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101. My team deliberately causing me to lose a tank.... - in Feedback/Requests [original thread]
Dr Octagon3000 wrote: STB-TedNugent EV wrote: Not to throw anybody out there but Dr Octagon3000 and King Scorpion.. Octagon was constantly crashing LAV's into me.. while King Scorpion is constantly ramming his tank into me.... One time he ha...
- by Typo Name - at 2012.09.23 23:56:00
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102. Drop ships under powered. - in General Discussions [original thread]
I never had a problem with anything but #9. Don't fly like an idiot
Don't use dropships when they aren't necessary
- by Typo Name - at 2012.09.23 23:20:00
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103. Open mics suck! - in General Discussions [original thread]
push to talk MUST BE FORCED! almost all of the chat right now is either the constant noise, people raging, or people telling each other that they REALLY need to use push to talk.
- by Typo Name - at 2012.09.23 23:13:00
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104. It's your Name - in General Discussions [original thread]
I'm usually Bob McBob, but someone took it. Previously in beta, my character's name was a typo name (McBob McBob) so my name now literally is typo name
- by Typo Name - at 2012.09.23 23:08:00
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105. feedback: scout troops to easy to spot. - in Feedback/Requests [original thread]
Skill up- both game-wise and real skill-wise. If you skill up game-wise, you'll be less likely to show up on enemy radars, so people that aren't looking for you will be less likely to notice you. If you skill up real skill-wise, people won't see y...
- by Typo Name - at 2012.09.23 02:26:00
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106. SPAWNING RETARDATION - in Feedback/Requests [original thread]
today, at the start of the match, 4 players on the enemy team spawned in a circle around me when everyone spawned.
- by Typo Name - at 2012.09.23 02:16:00
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107. [Necro-Topic] Please stop dropping me into games that have less than 60 seconds ... - in Feedback/Requests [original thread]
To add to this, if the game ends while the loading screen is up, it glitches up the game.
- by Typo Name - at 2012.09.19 01:09:00
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108. idea: submarine? - in Feedback/Requests [original thread]
Submarines are actually the only boat that makes sense here- stealthy
- by Typo Name - at 2012.09.19 01:07:00
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109. Teamwork + Sniper? - in General Discussions [original thread]
Snipers can always make great countersnipers to free up your squad.
- by Typo Name - at 2012.09.18 01:05:00
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110. Feedback: Spent a game crashing and repairing a dropship here's what I was r... - in Feedback/Requests [original thread]
Never thought of that- it's definitely an issue. Bet people are happy that didn't have a mobile CRU on it (or did it?)
- by Typo Name - at 2012.09.17 23:30:00
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111. Free-for-all AKA Deathmatch mode!!! - in Feedback/Requests [original thread]
Organizing free-for-all battles would make no sense unless it's set up by players for entertainment. However, with serious mercenary gameplay, remember that in the full release, friendly fire will be on, and some players would pay big money for y...
- by Typo Name - at 2012.09.17 23:27:00
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112. Feedback: Awesome Stability - in Feedback/Requests [original thread]
Same here, and aside from the occasion freeze/suspicious incident when I look at certain enemy players, the frame rate is always extremely smooth and lag is practically nonexistent.
- by Typo Name - at 2012.09.17 23:23:00
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113. Map Scale and Future Battles - in General Discussions [original thread]
From what I see, they appear to make up one awesome district- that gives me very high hopes for this game. And I'm pretty sure the "plateaus" map is in the southeast corner.
- by Typo Name - at 2012.09.17 23:20:00
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114. squad leaders, please do your job - in General Discussions [original thread]
A little encouragement for squad leaders- -if you hold R2 and press R3, you don't have to open the map to give orders -when your squad seems to be following what you say to do (not completely sure how it works) you get 25 WP for "squad leader com...
- by Typo Name - at 2012.09.17 23:17:00
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115. Ability to hack nanohives etc. - in Feedback/Requests [original thread]
Good idea, but if it's like hacking vehicles, someone on your team will shoot it while you're hacking it.
- by Typo Name - at 2012.09.17 23:10:00
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116. The Rage - in General Discussions [original thread]
Why is it always the really good games? WHY????
- by Typo Name - at 2012.09.17 23:06:00
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117. [suggestion] Portable barriers! - in Feedback/Requests [original thread]
I was just thinking back to another game, and came up with an equipment idea- portable barriers! Think of a portable barrier as sort of a big, self-unfolding chunk of metal with a shape close to that of a cement highway barrier. All the basic one...
- by Typo Name - at 2012.09.17 02:03:00
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118. Thowing grenades INTO tanks - in General Discussions [original thread]
I agree. Right now, there's absolutely no advantage to being in melee range of an enemy tank. Slightly off topic- why do people keep trying to destroy unmanned enemy vehicles? Most of the time, someone either blows it up while we're in the proces...
- by Typo Name - at 2012.09.17 01:38:00
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119. av is to strong - in Feedback/Requests [original thread]
This isn't about tanks- tanks are now closer to where they should be. LAVs and dropships however, go down WAY too easily. People shouldn't be able to one-shot them.
- by Typo Name - at 2012.09.17 01:32:00
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120. Preferred turret? - in General Discussions [original thread]
So, right now a lot of people are saying different things- I have one set up with fragmented launchers, and one set up with cycled, depending on the situation. I'm not using a railgun anymore since they're almost always worthless against anything ...
- by Typo Name - at 2012.09.17 00:36:00
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