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61. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
How about a Bomb Remover active module? It scans the hull for foreign objects and (if discovered) sends a swarm of nanites to deconstruct the magnets holding the explosives to the tank.
- by Timothy Reaper - at 2013.12.19 09:34:00
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62. Plz DO NOT Really Touch thr tanks CCP - in Feedback/Requests [original thread]
I've got nothing against Militia vehicles being cheap. After all, that's the part of the idea behind Miltia gear: something cheap with no prerequisite skills required for use. But when a Militia tank with no SP investment can easily escape Prototy...
- by Timothy Reaper - at 2013.12.19 08:40:00
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63. This is feedback : All of you who are talking crap about militia tanks are bias . - in Feedback/Requests [original thread]
https://www.youtube.com/watch?v=7pdWAcK6Eh8
- by Timothy Reaper - at 2013.12.19 07:15:00
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64. [Request] More stuff - in Feedback/Requests [original thread]
CCP Frame wrote: Hi! Thank you for making this request thread. We are definitely going to bring more stuff to the game .
- by Timothy Reaper - at 2013.12.18 11:41:00
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65. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
The counter is being aware of your surroundings and having someone man the small turrets. If someone wants to drive around blindly shooting at whatever is red, then they deserve to get blown up. Plus, regular REs cause 1500 damage, so it's not a h...
- by Timothy Reaper - at 2013.12.18 10:45:00
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66. [Request] Anti-Vehicle Remote Explosives - in Feedback/Requests [original thread]
AV-REs can cause more damage than regular REs (1750-2000). The charges are shaped to direct the blast towards the surface to which they are attached in order to penetrate heavy armor. Because of this the blast radius is very small, making them imp...
- by Timothy Reaper - at 2013.12.18 10:10:00
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67. [Request] More stuff - in Feedback/Requests [original thread]
Heinz Doofenshertz wrote: I am here to represent the movement for added junk. WE DEMAND JUNK My corp will just remove it.
- by Timothy Reaper - at 2013.12.17 12:59:00
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68. [Request] More stuff - in Feedback/Requests [original thread]
Stuff is nice, but things are what we really need.
- by Timothy Reaper - at 2013.12.17 10:30:00
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69. combat rifle, rail rifle fire modes - in Feedback/Requests [original thread]
I'm not familar with real assault weapons, but I like the Combat Rifle the way it is.
- by Timothy Reaper - at 2013.12.16 17:59:00
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70. Adding Tread (or engine) HP, making vehicles more vulnerable without buffs or ne... - in Feedback/Requests [original thread]
Korvin Lomont wrote: Well simply give them a disadvantage when they are in module cooldown like: -25% Turret Rof, -25% Turret Speed, -25% Speed and -50% Module efficacy and duration on activated modules during cooldown. That way tanks would ...
- by Timothy Reaper - at 2013.12.16 13:42:00
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71. Adding Tread (or engine) HP, making vehicles more vulnerable without buffs or ne... - in Feedback/Requests [original thread]
+1 We need to be able to slow them down somehow.
- by Timothy Reaper - at 2013.12.16 10:05:00
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72. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
Timothy Reaper wrote: LAV Destruction Derby Team structure : Teams consist of two people (a driver and a gunner), plus one backup player. The team with the most kills wins. In the event of a tie, the team with the most warpoints is the w...
- by Timothy Reaper - at 2013.12.16 08:08:00
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73. Sticky:The Community Team wants your feedback and ideas on events! - in Feedback/Requests [original thread]
LAV Destruction Derby Team structure : Teams consist of two people (a driver and a gunner), plus one backup player. The team with the most kills wins. In the event of a tie, the team with the most warpoints is the winner. Event structure ...
- by Timothy Reaper - at 2013.12.16 08:02:00
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74. You want to make vehicules fun? - in Feedback/Requests [original thread]
RDVs - The best anti-aircraft weapon available!
- by Timothy Reaper - at 2013.12.13 10:04:00
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75. 1.7, WELCOME TO THE WORLD OF TANKS! - in Feedback/Requests [original thread]
My corp specializes in vehicle destruction, and most of us agreed that tanks were a bit too easy to blow up. Either a slight buff to vehicles or a slight nerf to AV could have solved the problem. Instead, they make drastic changes to both, and her...
- by Timothy Reaper - at 2013.12.13 05:44:00
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76. 1.7, WELCOME TO THE WORLD OF TANKS! - in Feedback/Requests [original thread]
New tank design .
- by Timothy Reaper - at 2013.12.12 18:26:00
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77. [Feedback] CCP, please add Dust to Singularity. - in Feedback/Requests [original thread]
They could allow certain players (chosen at random) to access Singularity via their home computers. That way they don't have to worry about Sony.
- by Timothy Reaper - at 2013.12.12 10:03:00
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78. When the new rifles come out. - in Feedback/Requests [original thread]
+1 and bump.
- by Timothy Reaper - at 2013.12.10 11:33:00
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79. Minmatar Assault Mk.0 - in Feedback/Requests [original thread]
PEW JACKSON wrote: I agree with all of your points except the lower profile and speed increase..... If the Assault MK0 gets those buffs, then it's scout counterpart will be 100% useless. I'd say give it a 3rd low in exchange for 1 high slot. ...
- by Timothy Reaper - at 2013.12.09 12:39:00
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80. [Brainstorm] Pro Tips - in Feedback/Requests [original thread]
Faunher wrote: Local chat is always very helpful... Really? Mine is full of people asking for Isk and calling each other gay.
- by Timothy Reaper - at 2013.12.09 10:43:00
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