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        | 41. protostomping/new player experience - in Feedback/Requests [original thread] If you're stuck by yourself, here's my suggestion:  Level 1 Nanohive Level 2 Locus grenades (packed) Militia Light frame suit Profile Dampeners  Sneak up behind them and toss a cooked grenade or two in their midst.  Your under 10,000 Isk militia s...
 - by Timothy Reaper - at 2013.12.30 12:18:00
 
 
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        | 42. [Request] Bring Back the Scout Type-II - in Feedback/Requests [original thread] For those of you who were not in closed beta, the Scout Type-II sacrificed the Sidearm slot for an extra Equipment slot. I have a scout fit made for sneaking up on tanks, and I would love to be able to carry more REs! You could even change it to a...
 - by Timothy Reaper - at 2013.12.30 11:58:00
 
 
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        | 43. [Request] Repair Tool Function: Bomb Defusal - in Feedback/Requests [original thread] Bump again!
 - by Timothy Reaper - at 2013.12.30 10:46:00
 
 
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        | 44. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread] Bump, ba-bump bump bump!
 - by Timothy Reaper - at 2013.12.30 10:45:00
 
 
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        | 45. Breach Remote Explosives - in Feedback/Requests [original thread] Ulysses Knapse wrote:  Why are people liking this thread? It's asking for is an overpowered piece of equipment that would one-shot almost any unhardened vehicle, and two-shot the rest of the unhardened vehicles. No one is considering the possibl...
 - by Timothy Reaper - at 2013.12.30 10:44:00
 
 
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        | 46. Give players WP rewards for repairing vehicles and installations with infantry r... - in Feedback/Requests [original thread] KAGEHOSHI Horned Wolf wrote:  Do it!   Do it now!
 - by Timothy Reaper - at 2013.12.30 10:04:00
 
 
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        | 47. Breach Remote Explosives - in Feedback/Requests [original thread] You stole my idea ! Just kidding! +1 Please check out my thread too, so CCP gets the idea.  Here's a thread for a  possible counter for remotes attached to vehicles .
 - by Timothy Reaper - at 2013.12.30 08:29:00
 
 
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        | 48. [Request] Please reconsider the racial knives - in Feedback/Requests [original thread] An energy whip, like  Whiplash .  Deals massive amounts of damage, but can only be used a few times before it overloads the cable, causing feedback damage to the user.
 - by Timothy Reaper - at 2013.12.27 11:35:00
 
 
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        | 49. [Suggestion] Improving restocking - in Feedback/Requests [original thread] +1 and a bump.
 - by Timothy Reaper - at 2013.12.27 10:05:00
 
 
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        | 50. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread] Bump.
 - by Timothy Reaper - at 2013.12.20 05:56:00
 
 
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        | 51. [Request] Repair Tool Function: Bomb Defusal - in Feedback/Requests [original thread] Bump.
 - by Timothy Reaper - at 2013.12.20 05:55:00
 
 
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        | 52. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread] Oxskull Duncarino wrote:  Haha, those type of kills are the best.   Well, technically it was a kill assist, but it was worth -25.      Ulysses Knapse wrote:  Breach Remote Explosive +33% Total Damage (2,000hp) -66% Splash Radius +50% Detonation ...
 - by Timothy Reaper - at 2013.12.19 12:44:00
 
 
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        | 53. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread] Oxskull Duncarino wrote:    Timothy Reaper wrote:    Oxskull Duncarino wrote:    Ulysses Knapse wrote:  Remote Explosives can't be removed without detonating them, so I'm a little worried that these might become too effective against vehicles wi...
 - by Timothy Reaper - at 2013.12.19 12:34:00
 
 
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        | 54. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread] Oxskull Duncarino wrote:    Ulysses Knapse wrote:  Remote Explosives can't be removed without detonating them, so I'm a little worried that these might become too effective against vehicles without an effective counter. Not even killing the plac...
 - by Timothy Reaper - at 2013.12.19 12:28:00
 
 
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        | 55. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread] Ulysses Knapse wrote:    Timothy Reaper wrote:  How about a Bomb Remover active module? It scans the hull for foreign objects and (if discovered) sends a swarm of nanites to deconstruct the magnets holding the explosives to the tank.   Hell no. ...
 - by Timothy Reaper - at 2013.12.19 12:02:00
 
 
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        | 56. 1 change in chat channels! who agrees? - in Feedback/Requests [original thread] SCAR KOLOS wrote:  it's a small change but it should be heard light the fire people!     Fire lit .
 - by Timothy Reaper - at 2013.12.19 11:45:00
 
 
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        | 57. [Request] Repair Tool Function: Bomb Defusal - in Feedback/Requests [original thread] Ulysses Knapse wrote:  Should this functionality also be applied to Proximity Mines? I think so. Also, it should prevent the targeted explosive from detonating while the Repair Tool is locked on. It would be annoying if you were disabling it whe...
 - by Timothy Reaper - at 2013.12.19 11:35:00
 
 
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        | 58. [Request] Repair Tool Function: Bomb Defusal - in Feedback/Requests [original thread] I believe in giving credit where credit is due.
 - by Timothy Reaper - at 2013.12.19 10:47:00
 
 
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        | 59. [Request] Repair Tool Function: Bomb Defusal - in Feedback/Requests [original thread] Ulysses Knapse brought this up in  a thread about a possible RE variant , but I feel it deserves it's own discussion. My idea of how it could work:  Get out your Repair Tool and point it at an enemy RE. A red bracket appears around the RE when you...
 - by Timothy Reaper - at 2013.12.19 10:42:00
 
 
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        | 60. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread] Ulysses Knapse wrote:    Timothy Reaper wrote:  How about a Bomb Remover active module? It scans the hull for foreign objects and (if discovered) sends a swarm of nanites to deconstruct the magnets holding the explosives to the tank.   Hell no. ...
 - by Timothy Reaper - at 2013.12.19 09:49:00
 
 
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