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DeadlyAztec11
Strong-Arm
485
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Posted - 2013.06.16 18:32:00 -
[1] - Quote
I like the art team went with the color scheme and amount of gloss. I like the dark reflective matte that most things have, it makes lights, glowing surfaces and metallic objects contrast in a splendid manner, against the opposing passionless scheme that is the background. It gives a paradoxical feeling of being in a distant crest fallen land scape.
I am sure that whatever you are working on, will doubtless be of great quality.
Good work, |
Scheneighnay McBob
Bojo's School of the Trades
1628
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Posted - 2013.06.16 18:36:00 -
[2] - Quote
I like it, but for some reason people still think graphics are bad |
Sleepy Zan
Shape Entirety
2300
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Posted - 2013.06.16 18:39:00 -
[3] - Quote
Scheneighnay McBob wrote:I like it, but for some reason people still think graphics are bad Graphics aren't up to par with modern day standards, this is true.
That said I avidly enjoy the design CCP artists are going for. |
Delta 749
Kestrel Reconnaissance
369
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Posted - 2013.06.16 18:40:00 -
[4] - Quote
I do like some of them, I think most of the drop suits and vehicles look good but the installations and maps all leave something to be desired Myself and a lot of people I know are really past the whole gun metal gray and drab brown over everything look |
Derek Shonnesey
Red and Silver Hand Amarr Empire
6
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Posted - 2013.06.16 18:41:00 -
[5] - Quote
Seriously guys, the colors are bland, textures are blurry at best and day/night is not good.
But hey if you like the look then go with it, keep saying it looks great. |
Tony Calif
Seraphim Initiative. CRONOS.
2309
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Posted - 2013.06.16 18:44:00 -
[6] - Quote
Aesthetics yes, graphics meh.
The Gallente medium frame looks badass. The concept art for the Gallente heavy however looked like a green Staypuft marshmallow man :-s |
Delta 749
Kestrel Reconnaissance
369
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Posted - 2013.06.16 18:46:00 -
[7] - Quote
Derek Shonnesey wrote:Seriously guys, the colors are bland, textures are blurry at best and day/night is not good.
But hey if you like the look then go with it, keep saying it looks great.
Art design =/= graphics quality Take a step back and look at it from a different angle besides texture resolution and such |
Rupture Reaperson
Deadly Blue Dots RISE of LEGION
189
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Posted - 2013.06.16 18:56:00 -
[8] - Quote
Graphs: We might need 2 builds in order for them to be "good" Aesthetics: Not bad I do feel that they could be more crazy with the race trademarks and tell one from the other more prominently, especially dropsuits I mean, Minmatar Assault= Repainted Minma Logi, what? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1753
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Posted - 2013.06.16 18:57:00 -
[9] - Quote
Design of the suits and weapons are good, but all the bright colors make it look like WoW 514... |
Henchmen21
Vherokior Combat Logistics Minmatar Republic
11
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Posted - 2013.06.16 19:02:00 -
[10] - Quote
Could do with less of the nauseating blue effect. |
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psyanyde
Kang Lo Directorate Gallente Federation
28
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Posted - 2013.06.16 19:03:00 -
[11] - Quote
Doesn't look that bad
But with that said, I'd play even if it looked like ******* Doom if the hit detection, aiming, terrain bugs etc were fixed.
That's if it were fun to do so/Worth my time,.
**** working properly > graphics anwutnot. IMO |
ladwar
Dead Six Initiative Lokun Listamenn
635
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Posted - 2013.06.16 19:05:00 -
[12] - Quote
sure the graphics are fine, but there are never what draws me into a game, its aesthetics and well there is more to aesthetics then graphics. so no I don't like the aesthetics they toke a step back with them when the aesthetics were lacking to start with. the sound of the AR, the sound of the shotgun, the lack of sound in combat, the way things render the bland look of the building, the lack of different war barges, the way all installations look. |
Iron Wolf Saber
Den of Swords
5245
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Posted - 2013.06.16 19:08:00 -
[13] - Quote
Caldari is however everything familiar as well as minmatar, the most exotic or unsual would be the amarr and gallente. But those whom are fans of a treck universe would feel at home with the federation. |
Avinash Decker
BetaMax. CRONOS.
46
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Posted - 2013.06.16 19:08:00 -
[14] - Quote
Only on dropsuits , everything else like the installations and the outposts are bland as hell. |
DeadlyAztec11
Strong-Arm
488
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Posted - 2013.06.16 21:03:00 -
[15] - Quote
The maps only look bland only due to lack of structural details (I.E no enterable buildings, no furniture, maps are not ineractive). I see this as being done in an effort to reduce lag.
When the PS4 version comes out they will add more details. So far I like the maps, especially the night ones and the ones that are set at dawn. |
Johnny Guilt
Algintal Core Gallente Federation
108
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Posted - 2013.06.16 21:08:00 -
[16] - Quote
Meh,does the job for now |
gamma 233
Vherokior Combat Logistics Minmatar Republic
0
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Posted - 2013.06.17 11:30:00 -
[17] - Quote
I'm happy as long as it's not that browny colour scheme that a lot of fps's have |
Glori Jinn
Dead Six Initiative Lokun Listamenn
4
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Posted - 2013.06.17 11:35:00 -
[18] - Quote
I like the overall aesthetic, but I'm still really surprised that given the depth of customisation regarding fit and skills there are still no character aesthetic customisation options at all.
G |
Shadow heat
Seykal Expeditionary Group Minmatar Republic
1
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Posted - 2013.06.17 11:43:00 -
[19] - Quote
I was playing BF3 the other day before i played Dust 514, the difference is SHOCKING. |
Niuvo
The Phoenix Federation
13
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Posted - 2013.06.17 12:13:00 -
[20] - Quote
I like the art, yes. |
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BL4CKST4R
WarRavens League of Infamy
277
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Posted - 2013.06.17 12:18:00 -
[21] - Quote
DeadlyAztec11 wrote:I like that the art team went with the color scheme and amount of gloss. I like the dark reflective matte that most things have, it makes lights, glowing surfaces and metallic objects contrast in a splendid manner, against the opposing passionless scheme that is the background. It gives a paradoxical feeling of being in a distant crest fallen land scape. I am sure that whatever you are working on, will doubtless be of great quality. Good work,
Suits are a different story :P, some of them have ugly color schemes. |
RoundEy3
Metal Mind Industries
77
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Posted - 2013.06.17 13:09:00 -
[22] - Quote
I have always liked the art and visual schemes that are in the game. One can see all of the reflective, glossy, and matte surfaces they have improved in the game.
Thankfully they have been noticeably improving the graphics, and still need to make it run smoother. There are still some maps that lag bad when you are trying to aim. There were a few matches this weekend when I would sweep my crosshairs trying to snapshot enemies, and it was like watching a rapid slide show. Very frustrating. |
Maximus Stryker
Villore Sec Ops Gallente Federation
495
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Posted - 2013.06.17 13:19:00 -
[23] - Quote
"Do you like the aesthetics of Dust 514?"
Yes, I do. |
Rynoceros
One-Armed Bandits
133
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Posted - 2013.06.17 13:24:00 -
[24] - Quote
Their ability to render a terrain makes my eyes hurt. All of those plants, etc. look like cardboard cutouts.
I was one who pushed for a bit more graphic detail during open Beta; I gladly retract that suggestion now. Give me back Mars' landscaping and the server's ability to process it properly. |
Reav Hannari
Red Rock Outriders
636
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Posted - 2013.06.17 13:56:00 -
[25] - Quote
I like the overall design aesthetic but I'm not a fan of bright colors. I've been bashed for voicing that opinion here before so I'll leave it at that. Generally, it does feel like I'm in New Eden and not in WoW or Planetside 2. I don't particularly like having the different battlefield roles color coded but I see their intent. I'd rather have roles indicated by tac net icon instead.
The plants are cardboard cutouts. It's a common method of simplifying rendering in a complex scene but it needs more work to make it seamless. We also need more variety and denser vegetation.
They seem to be able to update the battle field structure assets and stream the changes. If you pay attention you'll see they are adding more detail all the time. Wiring, windows, particle generators and other details are constantly being tweaked. It seems like they are erring on the side of simplicity and adding as they go. I wish it looked like Battlefield 3 too but its' going to take more time. Looking at screenshots it looks like they are currently at about Battlefield 2 level. Take a look at the Skyfire structure and you'll see new banks of windows giving an impression of office space that wasn't there before.
I like the 'moods' they've delivered so far. I sometimes take a moment when I respawn into a battle to take a look around. One that looks like a distant thunderstorm is really appealing to me. More dust, rain or severe weather would be nice too.
CCP LogicLoop mentioned that they've started work on a Minmatar outpost. I can't wait to see what those look like. Amarr will definitely feel different but no word on when we'll see that hit the field.
Yes, overall I think its going in the right direction. |
Terra Thesis
HDYLTA Defiant Legacy
172
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Posted - 2013.06.17 14:16:00 -
[26] - Quote
Delta 749 wrote:Art design =/= graphics quality Take a step back and look at it from a different angle besides texture resolution and such
Graphics quality is indeed very meh. on the other hand i think the art design is amazing. gallente medium model is just awesome. i think ccp handles racial thematic elements really well.
PS2 design is way too cheesy for me. BF3 visuals are great but naturally it's constrained from how creative they can be. TF2 is wonderfully executed but i really need my sci fi itch scratched.
graphics quality is probably the least important thing to me which is probably why i tolerate this game. on most games, after i check things out on hi res for a little bit, i jam the gfx quality sliders all the way down to maximize frame rate. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
118
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Posted - 2013.06.17 14:24:00 -
[27] - Quote
Every map looks like Klendathu............ so yes. |
DeadlyAztec11
Strong-Arm
503
|
Posted - 2013.06.17 15:42:00 -
[28] - Quote
BL4CKST4R wrote:DeadlyAztec11 wrote:I like that the art team went with the color scheme and amount of gloss. I like the dark reflective matte that most things have, it makes lights, glowing surfaces and metallic objects contrast in a splendid manner, against the opposing passionless scheme that is the background. It gives a paradoxical feeling of being in a distant crest fallen land scape. I am sure that whatever you are working on, will doubtless be of great quality. Good work, Suits are a different story :P, some of them have ugly color schemes. The Gallante suit looks kind of ugly on the face. From the back it is like a super model with buns of steel, then when you see the face your like "WTF!?" disappointment lol |
Muscaat 514
EVE Markets
15
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Posted - 2013.06.17 16:12:00 -
[29] - Quote
As a long-time EVE player, the moment I picked up Dust it felt like I was in the same universe. I guess that's what the art team have in mind, so on that basis, mission accomplished. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
828
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Posted - 2013.06.17 16:35:00 -
[30] - Quote
The skyboxes are beautiful Weapons are interesting and unique (ScR and Shotgun are dope) Gallente, Caldari dropsuits are well done Amarr dropsuits needs to be reworked; does not reflect their religious aesthetic (more smooth lines, curves and GOLD) Minmatar Assault/Logi are too ugly, but Min. Scout is very nice Merc quarters are well done. Would be nice to see this reflected in various structures
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