's the Suppressive Fire? - in Feedback/Requests [original thread]
Artificer Ghost wrote: lee corwood wrote: Cosgar wrote: The Mass Driver used to have a suppression effect while kicking up smoke and debris. People cried until it was nerfed. My Freedom Mass Driver has so much dust on it right now, I'd...
- by Ulysses Knapse - at 2013.12.21 00:33:00
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349. Bullet Drop for Sniper Rifles? - in Feedback/Requests [original thread]
Artificer Ghost wrote: Hm. Well, hold on. You proposed no Bullet Drop for the Forge Gun, nor the Railgun, both of which have slower travel speeds than the Sniper Rifle. If you wanted to make sense/be consistent, you'd need to add round drop t...
- by Ulysses Knapse - at 2013.12.20 23:11:00
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350. Bullet Drop for Sniper Rifles? - in Feedback/Requests [original thread]
Artificer Ghost wrote: *snip* The Sniper Rifle is described at shooting projectiles at "2,500m/s". I based my calculations with this in mind. As you can see, I've done my maths.
- by Ulysses Knapse - at 2013.12.20 23:05:00
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351. Bullet Drop for Sniper Rifles? - in Feedback/Requests [original thread]
TheEnd762 wrote: Samael Artico wrote: This is obviously a joke thread. Learn to read in between the lines, people. Ah, my mistake. I was under the impression jokes were meant to be funny and/or clever. Which is why I prefer the term "tr...
- by Ulysses Knapse - at 2013.12.20 18:24:00
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352. Bullet Drop for Sniper Rifles? - in Feedback/Requests [original thread]
Samael Artico wrote: This is obviously a joke thread. Learn to read in between the lines, people. Silence! You'll give me away...
- by Ulysses Knapse - at 2013.12.20 18:21:00
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353. The Next Expansion... - in Feedback/Requests [original thread]
klownslaughter wrote: The only reason this sad game still exists is because ccp is stuck in a contract with sony. and until that contract is up, ccp has to keep making crap. and so far they have been pretty good at it. I think you are misinf...
- by Ulysses Knapse - at 2013.12.20 18:20:00
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354. Bullet Drop for Sniper Rifles? - in Feedback/Requests [original thread]
TheEnd762 wrote: they wouldn't experience any noticeable bullet drop for well over 1000m. Not so! Judging by my calculations, bullet drop would become noticeable at around 500m.
- by Ulysses Knapse - at 2013.12.20 18:15:00
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355. Where's the Suppressive Fire? - in Feedback/Requests [original thread]
Paran Tadec wrote: Threat of harm doesn't really exist when you can near instantaneously bee transferred to a fresh clone body. Do you like losing a 100,000 ISK dropsuit and being forced to respawn? I don't think anyone does.
- by Ulysses Knapse - at 2013.12.20 18:13:00
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356. Bullet Drop for Sniper Rifles? - in Feedback/Requests [original thread]
Lonegnr wrote: Except, like you just said, you're not nerfing them; most people interested in sniper rifles adjust to bullet drop very quickly, so why would CCP waste time on this when they're already so behind on everything else? Lonegnr, my...
- by Ulysses Knapse - at 2013.12.20 18:11:00
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357. Bullet Drop for Sniper Rifles? - in Feedback/Requests [original thread]
Assuming Earth-like gravity, and assuming the Sniper Rifle item description is accurate, the bullet drop wouldn't even be noticeable until around 500 meters. So, why not add bullet drop? That way we can nerf Sniper Rifles without actually nerfing ...
- by Ulysses Knapse - at 2013.12.20 18:01:00
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358. Remote explosives should stick to mercs - in Feedback/Requests [original thread]
Well, I'm still assuming this is a clever joke thread, but in case it's not, here we go: The Remote Explosive deals 1500 damage and can't be removed with detonating it. If you get one of these stuck on you, you're guaranteed to die. There's no av...
- by Ulysses Knapse - at 2013.12.20 16:33:00
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359. Reworking the Active Scanner - in Feedback/Requests [original thread]
Sana Rayya wrote: If scanners were meant only for "snapshots" at a specific angle then they would all be instantaneous, and you wouldn't get any more data when turning around. Yet we have some scanners with 5 second scan durations, allowing yo...
- by Ulysses Knapse - at 2013.12.20 16:29:00
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360. The Vehicle Revamp, Pt.3 - Turrets - in Feedback/Requests [original thread]
Spkr4theDead wrote: Do you even tank? On occasion, yes.
- by Ulysses Knapse - at 2013.12.20 16:26:00
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