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41. protostomping/new player experience - in Feedback/Requests [original thread]
If you're stuck by yourself, here's my suggestion: Level 1 Nanohive Level 2 Locus grenades (packed) Militia Light frame suit Profile Dampeners Sneak up behind them and toss a cooked grenade or two in their midst. Your under 10,000 Isk militia s...
- by Timothy Reaper - at 2013.12.30 12:18:00
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42. [Request] Bring Back the Scout Type-II - in Feedback/Requests [original thread]
For those of you who were not in closed beta, the Scout Type-II sacrificed the Sidearm slot for an extra Equipment slot. I have a scout fit made for sneaking up on tanks, and I would love to be able to carry more REs! You could even change it to a...
- by Timothy Reaper - at 2013.12.30 11:58:00
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43. [Request] Repair Tool Function: Bomb Defusal - in Feedback/Requests [original thread]
Bump again!
- by Timothy Reaper - at 2013.12.30 10:46:00
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44. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
Bump, ba-bump bump bump!
- by Timothy Reaper - at 2013.12.30 10:45:00
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45. Breach Remote Explosives - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Why are people liking this thread? It's asking for is an overpowered piece of equipment that would one-shot almost any unhardened vehicle, and two-shot the rest of the unhardened vehicles. No one is considering the possibl...
- by Timothy Reaper - at 2013.12.30 10:44:00
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46. Give players WP rewards for repairing vehicles and installations with infantry r... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Do it! Do it now!
- by Timothy Reaper - at 2013.12.30 10:04:00
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47. Breach Remote Explosives - in Feedback/Requests [original thread]
You stole my idea ! Just kidding! +1 Please check out my thread too, so CCP gets the idea. Here's a thread for a possible counter for remotes attached to vehicles .
- by Timothy Reaper - at 2013.12.30 08:29:00
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48. [Request] Please reconsider the racial knives - in Feedback/Requests [original thread]
An energy whip, like Whiplash . Deals massive amounts of damage, but can only be used a few times before it overloads the cable, causing feedback damage to the user.
- by Timothy Reaper - at 2013.12.27 11:35:00
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49. [Suggestion] Improving restocking - in Feedback/Requests [original thread]
+1 and a bump.
- by Timothy Reaper - at 2013.12.27 10:05:00
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50. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
Bump.
- by Timothy Reaper - at 2013.12.20 05:56:00
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51. [Request] Repair Tool Function: Bomb Defusal - in Feedback/Requests [original thread]
Bump.
- by Timothy Reaper - at 2013.12.20 05:55:00
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52. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: Haha, those type of kills are the best. Well, technically it was a kill assist, but it was worth -25. Ulysses Knapse wrote: Breach Remote Explosive +33% Total Damage (2,000hp) -66% Splash Radius +50% Detonation ...
- by Timothy Reaper - at 2013.12.19 12:44:00
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53. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: Timothy Reaper wrote: Oxskull Duncarino wrote: Ulysses Knapse wrote: Remote Explosives can't be removed without detonating them, so I'm a little worried that these might become too effective against vehicles wi...
- by Timothy Reaper - at 2013.12.19 12:34:00
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54. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: Ulysses Knapse wrote: Remote Explosives can't be removed without detonating them, so I'm a little worried that these might become too effective against vehicles without an effective counter. Not even killing the plac...
- by Timothy Reaper - at 2013.12.19 12:28:00
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55. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Timothy Reaper wrote: How about a Bomb Remover active module? It scans the hull for foreign objects and (if discovered) sends a swarm of nanites to deconstruct the magnets holding the explosives to the tank. Hell no. ...
- by Timothy Reaper - at 2013.12.19 12:02:00
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56. 1 change in chat channels! who agrees? - in Feedback/Requests [original thread]
SCAR KOLOS wrote: it's a small change but it should be heard light the fire people! Fire lit .
- by Timothy Reaper - at 2013.12.19 11:45:00
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57. [Request] Repair Tool Function: Bomb Defusal - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Should this functionality also be applied to Proximity Mines? I think so. Also, it should prevent the targeted explosive from detonating while the Repair Tool is locked on. It would be annoying if you were disabling it whe...
- by Timothy Reaper - at 2013.12.19 11:35:00
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58. [Request] Repair Tool Function: Bomb Defusal - in Feedback/Requests [original thread]
I believe in giving credit where credit is due.
- by Timothy Reaper - at 2013.12.19 10:47:00
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59. [Request] Repair Tool Function: Bomb Defusal - in Feedback/Requests [original thread]
Ulysses Knapse brought this up in a thread about a possible RE variant , but I feel it deserves it's own discussion. My idea of how it could work: Get out your Repair Tool and point it at an enemy RE. A red bracket appears around the RE when you...
- by Timothy Reaper - at 2013.12.19 10:42:00
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60. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Timothy Reaper wrote: How about a Bomb Remover active module? It scans the hull for foreign objects and (if discovered) sends a swarm of nanites to deconstruct the magnets holding the explosives to the tank. Hell no. ...
- by Timothy Reaper - at 2013.12.19 09:49:00
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