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1. [Request] Repair SP Based on Amount not Duration - in Feedback/Requests [original thread]
I agree with both the OP and the reply. The system in place now is pretty dumb. If anything prototype repairers should yield more WP's and not less. The same thing can be applied also to destroying structures in vehicles. The smaller the weapon,...
- by Tyas Borg - at 2012.09.30 02:42:00
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2. Revival system improvement suggestion - in Feedback/Requests [original thread]
I'm liking most suggestions here in this thread. Something certainly needs to be done as most people either don't realise that a nanite injector exists in game. I'd also like to see medics/logis show on the mini map as a different colour to the d...
- by Tyas Borg - at 2012.09.28 11:55:00
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3. [Resolved] Reload while running please! - in Feedback/Requests [original thread]
That's awesome that this is being worked on. I love this mechanic in every game that has it. As mentioned above, the gun fights just seem to flow from one to another much better using this.
- by Tyas Borg - at 2012.09.28 11:43:00
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4. How should CCP handle cloaking? - in Feedback/Requests [original thread]
Planetside's counter to cloaking was something called Dark Light vision allowing you to see cloakers when enabled. I feel a module that did this would be pretty balanced if you brought in the changes Leuko suggested Firing also broke the cloak ...
- by Tyas Borg - at 2012.09.28 11:37:00
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5. Request - Expensive proto BPO equipment. - in Feedback/Requests [original thread]
I see where your coming from, but this pretty much makes the game pay to win in my eyes. It could be argued you can already pay to win.
- by Tyas Borg - at 2012.09.28 11:31:00
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6. [SUGGESTION] Make client NOT to load suit graphics 1st on fitting - in Feedback/Requests [original thread]
I agree with this suggestion. It annoys the pants off me waiting for each one to load as I go down the list. It'd be much better if it waited until I was at the loadout I wanted before it tried loading the graphics for it.
- by Tyas Borg - at 2012.09.24 14:46:00
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7. [Suggestion] Bringing back E3 build version of restocking? - in Feedback/Requests [original thread]
Yup we need this back imo. It's really tedious using this version.
- by Tyas Borg - at 2012.09.23 17:39:00
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8. The 'Unofficial' official DS3 layout ideas thread @CCP Wolfman - in Feedback/Requests [original thread]
I'd like to see things placed better in the selection wheel for easier and more accurate selecting. Basically put the items on North, East, South and West. Instead of the current mess we have now. I've selected the wrong repairer or items a few t...
- by Tyas Borg - at 2012.09.23 17:09:00
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9. Nerf the militia equipment - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: Hell yea I'll get behind any Nerf +1 OP So anyway what we nerfing didnt read the thread? You. On topic. I tend to agree with this thread. I can easily hold my own in militia gear at this point and do regularly. In f...
- by Tyas Borg - at 2012.09.21 13:31:00
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10. Tanks revised: swarms - in Feedback/Requests [original thread]
Patches The Hyena wrote: Billi Gene wrote: I-SHAYZ-I wrote: About time someone agreed with me. Swarms should be good against fast mobile objects such as the dropship and the LAVs but should have reduced damage versus tanks. Unless you te...
- by Tyas Borg - at 2012.09.15 13:03:00
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11. [Suggestion] Tank: Separate the Driver from the main-turret. - in Feedback/Requests [original thread]
This topic is pretty null and void now it seems. What's the point in creating well thought out and decent suggestions for alternatives if all we get is a cheap and nasty fix?. I liked this idea a lot, but CCP think it's better to appease whiners ...
- by Tyas Borg - at 2012.09.15 12:57:00
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12. Tanks revised: swarms - in Feedback/Requests [original thread]
Those stats would one shot a militia tank pretty much and firing all of your ammo would certainly make a Gunnlogi/Marauder run. Plus if you put like 20k SP into Swarms you get 4 shots in a clip!!. That alone is enough to kill a tank. Couple that ...
- by Tyas Borg - at 2012.09.15 12:51:00
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13. Tanks revised: swarms - in Feedback/Requests [original thread]
I agree with the OP. As a tank driver I actually agree with the changes that make it more of a team vehicle now. The turret changes and speed makes it so without gunners your not that effective now, at least with the rail gun. The problem comes w...
- by Tyas Borg - at 2012.09.15 12:44:00
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14. The militia tank... Needs work. - in Feedback/Requests [original thread]
I'm sorry but no, all militia gear and vehicles SHOULD suck. It's their place. If you want decent stuff you have to work for it and pay for it. Not even sure why I'm answering this topic as I'm pretty sure it's a troll...
- by Tyas Borg - at 2012.09.15 12:32:00
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15. [Suggestion] Roll back the changes and give every player HAV 3, Dropship 3 and P... - in Feedback/Requests [original thread]
I'm pretty sure this is the only way we'll ever get a true picture. As it stands we've got all the scrubs with free gear ecstatic that they can kill any vehicle now or at least do a serious amount of damage. At least this way if people actually ...
- by Tyas Borg - at 2012.09.15 12:29:00
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16. NERF AV - in Feedback/Requests [original thread]
Ah so the argument against militia swarms being too OP is have gunners and infantry support. It's funny that, because I always see infantry supporting my tank when I'm supporting them..... not!. Gunners can't help you when some noob is the other...
- by Tyas Borg - at 2012.09.14 14:56:00
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17. NERF AV - in Feedback/Requests [original thread]
As I predicted, milita noob tards ruined this. I'm staying out of vehicles until they sort it. No scrub should be able to get even a quarter of the way into shields with milita gear. Simple maths is they paid nothing, you paid 1.5-2mill. They ...
- by Tyas Borg - at 2012.09.14 14:27:00
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18. Remove Diminishing Returns - in Feedback/Requests [original thread]
I think they're fine tbh and I play a lot currently due to my current situation. My main concern though is the fact that with so many invalid fittings and other crashing bugs, I very rarely see the top end returns. In it's current state I'd lik...
- by Tyas Borg - at 2012.09.14 12:15:00
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19. RE: Upcoming swarm buff - in Feedback/Requests [original thread]
The "L" for weapon type is a bit of a give away, but it took me a while to spot this myself. The problem is CCP in it's infinite wisdom made what is possibly the crappest AV loadout available to new players. This instantly makes the player think ...
- by Tyas Borg - at 2012.09.14 12:07:00
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20. RE: Upcoming swarm buff - in Feedback/Requests [original thread]
Sha Kharn Clone wrote: I see this costing me alot of money to stay in the air now. But I thought AV was crap and needing nerfing Sha? Now I can use my free militia swarms and kill 500k-800k vehicles for free!. Awesome sauce!. Besides th...
- by Tyas Borg - at 2012.09.14 12:04:00
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