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81. Vehicle Specialists!? - in Feedback/Requests [original thread]
True Adamance wrote: Pokey Dravon wrote: https://yourlogicalfallacyis.com/anecdotal Classic. The point is I can cite all day and night about how I've run shield HAV and beaten armour HAV in fights, etc and how it was all thanks to my sup...
- by Tread Loudly 2 - at 2015.01.04 18:05:00
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82. Vehicle Specialists!? - in Feedback/Requests [original thread]
True Adamance wrote: Doc DDD wrote: On paper the Madrugar has more base armor than the gunlogi had base shields so it must be better right? On paper the Madrugar had higher top speed so it must be better right? On paper the Madrugar doesn'...
- by Tread Loudly 2 - at 2015.01.04 05:45:00
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83. Vehicle Specialists!? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Tread Loudly 2 wrote: Pokey Dravon wrote: So you really think that its fine that a Gunnlogi can fit full proto defenses and fill its lows with utility modules and still have resources to spare, yet the Madrugar can't? ...
- by Tread Loudly 2 - at 2015.01.03 20:29:00
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84. Vehicle Specialists!? - in Feedback/Requests [original thread]
Pokey Dravon wrote: So you really think that its fine that a Gunnlogi can fit full proto defenses and fill its lows with utility modules and still have resources to spare, yet the Madrugar can't? Is that what you're saying? Basically as the...
- by Tread Loudly 2 - at 2015.01.03 20:21:00
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85. Vehicle Specialists!? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Tread Loudly 2 wrote: Pokey Dravon wrote: Tread Loudly 2 wrote: There are major fitting differences but it's still not impossible nor is it hard to fit a solo madrugar (not a tri gunner) The ability for the madruga...
- by Tread Loudly 2 - at 2015.01.03 20:13:00
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86. Vehicle Specialists!? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Tread Loudly 2 wrote: There are major fitting differences but it's still not impossible nor is it hard to fit a solo madrugar (not a tri gunner) The ability for the madrugar to look through it's own hull and still be abl...
- by Tread Loudly 2 - at 2015.01.03 19:25:00
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87. Vehicle Specialists!? - in Feedback/Requests [original thread]
Gabriella Grey wrote: This is pretty interesting read though it is only from a HAV's point of view and not the other vehicles. There are a lot more issues with vehicles that have not been addressed and it seems however further Dust stays around...
- by Tread Loudly 2 - at 2015.01.03 18:50:00
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88. Vehicle Specialists!? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Tread Loudly 2 wrote: Pokey Dravon wrote: Tread Loudly 2 wrote: Tank vs tank an amazing place right now, ...you're joking right? I haven't had an issue in tank v tank fights, please tell me what makes them n...
- by Tread Loudly 2 - at 2015.01.03 18:49:00
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89. Salvage to key ratio - in Feedback/Requests [original thread]
786:3
- by Tread Loudly 2 - at 2015.01.03 07:42:00
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90. Vehicle Specialists!? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Tread Loudly 2 wrote: Tank vs tank an amazing place right now, ...you're joking right? I haven't had an issue in tank v tank fights, please tell me what makes them not in a great place.
- by Tread Loudly 2 - at 2015.01.03 07:20:00
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91. Vehicle Specialists!? - in Feedback/Requests [original thread]
Tank vs tank and ds vs ds is an amazing place right now, my issue is with av vs vehicles. There is never just 1 av guy and I do agree it is a skill based thing and I've been taking for a while, not as long as others but I've seen my fair share of ...
- by Tread Loudly 2 - at 2015.01.03 07:07:00
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92. Vehicle Specialists!? - in Feedback/Requests [original thread]
Pokey Dravon wrote: Tread Loudly 2 wrote: Yesterday I talked to a guy that's new to the game and he asked me if vehicles were worth the amount of SP needed to skill in them.... I almost immediately said yes but I stopped myself and said loo...
- by Tread Loudly 2 - at 2015.01.03 04:23:00
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93. Vehicle Specialists!? - in Feedback/Requests [original thread]
Atiim wrote: The Swarm Launcher's maximum damage ouput was not buffed, in fact it was slightly nefed in HF Charlie when the missiles per tier was normalized to 4 (1320 down to 1248). Bringing Hardeners back to where they used to be will never ...
- by Tread Loudly 2 - at 2015.01.03 04:23:00
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94. Vehicle Specialists!? - in Feedback/Requests [original thread]
Before posting a reply please read all of what I typed as I spent a lot of time getting this set up as well as preparing how I would state my thoughts thank you and have a nice day o7 Yesterday I talked to a guy that's new to the game and he ask...
- by Tread Loudly 2 - at 2015.01.03 02:02:00
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95. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
Breakin Stuff wrote: Turret rotation is the same on a madrugar. If you run a blaster it rotates the fastest. Rails rotate slowest if I recall. Turret type dictates tracking speed, not hull type. Well not to be rude but you didn't read my en...
- by Tread Loudly 2 - at 2014.10.20 22:48:00
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96. Sticky:Hotfix Delta - Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: Pilots and anti-Pilots some numbers are in. Overall it seems that we successfully toned down the Assault Dropship power, and buffed the Dropship power. Looking at dropships compared to other vehicles, we are fairly happy ...
- by Tread Loudly 2 - at 2014.10.20 21:59:00
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97. [Suggestion] and [Feedback] regarding ADS's, AV, Lav's, and ... - in Feedback/Requests [original thread]
Derpty Derp wrote: That's a very selective list of pro's and cons... How so?
- by Tread Loudly 2 - at 2014.09.07 22:18:00
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98. [Suggestion] and [Feedback] regarding ADS's, AV, Lav's, and ... - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: Tread Loudly 2 wrote: Add in a Skill for both Caldari and Galente HAV's giving them a reduction to the CPU/PG usage of their respective turrets Increase range of Swarms to 200 Meters as well as reduce FG range to ...
- by Tread Loudly 2 - at 2014.09.07 20:49:00
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99. [Suggestion] and [Feedback] regarding ADS's, AV, Lav's, and ... - in Feedback/Requests [original thread]
As for right now HAV's are relatively useless in every game mode besides taking out HAV's and ADS's. However HAV Gëñ LAV GëñAV GëñADS, and it will stay this way until things are changed. Down below I have the Pro's and Con's of each separate ro...
- by Tread Loudly 2 - at 2014.09.07 18:57:00
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100. Sticky:Hotfix Delta - Turrets - in Feedback/Requests [original thread]
The dark cloud wrote: CRAZYHORSE ONE EIGHT wrote: How about fixing turret proficiency skills? Make the bonuses apply correctly, or give us our SP back. It's about time you addressed this. What are you talking about? On small turrets the ro...
- by Tread Loudly 2 - at 2014.09.05 01:00:00
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