Pages: 1 2 [3] 4 5 6 7 8 |
41. An Idea to make Small Blasters Viable on a DropShip. - in Feedback/Requests [original thread]
Doshneil Antaro wrote: The problem that arises from this is that tanks would be able to mount these and we would have more QQ about tanks kill infantry too gud. I'm not saying that this wouldn't help dropships, just that they would be too power...
- by Tread Loudly 2 - at 2015.03.24 16:10:00
|
42. Officer hulls and turrets - in Feedback/Requests [original thread]
Godin Thekiller wrote: Tread Loudly 2 wrote: As far as Officer HAV's go I would be happy with any of a few things being the "upgrade" 1st +1 small turret 2nd Higher PG/CPU by about 5-10% 3rd The ability to not die over going over bumps ...
- by Tread Loudly 2 - at 2015.03.24 03:26:00
|
43. An Idea to make Small Blasters Viable on a DropShip. - in Feedback/Requests [original thread]
So for a while I've goofed around with the Small Blasters on ADS's even going as far as making triple gunner ion cannon incubus' but they never were able to even compare to the missiles or rails no matter how hard we'd try, and that can be summed ...
- by Tread Loudly 2 - at 2015.03.24 03:21:00
|
44. Officer hulls and turrets - in Feedback/Requests [original thread]
As far as Officer HAV's go I would be happy with any of a few things being the "upgrade" 1st +1 small turret 2nd Higher PG/CPU by about 5-10% 3rd The ability to not die over going over bumps in a road 4th The ability to not fall under the ma...
- by Tread Loudly 2 - at 2015.03.24 03:08:00
|
45. Officer hulls and turrets - in Feedback/Requests [original thread]
Spkr4theDead wrote: Can't wait to see the reactions to these. I'll just start with the Madrugar and Gunnlogi to make it easy. Madrugar gets a 5th low slot, innate reps up to 180/s, base armor back up to 4000. A lot of CPU and PG added. Gunn...
- by Tread Loudly 2 - at 2015.03.23 22:01:00
|
46. Bugged railguns for 3 years - in Feedback/Requests [original thread]
This bug generally happens for both small and large rails while holding down the shoot button and reloading and or pressing both at the same time, from my personal experiences at least.
- by Tread Loudly 2 - at 2015.03.16 22:39:00
|
47. AV - in Feedback/Requests [original thread]
Vesta Opalus wrote: Tread Loudly 2 wrote: Nevyn Tazinas wrote: 2 AV should kill 1 Vehicle nearly all the time. Otherwise you are creating an unbalanced team. Considering AV fits are sacrificing significant ability vs infantry to be able t...
- by Tread Loudly 2 - at 2015.03.15 22:01:00
|
48. "One giant vehicle nerf with more power to AV", you have g... - in Feedback/Requests [original thread]
The issue isn't that one side needs nerfed at the moment. The issue can be summed up in a few statements, which are: Two groups of people both near equal in size asking for a buff to one thing whilst asking for a nerf of it's counter part thus it...
- by Tread Loudly 2 - at 2015.03.15 17:18:00
|
49. [Suggestion] Option to Change L1/R1 to L2/R2 - in Feedback/Requests [original thread]
It sounds like people wanna use the PS controller as if it were an X-Box controller...
- by Tread Loudly 2 - at 2015.03.14 23:24:00
|
50. AV - in Feedback/Requests [original thread]
Nevyn Tazinas wrote: 2 AV should kill 1 Vehicle nearly all the time. Otherwise you are creating an unbalanced team. Considering AV fits are sacrificing significant ability vs infantry to be able to engage you. While if you fly with some weapons...
- by Tread Loudly 2 - at 2015.03.14 23:18:00
|
51. [Suggestion] A super simple 1v1 or 1v4 arena. - in Feedback/Requests [original thread]
+1
- by Tread Loudly 2 - at 2015.03.14 22:22:00
|
52. Having an 8x multiplier on the Base HAV skill tree makes no sense... - in Feedback/Requests [original thread]
A proto tank is great, but we are paying as much as Infantry is SP wise to unlock these vehicles, but we do not receive any other bonus besides the equipment itself. That is not granting the continuity that is needed.
- by Tread Loudly 2 - at 2015.03.14 20:53:00
|
53. Having an 8x multiplier on the Base HAV skill tree makes no sense... - in Feedback/Requests [original thread]
From what I've seen the reasoning for dev's putting an 8x multiplier on this skill tree is to bring continuity between role specific suits and vehicles. However there is one VERY large thing in the way of leveling this playing field, with this 8x ...
- by Tread Loudly 2 - at 2015.03.14 16:39:00
|
54. Tanks are actually tanky now - in Feedback/Requests [original thread]
Doc DDD wrote: Thanks for telling us that armor tanks with armor hardners activated are in a good place right now as long as the tank never stops moving. They won't understand our pain haha, there is a long list of issues we could compile a...
- by Tread Loudly 2 - at 2015.03.14 03:47:00
|
55. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
Sir Dukey wrote: Tread Loudly 2 wrote: Sir Dukey wrote: 1.) Armor Hardener lasts much longer. 6 whole seconds longer without skills (gap increases with skill) 2.) The fitting: The PG of Shield hardener and CPU of Armor hardener is prop...
- by Tread Loudly 2 - at 2015.03.14 02:52:00
|
56. Armor Hardener vs. Shield Hardener. - in Feedback/Requests [original thread]
Sir Dukey wrote: 1.) Armor Hardener lasts much longer. 6 whole seconds longer without skills (gap increases with skill) 2.) The fitting: The PG of Shield hardener and CPU of Armor hardener is proportionate. BUT... Complex Shield Hardener CPU...
- by Tread Loudly 2 - at 2015.03.14 02:47:00
|
57. [Feedback] Vehicle Shield Modules Fitting Cost TOO High - in Feedback/Requests [original thread]
Pokey Dravon wrote: Tread Loudly 2 wrote: I would've much rather kept the pre-echo pg/cpu for the gunlogi... Then in turn bring the maddie up to par not a nerf/buff deal it's the way it should work... RIP, shield tanks you are missed but n...
- by Tread Loudly 2 - at 2015.03.14 02:32:00
|
58. [Feedback] Vehicle Shield Modules Fitting Cost TOO High - in Feedback/Requests [original thread]
I would've much rather kept the pre-echo pg/cpu for the gunlogi... Then in turn bring the maddie up to par not a nerf/buff deal it's the way it should work... RIP, shield tanks you are missed but not forgotten!
- by Tread Loudly 2 - at 2015.03.14 01:59:00
|
59. [Feedback] Vehicle Shield Modules Fitting Cost TOO High - in Feedback/Requests [original thread]
Doc DDD wrote: These problems were brought up before echo came out so I wouldn't be surprised if this was intended so that armor infantry has the most advantages as well as armor vehicles. shield regen nerf shield hardener fitting nerf booste...
- by Tread Loudly 2 - at 2015.03.14 00:56:00
|
60. God Bless AV - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: All vehicles need an "early warning system" to alert them of nearby AV threats. Basically, Id propose that all AVers within 80-100m of a vehicle have a chevron (preferably a special symbol) put over their head when locking...
- by Tread Loudly 2 - at 2015.03.14 00:23:00
|
Pages: 1 2 [3] 4 5 6 7 8 |
First page | Previous page | Next page | Last page |