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281. New Blog: Should Tanks require more Teamwork? - in General Discussions [original thread]
tanker butthurt strong this morning. +1 to this and especially crippling.
- by Tolen Rosas - at 2013.04.16 14:02:00
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282. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
Jathniel wrote: lol so the due fire finally comes to the assault role, for it to burn justly. karma is a kitten. Assault shield defense should max at a even 400 HP. Not a drop more. BUT... I stated a long time before, that it's function needs...
- by Tolen Rosas - at 2013.04.13 12:31:00
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283. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
Jack McReady wrote: loumanchew wrote: It is indeed overpowered, but for corp battles for instance, where everyone is using top notch weapons, it wouldn't be that bad. The problem is when you use that suit against pugs...then it's just uneven...
- by Tolen Rosas - at 2013.04.13 12:08:00
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284. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
mikegunnz wrote: Tolen Rosas wrote: that still doesnt address the fact that those type 2 suits dont give up anything. they are fast and have high shields. also they shouldnt be within 200 points of a heavy in shields or armor. No suit should...
- by Tolen Rosas - at 2013.04.13 02:03:00
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285. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
that still doesnt address the fact that those type 2 suits dont give up anything. they are fast and have high shields. also they shouldnt be within 200 points of a heavy in shields or armor. No suit should. while shields remain this dominant that...
- by Tolen Rosas - at 2013.04.13 00:29:00
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286. Type-I Assault Suits Suck - in General Discussions [original thread]
yes lets just make all assault suits better. How about No!!!!
- by Tolen Rosas - at 2013.04.12 22:40:00
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287. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
actually no, Proto at 330 CPU still has 114 left over. it still has room for any weapon that it wants to carry. Even the Balac. 400 shields still way too much IMO.
- by Tolen Rosas - at 2013.04.12 21:31:00
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288. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
DustMercsBlog wrote: the sad part? he still has room for a complex damage mod. wait.....whaat? the vk1 has 4 high slots?????
- by Tolen Rosas - at 2013.04.12 20:54:00
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289. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
ALM1GHTY STATIUS wrote: Over 500 is I have 10million SP and put complex mods on it. get the **** out of here idiot. ur all butthurt cuz u want a dominant suit but u dont respond to the OP. 500 shields for that suit is way 2 high.
- by Tolen Rosas - at 2013.04.12 20:43:00
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290. Are the Assault Type 2 Shields too high? - in General Discussions [original thread]
saw an assault with 700+ health through my scope yesterday. that is too damn high.
- by Tolen Rosas - at 2013.04.12 20:36:00
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291. why heavys are becoming useless - in General Discussions [original thread]
heavy is far from useless but no way assault suits should be able to get 500 shields. dont heavies have 500? thats crazy. they need to fix it.
- by Tolen Rosas - at 2013.04.12 20:13:00
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292. New Blog: Should Orbitals be limited by Warpoints? - in General Discussions [original thread]
Daedric Lothar wrote: And why would I want to spend 1M for 10 strikes to hit a planet 110KM below me when the effective range on my regular lasers is at 200KM? isnt that 200km through the vacuum of space tho? i can imagine that range would...
- by Tolen Rosas - at 2013.04.12 19:07:00
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293. New Blog: Should Orbitals be limited by Warpoints? - in General Discussions [original thread]
Skihids wrote: What is an OB in DUST game terms? What is its purpose? Not just as a magic link to EVE, but soley in terms of DUST. You need to consider the answer to that before you start designing a system to deploy them. The OB is the one ...
- by Tolen Rosas - at 2013.04.12 18:43:00
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294. New Blog: Should Orbitals be limited by Warpoints? - in General Discussions [original thread]
Bones McGavins wrote: What is the realistic alternative? You just sit there and bombard DUSTIES every 30 seconds for free, absolutely ruining the ground game with no risk? Even ONE bombardment is a game changer on the ground, and the balance n...
- by Tolen Rosas - at 2013.04.12 18:02:00
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295. New Blog: Should Orbitals be limited by Warpoints? - in General Discussions [original thread]
Scheneighnay McBob wrote: This didn't quite cover the most obvious disadvantage to free orbitals- just spamming the enemy spawn with OBs the whole battle. did u read it? because if you did you know they mentioned without any intel from the g...
- by Tolen Rosas - at 2013.04.12 18:00:00
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296. New Blog: Should Orbitals be limited by Warpoints? - in General Discussions [original thread]
author makes a good point about the two games needing more interaction. IMO opinion they should give side the ability the other side fears most and let it play out. enable shipboarding by mercs and firing on planets without WP for capsuleers. if ...
- by Tolen Rosas - at 2013.04.12 14:45:00
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297. New Blog: AWOL! Deserter! - in General Discussions [original thread]
+1 to this. sully their reputations!!
- by Tolen Rosas - at 2013.04.10 13:45:00
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298. Uprising: The End of Invulernable Snipers? - in General Discussions [original thread]
yes please, terrain glitch must die.
- by Tolen Rosas - at 2013.04.09 18:13:00
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299. New Blog: Dont be seduced by CoD - in General Discussions [original thread]
the sniper example was on point. one of the better pieces ive seen from ur site. CCP u need to read this! u also need to beef up the tutorial
- by Tolen Rosas - at 2013.04.08 20:35:00
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300. Let's talk Command Structure... - in General Discussions [original thread]
great point. its a bad idea if this game plays completely diff on lower and higher levels. its confusing. some stuff needs 2 be uniform even u veterans who got in first have never been mcc cmdr?
- by Tolen Rosas - at 2013.04.07 18:37:00
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