Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
1421. aim assist is coming back!!!! - in General Discussions [original thread]
Burntface man112 wrote: Thurak1 wrote: i wonder if this will help at all with the terrible hit detection. Maybe now all those people i see doing the dust514 2 step of nearly godmode will stop. Its almost funny to me since i am a FG user but ...
- by Thurak1 - at 2013.08.31 05:29:00
|
1422. 2 HUGE steps for enjoying Dust - in General Discussions [original thread]
KING SALASI wrote: I have fun by not playing love the passive system :) Lol same here. Once CCP gets things straightened out there will be an influx of players coming back to the game having a bunch of saved up sp's.
- by Thurak1 - at 2013.08.31 05:22:00
|
1423. aim assist is coming back!!!! - in General Discussions [original thread]
i wonder if this will help at all with the terrible hit detection. Maybe now all those people i see doing the dust514 2 step of nearly godmode will stop. Its almost funny to me since i am a FG user but its so weird when someone manages to not real...
- by Thurak1 - at 2013.08.31 05:01:00
|
1424. Grenade Spam [Feedback] - in Feedback/Requests [original thread]
ALPHA DECRIPTER wrote: Thurak1 wrote: I would make it a 8 second belay between re-stocks. So if you get to a supply depot you can probably get re-stocked instantly but if you are just spamming grenades it will apply. So if i am out on the fr...
- by Thurak1 - at 2013.08.31 04:41:00
|
1425. [REQUEST:] Hierarchic voice chat for corp battles - in Feedback/Requests [original thread]
The concept of tiered communication is a great idea. The military has had it for decades now in one form or another.
- by Thurak1 - at 2013.08.31 04:37:00
|
1426. Militia Gear - in Feedback/Requests [original thread]
This thread is supposed to primarily be about the fact there are several weapons where there is no militia equivalent. I think there are a lot of people that would like to see militia variants of these weapons. I myself would love to test out seve...
- by Thurak1 - at 2013.08.31 04:11:00
|
1427. ONE locus grenade and bye full health PROTO suit..... - in General Discussions [original thread]
THEAMAZING POTHEAD wrote: Heres a tip: don't bunch up with the blueberries, they all like to crowd together in tight spaces, and as such the first thing the rasberries think is"oh **** chuck nades at the crowd!!!" as they should. Massdrivers an...
- by Thurak1 - at 2013.08.31 04:06:00
|
1428. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
major faux-pas wrote: Oh great, here we go again.. "Mouse cap removed"? So there is no limit to the turn speed ? You have to be kidding This is a playstation game. I really hope this does not end up giving mouse users an edge. There are ple...
- by Thurak1 - at 2013.08.31 03:07:00
|
1429. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
This: * Implemented idle timer to prevent AFK farming in battle ground or MCC. Players not performing any PVP action in a certain period of time will be kicked out of the game Worries me. I play a heavy and if i dont take a lav somewhere it takes...
- by Thurak1 - at 2013.08.31 03:06:00
|
1430. Vehiclular Revival Systems - in General Discussions [original thread]
Doc Noah wrote: ZDub 303 wrote: You can revive dropsuits, why not vehicles? Could be a very interesting new dynamic to the game if they offered that. Because dropsuits dont explode when they die, good luck picking up all the intestinal pi...
- by Thurak1 - at 2013.08.31 02:47:00
|
1431. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Fire of Prometheus wrote: D legendary hero wrote: Fire of Prometheus wrote: Godin Thekiller wrote: CCP Wolfman wrote: Seems like a good opportunity to discuss this idea. How would you feel about dropships filled with swarm launchers...
- by Thurak1 - at 2013.08.31 02:29:00
|
1432. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Dropship loaded to the gills with proto breach forge gunners = death from above for all! I love it!
- by Thurak1 - at 2013.08.31 02:22:00
|
1433. Grenade Spam [Feedback] - in Feedback/Requests [original thread]
Logi Bro wrote: Back in E3, nade' spam was much worse due to shorter fuse times, and people thought that fixing the fuse would make grenade spam a thing of the past. Well, I don't know about the rest of you, but I think grenade spam is still pr...
- by Thurak1 - at 2013.08.31 02:17:00
|
1434. request/ change friendly fire to blue - in Feedback/Requests [original thread]
if i remember correctly from patch notes i think in 1.4 FF is going to be removed so that no markers show up at all.
- by Thurak1 - at 2013.08.31 02:07:00
|
1435. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Vyzion Eyri wrote: CCP Eterne wrote: This would also have the benefit of giving those less discerning mercs a way to cook dinner. Despite having quite a discerning eye, I could not make out anything that looked remotely like a kitchen in ...
- by Thurak1 - at 2013.08.31 01:49:00
|
1436. Militia Gear - in Feedback/Requests [original thread]
So CCP this is a really simple request and i think a very reasonable request. But no response at all? Maybe if i was to talk about some shinny new thing to add to the hud i would get a response.
- by Thurak1 - at 2013.08.31 01:03:00
|
1437. Tractor beam - in Feedback/Requests [original thread]
Considering it is for dropships i dont think it could be OP right now. Dropships need so much help its not funny. 1 proto swarm launcher can really ruin their day. I used to think forge guns were the rulers for damaging vehicles but i was so wrong...
- by Thurak1 - at 2013.08.31 01:00:00
|
1438. Headshot death shouldnt be revivable - in Feedback/Requests [original thread]
Pretty sure headshots = total death. Perhaps the system thought you hit them in the chest. Very possible given how lousy hit detection is in the game. Also its not just headshots that = total death basically any great overage of damage. Normally ...
- by Thurak1 - at 2013.08.31 00:40:00
|
1439. lul what happened to us fighting machines with a hive mind??? - in Feedback/Requests [original thread]
If they make such a mode i want my forge gun in said mode to plow through the enemy and kill 10 if they are standing right behind each other until the projectile looses momentum.
- by Thurak1 - at 2013.08.27 09:36:00
|
1440. idea for getting stuck on flat surrfaces like walls with hooks - in Feedback/Requests [original thread]
Meeko Fent wrote: Am I the only one who doesn't have clipping issues? Very likely. I have issues getting stuck on terrain all the time.
- by Thurak1 - at 2013.08.27 09:26:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
First page | Previous page | Next page | Last page |