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81. Increase in Dropsuit Armor coming? - in General Discussions [original thread]
Looks to me like a bad enemy team.
- by Typo Name - at 2012.09.25 01:39:00
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82. Headshots - in General Discussions [original thread]
ooh! ooh! how about doing noticeably more damage as an indication that we got a headshot! Wait, we already have that?
- by Typo Name - at 2012.09.25 01:35:00
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83. Make Active Skilling a little more....Active - in Feedback/Requests [original thread]
Really like the ideas. Now how much you wanna bet that this thread gets ignored along with all the other well-made threads, while the ones typed by 8-year-olds and trolls have at least 20 posts each.
- by Typo Name - at 2012.09.24 23:21:00
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84. Dropship turrets - in Feedback/Requests [original thread]
When gunships, bombers, and fighters come out, dropships won't exactly have superior aerial firepower- might as well not make them defenseless.
- by Typo Name - at 2012.09.24 23:17:00
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85. Importance of Visuals/Graphics? - in General Discussions [original thread]
2. Visuals are worthless if the game doesn't run smoothly.
- by Typo Name - at 2012.09.24 23:08:00
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86. mass drivers vs swarm missiles vs forge guns.exsplain your preference - in General Discussions [original thread]
Ieukoplast wrote: Unless the mass drivers got fixed in the last few days, they are not worth investing in yet, as they only work about 25% of the time. They are pretty nice when the shells actually explode, but probably should wait for the ne...
- by Typo Name - at 2012.09.24 23:03:00
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87. mass drivers vs swarm missiles vs forge guns.exsplain your preference - in General Discussions [original thread]
I never tried forge guns, but mass drivers work well with my scout. They hold 3x the ammo of swarm launchers, while still being light weapons. They're also the only weapon I know of that work well against infantry, and still are decent when you ru...
- by Typo Name - at 2012.09.24 23:01:00
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88. [request] more militia gear. - in Feedback/Requests [original thread]
I think that in this case, just a "free testing area" would be the better idea. ATM, forge guns, mass drivers, and HMGs (may be missing something) are the only thing non-militia. If the militia versions were weak enough to justify being free, you...
- by Typo Name - at 2012.09.24 01:55:00
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89. Scrambler pistol operation - in General Discussions [original thread]
I take it that nobody else uses pistols enough to really know?
- by Typo Name - at 2012.09.24 01:51:00
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90. Please give me this AR sight - in Feedback/Requests [original thread]
There should be a choice, I personally like the current ADS better.
- by Typo Name - at 2012.09.24 01:38:00
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91. New concept art + female characters - in General Discussions [original thread]
Dear dust/eve community: I love you all sooo much
- by Typo Name - at 2012.09.24 01:02:00
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92. Minmatar improvised blowtorch: "Heat cutter" melee weapon. - in Feedback/Requests [original thread]
I like your idea, so allow me to bounce another off of it- The appearance reminds me of repair tools (also minmatar). Perhaps there could be a type of repair tool that switches to the plasma cutter when you target an enemy?
- by Typo Name - at 2012.09.24 00:59:00
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93. Request: For Bigger Squads - in Feedback/Requests [original thread]
6 or 7 would make sense. Why? dropships (with a pilot and gunners) carry 7 people
- by Typo Name - at 2012.09.24 00:56:00
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94. Tell me what u think about Ambush matches. - in General Discussions [original thread]
http://www.youtube.com/watch?v=ussCHoQttyQ&feature=related
- by Typo Name - at 2012.09.24 00:53:00
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95. [game] describe your character in one sentence. - in General Discussions [original thread]
A frickin' scout with a frickin' mass driver attached to it's frickin' head.
- by Typo Name - at 2012.09.24 00:52:00
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96. Its just one giant **** Up - in General Discussions [original thread]
Looks fine to me. Perhaps you're forgetting this isn't a pc game?
- by Typo Name - at 2012.09.24 00:49:00
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97. Scrambler pistol operation - in General Discussions [original thread]
Selinate deux wrote: Wako 75 wrote: lets you shoot faster it helps unless the scrambler pistol comes with a burst option or something similar, I fail to see the usefulness of it shooting faster... breach scrambler pistols already shoot...
- by Typo Name - at 2012.09.24 00:46:00
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98. Scrambler pistol operation - in General Discussions [original thread]
wouldn't that be +5% then?
- by Typo Name - at 2012.09.24 00:44:00
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99. Scrambler pistol operation - in General Discussions [original thread]
I'm sortof confused about how this is supposed to help. I understand unlocking better pistols, but it says "-5% fire rate per level". What's the point of this? Did they leave an actual bonus out of the description, or is this somehow good?
- by Typo Name - at 2012.09.24 00:15:00
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100. [EXPLOIT] Defend order on motionless LAV - in Feedback/Requests [original thread]
or just defend the depot
- by Typo Name - at 2012.09.24 00:10:00
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