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121. Weapon Attachment Ideas - in Feedback/Requests [original thread]
In order to use these attachments there could be a slot added to the suits for this purpose. To use the attachment, pull up your scope/iron sights and press the grenade button. Attachment ideas: Heavy Weapons: Rocket Launcher Ammo count: 1 ...
- by Timothy Reaper - at 2013.09.18 11:56:00
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122. Leader board contacts - in Feedback/Requests [original thread]
I've noticed this, too. It just seems to pick random people to display.
- by Timothy Reaper - at 2013.09.18 07:37:00
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123. [FEEDBACK] HUD Improvements - in Feedback/Requests [original thread]
Bump.
- by Timothy Reaper - at 2013.09.17 06:39:00
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124. Permanent Dropsuits - in Feedback/Requests [original thread]
Prenihility wrote: Guy deploys with a nasty fit; his enemies have crap for fits; You get the idea. Guy deploys with his permanent nasty fit... really, there's... no difference. Considering this game is centered around mercenaries (soldiers f...
- by Timothy Reaper - at 2013.09.17 06:35:00
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125. to help new players to stay - in Feedback/Requests [original thread]
Some PvE trainings sessions would probably help. The current learning curve is similar to this: http://www.restokin.com/wp-content/uploads/2010/04/Sensory_Overload.jpg Just change it from MMORPGs to MMOFPSs.
- by Timothy Reaper - at 2013.09.16 12:47:00
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126. [FEEDBACK] HUD Improvements - in Feedback/Requests [original thread]
I also have to say I like your idea about indicating whether an Precision Strike is friendly or enemy. Right now the only way to know is to have everyone on comms or check the killfeed for casualties.
- by Timothy Reaper - at 2013.09.16 11:28:00
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127. [FEEDBACK] HUD Improvements - in Feedback/Requests [original thread]
Another thought: in the middle of a fire-fight you need to be able to prioritize. So we need some way to know who is seriously hurt and who's armor can be handled by their suit's repair module. Here's a few ideas as to how this could be indicate...
- by Timothy Reaper - at 2013.09.16 10:41:00
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128. [FEEDBACK] HUD Improvements - in Feedback/Requests [original thread]
Since I started skilling into logistics I have been chatting with other logis, and it seems that the repair tool has been somewhat hampered by the lack of easily noticeable health bars. Your HUD Member List could solve that particular problem. Bu...
- by Timothy Reaper - at 2013.09.16 09:45:00
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129. Ghost mic symbol cant mute - in Feedback/Requests [original thread]
I agree, it makes trying to organize a battle difficult, especially if you have 'spirited' team members.
- by Timothy Reaper - at 2013.09.16 07:15:00
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130. bounty system - in Feedback/Requests [original thread]
I'm all for a bounty system. +1
- by Timothy Reaper - at 2013.08.29 08:16:00
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131. Your "dream weapon" share thread! - in Feedback/Requests [original thread]
Cerebral Bore, Turok 2 I also have an idea for a specialized sniper rifle . Timothy Reaper wrote: 'Discord' Sniper Rifle This rifle fires darts that can be programmed to have different effects. Instead of a magazine it has a revolving cylin...
- by Timothy Reaper - at 2013.08.29 08:08:00
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132. Assault swarm launcher - in Feedback/Requests [original thread]
Sounds good to me. +1
- by Timothy Reaper - at 2013.08.22 09:40:00
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133. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Bojo The Mighty wrote: But no plan should be so fool-proof. It's hardly fool-proof; I've seen many teams lose a match because they either couldn't hold the position or didn't know how to use it to their advantage. In fact when I'm on overwatc...
- by Timothy Reaper - at 2013.08.07 06:59:00
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134. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Again, the near constant use of the word "I" shows the mentality behind this argument. Yes, you may find dealing with that person (or those people) on the building difficult or impossible, but there are 15 other players on your team. Myself a...
- by Timothy Reaper - at 2013.08.06 08:31:00
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135. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
RINON114 wrote: I'll take the main point of rooftop access here and say: I said exclusive . As in, no building in existence can only be accessed from the roof. What we have now is akin to having the front entrance to a 25 storey building on t...
- by Timothy Reaper - at 2013.08.05 17:03:00
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136. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
RINON114 wrote: - Rooftop snipers can only be taken out by other snipers. Dropship, passengers jumping out of a dropship, forge gun and Precition Strike. RINON114 wrote: - No building in existence has rooftop exclusive access. My house ...
- by Timothy Reaper - at 2013.08.05 13:58:00
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137. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
RINON114 wrote: GǣTactics that only work in PCGǥ Timothy Reaper wrote: Line Harvest, Domination: An enemy squad placed uplinks on the N.E. tower and spawned with some proto forge guns. While the rest of the our team handled the ground t...
- by Timothy Reaper - at 2013.08.05 10:31:00
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138. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
RINON114 wrote: Give me a single building in existence that has no ground access. My house doesn't have a ladder or staircase to the roof.
- by Timothy Reaper - at 2013.08.04 01:36:00
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139. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
RINON114 wrote: - Good luck getting a forge gun or plasma cannon to hit anyone on top of a tower. I call 'bullcrap' on this one. In one match a while back I was the only sniper in our squad when the enemy set up on a Line Harvest map tower. ...
- by Timothy Reaper - at 2013.08.03 17:34:00
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140. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
Timothy Reaper wrote: Line Harvest, Skirmish: The enemy team and I had set uplinks on opposing towers (East-West). The enemy spawned in a few snipers and called in a tank. I was able to handle the snipers and keep the tank's attention focuse...
- by Timothy Reaper - at 2013.08.02 07:12:00
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