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41. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
martinofski wrote: Caineghis Beoulve wrote: We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker. We need the HMG restored to Chro...
- by Tiberion Deci - at 2013.05.09 18:37:00
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42. Forge Guns Should have Reduced Accuracy - in General Discussions [original thread]
1st Lieutenant Tiberius wrote: Have you tried using a forge gun to snipe? its not that easy This. Forge sniping is not easy. When I get home ill link you to a clip from last night when I was aiming at a sniper it said % 100 chance to hit and...
- by Tiberion Deci - at 2013.05.09 16:56:00
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43. CCP... The Monsters it has created.. And Nerfs... - in General Discussions [original thread]
I feel like anyone who has to brag about being a vet probably isn't one...
- by Tiberion Deci - at 2013.05.09 16:51:00
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44. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Muzodor wrote: CCP Remnant wrote: martinofski wrote: I think with the current maps design, we should have received another race for the heavy, a shield, fast version for "running" around and turning at reasonnable speeds so we can track...
- by Tiberion Deci - at 2013.05.09 15:48:00
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45. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
I would like to say I've had limited success with the burst hmg variants in this build. The range is still awful and they are more difficult to use but if you do manage to catch someone inside 15-20m with a full burst you can get through most shie...
- by Tiberion Deci - at 2013.05.09 15:45:00
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46. Aiming is A MASSIVE PROBLEM - in General Discussions [original thread]
Himiko Kuronaga wrote: greyarea67 wrote: TheBlob95 B wrote: Is this a KB/M thread, because aiming has gotten SIGNIFICANTLY BETTER on the DS3. Exactly. Plus the controller sensitivity settings in Options actually work in Uprising as opp...
- by Tiberion Deci - at 2013.05.09 12:58:00
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47. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
EnIgMa99 wrote: https://forums.dust514.com/default.aspx?g=posts&m=761478#post761478 mass driver doesnt work injectors dont work people dont render range is crap on all guns. Well after reading this your alliance name seems all too appro...
- by Tiberion Deci - at 2013.05.08 20:31:00
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48. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Iron Wolf Saber wrote: After playing around with CCP Remnant's numbers I have come to the conclusion that the effective kill range of the HMG is nowhere near 30meters but its actually at 10meters. Also the reason why the old HMG was so effecti...
- by Tiberion Deci - at 2013.05.08 20:26:00
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49. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Superhero Rawdon wrote: ZDub 303 wrote: Things that are drastically needed: Higher turn speed for heavies
Higher movement speed for heavies
Drastic changes to HMG damage and range
More slots for heavies (I mean come on, its a gia...
- by Tiberion Deci - at 2013.05.08 18:00:00
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50. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Terarrim wrote: After testing for days this is my feedback on the hmg from a logi bro point of view who has been hybrid support/offence logi since closed beta. Thank you for the constructive addition to this thread feom another important po...
- by Tiberion Deci - at 2013.05.08 16:05:00
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51. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Gelan Corbaine wrote: If Heavies are intended for defense only why is it our only method or gaining WP's thus SP/ISK is killing people ? Sitting far from the frontlines leads to low WP contribution which leads to slow SP progression . If this...
- by Tiberion Deci - at 2013.05.08 16:00:00
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52. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Drogan Reeth wrote: ChromeBreaker wrote: Drogan Reeth wrote: Do you realize that in reality anything with a slow turning rate their main weakness is close range? You basically designed a class that has the main advantage of close range d...
- by Tiberion Deci - at 2013.05.08 15:33:00
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53. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
CCP Remnant wrote: That's odd. Is that 20m as seen from the target intel info on-screen? I double-checked the curves like five minutes ago and they're definitely 30m for optimal range. I'll investigate further. I will be uploading my game...
- by Tiberion Deci - at 2013.05.08 12:36:00
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54. Why are Dust players terrified of weapons having range? - in General Discussions [original thread]
Himiko Kuronaga wrote: The only people who take issue with hitting a smaller target are unskilled scrubs who suck at every game they touch and are looking to Dust to level the playing field so they can feel relevant. Sorry but if you suck you ...
- by Tiberion Deci - at 2013.05.07 21:21:00
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55. The HMG nerf reflects the AR nerf - in General Discussions [original thread]
DeadlyAztec11 wrote: I believe that the original intent of CCP was only to nerf the AR. Though, they realized that then people would complain that the HMG was OP. So they decided to nerf it in advance. I suspect that they will passively buff 'e...
- by Tiberion Deci - at 2013.05.07 20:44:00
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56. Why are Dust players terrified of weapons having range? - in General Discussions [original thread]
Garrett Blacknova wrote: Tiberion Deci wrote: What's the point of having weapons and classes if an entire squad can be countered by one guy with a viziam and damage mods? You mean the Viziam which had a typo in its damage stats and was mea...
- by Tiberion Deci - at 2013.05.07 18:59:00
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57. Hey guys true thoughts on Tanks and Heavy here - in General Discussions [original thread]
Polish Hammer wrote: GoD-NoVa wrote: HMGs are fine they are now close quater weapons, AR are supposed to beat them at distance learn how to play heavies Ahh shucks, don't want the AR try-hards to cry anymore, okay okay we'll let up. ...
- by Tiberion Deci - at 2013.05.07 18:09:00
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58. Hey guys true thoughts on Tanks and Heavy here - in General Discussions [original thread]
XxWarlordxX97 wrote: GoD-NoVa wrote: HMGs are fine they are now close quater weapons, AR are supposed to beat them at distance learn how to play heavies I dare you to try it I double dog dare him.
- by Tiberion Deci - at 2013.05.07 18:08:00
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59. Why are Dust players terrified of weapons having range? - in General Discussions [original thread]
Himiko Kuronaga wrote: Tiberion Deci wrote: What's the point of having weapons and classes if an entire squad can be countered by one guy with a viziam and damage mods? Or if you can drilld by an assault rifle before he's in range of your mu...
- by Tiberion Deci - at 2013.05.07 18:04:00
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60. Why are Dust players terrified of weapons having range? - in General Discussions [original thread]
What's the point of having weapons and classes if an entire squad can be xounteted by one guy with a viziam and damage mods? Or if you can drilld by an assault rifle before he's in range of your much bigger chain gun? The list goes on... but basic...
- by Tiberion Deci - at 2013.05.07 17:43:00
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