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61. [Request] Remove DUs and objective spawning - in Feedback/Requests [original thread]
I agree with objective spawn being removed, but DUs and CRUs need to stay. That would make for more interesting matches. All game modes would be benefited. That being said DUs need a limit of 3 maybe 5 per side (look at how many mercs are per bat...
- by Torneido Achura - at 2013.09.14 23:46:00
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62. Why the Skill System is Boooooooorrinnnnggggg.... - in General Discussions [original thread]
Its boring and stupid cuz of the bonuses; they are quite shi***, mostly those related to efficacy edit: I also want some respec, right about the time when new options are available T-T
- by Torneido Achura - at 2013.09.13 23:20:00
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63. The AR-514 Life Cycle - in General Discussions [original thread]
First two pages nailed the problems Dust is having ATM and why numbers are falling like underwear on parties; CCP needs a serious reality check. Btw please refrain to compare the AR to the AScR, they simply are worlds apart, the 80% damage drawba...
- by Torneido Achura - at 2013.09.13 09:26:00
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64. Lets add overheat to ARs. - in General Discussions [original thread]
Overheat is a must on that automatic monstrosity But probably wouldnGÇÖt work as in the AScR..
- by Torneido Achura - at 2013.09.11 07:39:00
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65. The problems with faction warfare - in Feedback/Requests [original thread]
Ranks on FW sounds legit. Approved!!! Bump!!! Plasone!!! Signed!!! (only that, cuz only read that part :P) FW is so unappealing right now , like the game itself; it has gotten to the point where everything is about grind after grind and week af...
- by Torneido Achura - at 2013.09.11 07:03:00
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66. Shield module Penalties - in Feedback/Requests [original thread]
SponkSponkSponk wrote: CLONE117 wrote: the shield recharge delay for shield extenders seems like the best penalty for shielding.. ive fought so many players whos shields seems to recharge almost instantly after being hit... Shields are c...
- by Torneido Achura - at 2013.09.11 06:35:00
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67. weather conditions plz with effects on ground play - in Feedback/Requests [original thread]
Hurricanes should have similar effects that the sandstorms, and heavy snowfalls. (fog like features, map and scanners malfunctions, etc)
- by Torneido Achura - at 2013.09.11 06:28:00
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68. You know things are out of hand when - in General Discussions [original thread]
Where are thou my dear, oh dear Gauss Rifle? Whit thy sniping through gallente scum, Whit thy spamming minmattar slaves, Whit thy insta kill capabilities on fellow amarrians, Where, oh where are thou mighty? Only on my dreams.. Where on plentiful...
- by Torneido Achura - at 2013.09.09 15:58:00
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69. Aim assist without a massive HP buff = Death & Poverty 514. - in General Discussions [original thread]
Grief PK wrote: Torneido Achura wrote: Strafing is wrong, if you use the "kbm strafing" that is, and any of you who have used such tactic against any DS3 user should feel ashamed and quite frankly I bet you just played Dust to feel like you ...
- by Torneido Achura - at 2013.09.09 04:29:00
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70. Aim Assist killed the game... - in General Discussions [original thread]
A fatty QQ about getting kills? A fatty on QQ mode cuz he killed some Caldari logi? An AR user QQ about getting kills? What in tha f****?................ Protos are no longer invincible.. they just have found a new place where: now proto users ...
- by Torneido Achura - at 2013.09.09 04:10:00
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71. Aim assist without a massive HP buff = Death & Poverty 514. - in General Discussions [original thread]
Strafing is wrong, if you use the "kbm strafing" that is, and any of you who have used such tactic against any DS3 user should feel ashamed and quite frankly I bet you just played Dust to feel like you were big shots, now.. well, now you are targe...
- by Torneido Achura - at 2013.09.09 03:44:00
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72. The Scout Suit + 1.4 Paradox - in General Discussions [original thread]
Doesn't modules work like if you have two -25% profile dampeners, then you're actually reducing 50% of your profile? I think one of the devs explained it that way in some post, nevertheless we need statistics on the fitting menus.. add it to the l...
- by Torneido Achura - at 2013.09.09 03:25:00
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73. Why this game might fail - in General Discussions [original thread]
Chimeric Destiny wrote: This game is already fail, its not a might, its a reality. Only ones left are nonfactors who can enjoy an FPS that panders to their crappiness. The rest of the FPS players left long ago or will move along once this gami...
- by Torneido Achura - at 2013.09.08 01:50:00
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74. WTF is witht this event?? - in Feedback/Requests [original thread]
BIind Shot wrote: My request? You and scotty go into the back room and **** yourselves. LMAO I guess you're indeed a blind shot "You and Scotty", "backroom"... lol'd so hard
- by Torneido Achura - at 2013.09.08 01:11:00
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75. Scanners are OP, why they still need a slight buff, and why wp for scanners migh... - in Feedback/Requests [original thread]
I-Shayz-I wrote: pegasis prime wrote: Lol at op for thinking scanners are op because they allow him to use tactics .... gasp in a hears the kicker ......TACTICAL shooter. If those folks he was facing had scanners he wouldent have got the dro...
- by Torneido Achura - at 2013.09.06 21:20:00
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76. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
CCP LogicLoop wrote: IgniteableAura wrote: Just thought I would update my thoughts on the new research outpost. I feel it could use more routes to get out of objective bravo. Currently there are 4 or 5 ways to get into bravo and only one exi...
- by Torneido Achura - at 2013.09.06 08:26:00
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77. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
1.- I don't mind waiting for events, just donGÇÖt make them like the last few 2.- Whit point 1 in mind, please bring back 2x or 3x sp weekends or weeks, every month (these aren't events, retake of Caldari Prime was an event) 3.- DonGÇÖt make shi**...
- by Torneido Achura - at 2013.09.06 07:59:00
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78. [Request] Active Scanner is OP! - in Feedback/Requests [original thread]
Nope, make them more expensive and then they are useless. Better yet why not buff the scout a little bit, say: 40 dbi and 9m/s That way you can run the f*** off and evade the ADV active scanners.
- by Torneido Achura - at 2013.09.06 01:48:00
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79. Feedback on "aiming" and 1.4 (bear with me) - in Feedback/Requests [original thread]
Magnetism is too strong (even if AA is turned off), must.. resist.. the forces of nature.. Joking aside, please tone down that magnetism is really annoying; to the point where my DS3 feels really fu**** heavy. But nevertheless I have found it us...
- by Torneido Achura - at 2013.09.05 23:07:00
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80. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
So far it has been a blast to play on those maps, the interiors are doing wonders to injecting new gameplay and are funtimes every time, but feels empty at times ( we need more players on every match ) Also I do think we could use more to the p...
- by Torneido Achura - at 2013.09.05 10:59:00
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