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121. Hotfix Charlie nerfing Swarm Launchers!? - in Feedback/Requests [original thread]
Well as of right now swarms are pretty OP especially if you run a minmando with Proficiency 2 or higher swarms. However I do agree with the nerf/buff to swarms for a few reasons: - They need to carry more ammo which this update will help with -...
- by Tread Loudly 2 - at 2014.08.09 17:19:00
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122. Respecs - in Feedback/Requests [original thread]
EMPEROR KillEm wrote: I don't know why I shouldn't be able to already but I'd like to, at any given time be able to give myself a respec in-game.. there are times when I invest skillpoints in something that I change my mind about or even, one t...
- by Tread Loudly 2 - at 2014.08.03 16:57:00
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123. Next Client Side Update - in Feedback/Requests [original thread]
How about this we just have a flat map with nothing on it and with the mcc on two separate sides, each team has 15-30 minutes to create their "base" and then after the time is up it will be each team vs each other with 2 vehicles allowed per side ...
- by Tread Loudly 2 - at 2014.08.01 06:15:00
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124. Are Vehicles Still Worth the ISK/SP Needed to Skill into them/Operat... - in Feedback/Requests [original thread]
True Adamance wrote: Tread Loudly 2 wrote: Tebu Gan wrote: Tread Loudly 2 wrote: I have done my fair share of operating HAV's, ADS's, and even LAV's however as mentioned before the small turrets simply take to much PG/CPU, to the po...
- by Tread Loudly 2 - at 2014.07.29 00:05:00
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125. Are Vehicles Still Worth the ISK/SP Needed to Skill into them/Operat... - in Feedback/Requests [original thread]
Tebu Gan wrote: Tread Loudly 2 wrote: I have done my fair share of operating HAV's, ADS's, and even LAV's however as mentioned before the small turrets simply take to much PG/CPU, to the point that they severely impact the overall tank of...
- by Tread Loudly 2 - at 2014.07.28 20:15:00
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126. Are Vehicles Still Worth the ISK/SP Needed to Skill into them/Operat... - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: id just like to see separate sensitivity settings for infantry / air vehicles / land vehicles i think vehicles have a good psychological impact against hostile infantry and can help win a match but its all down to exper...
- by Tread Loudly 2 - at 2014.07.28 18:32:00
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127. Are Vehicles Still Worth the ISK/SP Needed to Skill into them/Operat... - in Feedback/Requests [original thread]
ladwar wrote: simple answer is nope. gallante ads is viable w/ rail and maxed skill. "Make it so Mobile CRU's will spawn units outside of an HAV if the HAV has no turrets" already works this way. It spawns the unit inside of the HAV rathe...
- by Tread Loudly 2 - at 2014.07.26 21:42:00
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128. Are Vehicles Still Worth the ISK/SP Needed to Skill into them/Operat... - in Feedback/Requests [original thread]
Alena Ventrallis wrote: I agree with your concept, but your proposed bonuses could get imbalanced fast. Something to be mindful of. Which one's or all of them?
- by Tread Loudly 2 - at 2014.07.26 15:52:00
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129. Are Vehicles Still Worth the ISK/SP Needed to Skill into them/Operat... - in Feedback/Requests [original thread]
Thank you!
- by Tread Loudly 2 - at 2014.07.26 02:42:00
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130. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
This pretty much tops off issues with vehicles lol the turret will have double the HP of my most bulky tank and then their will be even more blue dots camping in the redline which will take away from teamwork even more :/ ADS Now will be decimat...
- by Tread Loudly 2 - at 2014.07.26 02:38:00
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131. Are Vehicles Still Worth the ISK/SP Needed to Skill into them/Operat... - in Feedback/Requests [original thread]
Well the simple answer is no, however there is a long list of reasons why they aren't worth the SP/ISK needed to operate them efficiently. First let's talk about our weapons - Large/small turrets as well as getting to the point where you can sk...
- by Tread Loudly 2 - at 2014.07.25 15:47:00
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132. [Request] Sprinting Glitch ought to be fixed by now - in Feedback/Requests [original thread]
Jumping also tends to fix this glitch, and it also can usually be used in a fight
- by Tread Loudly 2 - at 2014.07.23 20:24:00
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133. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
Ankbar Latrommi wrote: Tread Loudly 2 wrote: Ankbar Latrommi wrote: Tread Loudly 2 wrote: however JLAV's are simply another Bug Prove it. How can a bug simply be proven it's a bug unless you ask the people making the game so we'd h...
- by Tread Loudly 2 - at 2014.07.22 16:56:00
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134. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
Ankbar Latrommi wrote: Tread Loudly 2 wrote: however JLAV's are simply another Bug Prove it. How can a bug simply be proven it's a bug unless you ask the people making the game so we'd have to ask however is putting explosives on a je...
- by Tread Loudly 2 - at 2014.07.22 16:05:00
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135. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
TheEnd762 wrote: The idiotic "JLAVing takes 0 skill" argument has already been nullified several times. Persisting to bring it up at this point is just waving a flag of ignorance. Just because you don't like something (whether it be JLAVing, sn...
- by Tread Loudly 2 - at 2014.07.22 15:56:00
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136. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
TheEnd762 wrote: Nope, I've seen way more tank drivers wearing militia/BPO suits. Cost doesn't matter. Dust isn't pay to win. Militia suits with militia weapons can kill proto suits, and do. As you said, get good. Well those hav operators ...
- by Tread Loudly 2 - at 2014.07.22 07:51:00
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137. Collsion is BS - in Feedback/Requests [original thread]
+1 However HAV collision is also BS on the occasion, I have lost 50+ proto tanks even a couple in PC to rolling down a hill and being insta killed
- by Tread Loudly 2 - at 2014.07.22 05:09:00
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138. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
TheEnd762 wrote: Tread Loudly 2 wrote: TheEnd762 wrote: JLAVing was creative adaptation. Tanks being OP was not. No one had to think out of the box for their tank to be a mobile murder fortress. It just happened. JLAVs are AV. That said,...
- by Tread Loudly 2 - at 2014.07.22 05:05:00
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139. [Request] Bring Back The Warbarge Lobby - in Feedback/Requests [original thread]
+1 Tactics are needed in pubs and the barge would help that BRING BACK THE BARGE!
- by Tread Loudly 2 - at 2014.07.22 05:03:00
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140. Get rid of the god damn Jihad Jeeps please - in Feedback/Requests [original thread]
Roger Cordill wrote: Atiim wrote: True Adamance wrote: Implying fire and forget requires skill...... Resource Management
Timing
Positioning
Situational Awareness
Ability to Take Evasive Action
Ability to Predict a Tar...
- by Tread Loudly 2 - at 2014.07.22 05:00:00
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