Pages: 1 [2] 3 4 5 6 7 8 |
21. Pilot Suit (New Approach) - in Feedback/Requests [original thread]
Fox Gaden wrote: Then allow me to clarify. If you can only operate a Tank solo when warring a Pilot suit, then that is a counterbalance which allows for a Buff to tanks. It means that a player can't be a solo Tank Operator and an HMG Sentin...
- by Tread Loudly 2 - at 2015.10.09 04:42:00
|
22. A question to CCP - in Feedback/Requests [original thread]
I was wondering if it would be possible to get stats on how many tanks have been destroyed in the past two months compared to shortly after 1.7 as well as what caused these tanks to be destroyed. Disclaimer: I'm not sure if this is possible but i...
- by Tread Loudly 2 - at 2015.07.04 19:50:00
|
23. Laser Rifles should be buffed - in Feedback/Requests [original thread]
Oh... Ummm I don't know if you have used the Laser Rifles recently... But they are a bit more than good at the moment (Not OP). You just have to be more than 50 meters away but a bit less than 130 meters. Do that and couple in good aim and then yo...
- by Tread Loudly 2 - at 2015.05.18 12:36:00
|
24. Remove Sniper Rifle Sway - in Feedback/Requests [original thread]
You can already "QuickScope" however it's not a simple as in games like COD. However I don't know why you would call us "dumbasses". If we can "Quickscope" you at 5-40 meters before you can kill us with an AR,RR,CR, etc. then you simply have no ai...
- by Tread Loudly 2 - at 2015.05.18 12:23:00
|
25. Remove Sniper Rifle Sway - in Feedback/Requests [original thread]
Speak for yourselves... I have a lot of fun running around quickscoping people with the Tac Variant. It's one of my favorite things to do ^-^
- by Tread Loudly 2 - at 2015.05.17 15:15:00
|
26. Vehicles Hardener Modules - in Feedback/Requests [original thread]
My favorite fit for PC's has 0 hardeners of any kind..... I stopped running Vehicles for the most part in Pubs because I don't see the point in me pulling out a vehicle just to have 9 guys pull out AV to instapop me, but hey that's just me. The...
- by Tread Loudly 2 - at 2015.05.05 02:04:00
|
27. Feedback regarding the changes to PC payouts. - in Feedback/Requests [original thread]
Well now in PC's there was an overnight change that involved the changing of payouts in PC's. This change involved giving ISK to the losing team in PC (which I agree with) however it also involved reducing the amount of ISK that the winning team ...
- by Tread Loudly 2 - at 2015.04.15 00:46:00
|
28. A request to remove a daily mission. - in Feedback/Requests [original thread]
Cross Atu wrote: I'm impressed people are still fully capping their 750k a week so quickly that this is even a problem. I have capped it before and the level of time investment required is far from trivial even running as the SL of a full and a...
- by Tread Loudly 2 - at 2015.03.30 21:07:00
|
29. A request to remove a daily mission. - in Feedback/Requests [original thread]
There is currently a daily mission that requires x amount of Skill Points to be earned in a single match. This is a great way to get bonus Skill points up until you need Cap out on your weekly Skill points and then it just becomes impossible to ge...
- by Tread Loudly 2 - at 2015.03.29 15:35:00
|
30. Armor Tanks are OP. - in Feedback/Requests [original thread]
Doc DDD wrote: I disagree However Shield tanks are underpowered Large Rails are underpowered Large Missiles are underpowered Leaving blaster madrugars on the top of the mountain. As was predicted with all the nonsensical nerfs. +1 I r...
- by Tread Loudly 2 - at 2015.03.25 16:56:00
|
31. missile launchers - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Tread Loudly 2 wrote: I feel that missles should be a gank weapon. 1 clip and an armor tank should be KIA. While it should take anywhere from 2-2.5 clips to take out a gunlogi given that the gunlogi is properly fitted. ...
- by Tread Loudly 2 - at 2015.03.25 16:39:00
|
32. missile launchers - in Feedback/Requests [original thread]
I feel that missles should be a gank weapon. 1 clip and an armor tank should be KIA. While it should take anywhere from 2-2.5 clips to take out a gunlogi given that the gunlogi is properly fitted.
- by Tread Loudly 2 - at 2015.03.25 14:46:00
|
33. An Idea to make Small Blasters Viable on a DropShip. - in Feedback/Requests [original thread]
Apocalyptic Destroyer wrote: There's another problem you all haven't noticed. The small blasters on an incubus fire so damn fast that damage when damaging a tank does not register at all, not only that but the ammo icon can't keep up with it ...
- by Tread Loudly 2 - at 2015.03.25 04:44:00
|
34. Armor Tanks are OP. - in Feedback/Requests [original thread]
WeapondigitX V7 wrote: I have suggested a increase in the activation delay for hardeners modules, it is currently 0.7 to 1 seconds. I suggest increasing it to 3- 5 seconds. That would allow tanks to ambush each other when hardeners are down. ...
- by Tread Loudly 2 - at 2015.03.25 04:18:00
|
35. An Idea to make Small Blasters Viable on a DropShip. - in Feedback/Requests [original thread]
Also one thing that people need to think about before, immediately ruling this out because it'll be "OP" on tanks. Tanks will not be able to use these turrets to the extent of dropships because the won't have the proper leverage. A tank's job with...
- by Tread Loudly 2 - at 2015.03.25 04:09:00
|
36. Armor Tanks are OP. - in Feedback/Requests [original thread]
In my opinion tanks pre echo could've remain unchanged other than the bonus fitting capabilities to the madrugar... All of the other buffs/nerfs that came with it is what's causing the issue we have now.
- by Tread Loudly 2 - at 2015.03.25 03:52:00
|
37. An Idea to make Small Blasters Viable on a DropShip. - in Feedback/Requests [original thread]
Boss SobanRe wrote: 1. Remove the dispersion (pre bravo) and 2. increase the range by 60 m Give us the tiny dot sight back Pilots might have trouble shooting from the main turret with a tiny dot maybe it's still intended against shield based ...
- by Tread Loudly 2 - at 2015.03.24 18:04:00
|
38. Officer hulls and turrets - in Feedback/Requests [original thread]
As said before. I'd much rather have the current issues (both balancing, fitting and in-game bugs) fixed before we worry about adding in new vehicles as they wouldn't be in a better state than the current one's if they haven't been fixed yet.
- by Tread Loudly 2 - at 2015.03.24 16:19:00
|
39. More cooperation between infantry and tanks - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Infantry support should be in the form of maneuverability. I believe tanks are and have always been way too fast, both top speed and acceleration. A tank should be about staying power, not about hit-and-run. Slow them do...
- by Tread Loudly 2 - at 2015.03.24 16:17:00
|
40. An Idea to make Small Blasters Viable on a DropShip. - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: I agree. Although 1.5 m could be too much for a small blaster. They need 1. Radius of .5m 2. Increased damage 3. Increased range 4. Decreased dispersion 5. Improved accuracy. 1.5 may be a tad much now that...
- by Tread Loudly 2 - at 2015.03.24 16:12:00
|
Pages: 1 [2] 3 4 5 6 7 8 |
First page | Previous page | Next page | Last page |