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21. My take on vehicles - in General Discussions [original thread]
Alena Ventrallis wrote: Thurak1 wrote: Nope If you really want to have a tank require 3+ av players said tank should cost at least 3 proto AV fittings and require several million SP to use said tank. I take it you haven't run vehicles b...
- by Thurak1 - at 2014.10.05 02:40:00
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22. Playing AV is like playing Goalie - in General Discussions [original thread]
valad II wrote: DeadlyAztec11 wrote: You rarely score, people rarely promote you as the best of your squad and your equipment cost more than any other person's gear. There are those games that you're rarely needed and don't have opportunitie...
- by Thurak1 - at 2014.10.04 22:20:00
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23. My take on vehicles - in General Discussions [original thread]
Nope 1 vehicle 1 av is how it should be. Anything else means not running a tank or enough tanks = your side loses. If you want to argue about how tough a tank is and bla bla bla throughout history AV and armaments have been in a chase to have man...
- by Thurak1 - at 2014.10.04 22:15:00
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24. Why was this changed, exactly..? - in General Discussions [original thread]
Iron Wolf Saber wrote: Aeon Amadi wrote: hfderrtgvcd wrote: They increased the damage and headshot multiplier significantly but reduced the range to compensate. I'd have stuck with the old stats. More worthwhile to have longer range an...
- by Thurak1 - at 2014.10.04 00:47:00
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25. Lol @ tryhards.. - in General Discussions [original thread]
Iron Wolf Saber wrote: I am killing some of the proto stompers with my bpo fits. Same here. I have been a bit poor lately with not quite a full mill in the bank so i have switch from my adv caldari to my eon bp suit with a heavy machine gun....
- by Thurak1 - at 2014.10.04 00:44:00
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26. Should Vehicle Damage no longer give WP? - in General Discussions [original thread]
It still normally takes teamwork to take out a tank. Unless of course its a really lousy tank or a really lousy pilot in a decent tank. I think repers should be active modules myself having them auto on takes some skill out of the equation. I thi...
- by Thurak1 - at 2014.10.04 00:41:00
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27. Is this game worth a comeback? - in General Discussions [original thread]
Ripley Riley wrote: DeadlyAztec11 wrote: Swarm Launchers killing tanks in 5 seconds. Those were the days. Hahahaha I unloaded an advanced swarm launcher clip into a HAV last night and barely broke shields. The pilot sped off, circled the ...
- by Thurak1 - at 2014.09.30 04:41:00
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28. Why are sidearms SO bloody powerful? - in General Discussions [original thread]
Eruditus 920 wrote: BlazeXYZ wrote: The Master Race wrote: If you boil a lobster slowly it will not scream. It's technically immortal since it keeps on growing. Fun fact. Makes you wonder who the first human was to eat a lobster. Gu...
- by Thurak1 - at 2014.09.30 03:37:00
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29. Why are sidearms SO bloody powerful? - in General Discussions [original thread]
Shouldnt sidearms be at least a little less powerful than other primary weapons? It just seems weird to me running into so many people using the bolt pistol as their primary weapon. Also as a side note the only reason the burst hmg is so awesome ...
- by Thurak1 - at 2014.09.30 00:04:00
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30. Oh gawd that's just pityful. - in General Discussions [original thread]
Soraya Xel wrote: One AV person, who's fitting (swarms) can only damage vehicles and nothing else, is incredibly specialized in killing vehicles. They should kill vehicles. Why should one player in a dropship require multiple players to kill? ...
- by Thurak1 - at 2014.09.25 09:44:00
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31. Heavies! - in General Discussions [original thread]
Breakin Stuff wrote: Caldari HMG is probably going to be rockin for a bit. Matari as well. Good news for me since i like playing my cal sent :)
- by Thurak1 - at 2014.09.25 06:47:00
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32. Need a sell button - in General Discussions [original thread]
HOWDIDHEKILLME wrote: Thurak1 wrote: You must be new here. Basically dont ever expect this type of thing to show up. Whatever... I heard crying day and night gets results around here.=ƒÿ¡=ƒÿ¡=ƒÿ¡=ƒÿÑ=ƒÿÑ=ƒÿ¬=ƒÿ½=ƒÿÑ=ƒÿó =ƒæ+=ƒÆ¬ There i...
- by Thurak1 - at 2014.09.25 06:28:00
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33. Need a sell button - in General Discussions [original thread]
You must be new here. Basically dont ever expect this type of thing to show up.
- by Thurak1 - at 2014.09.25 05:08:00
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34. What if we got rid of the red chevron? - in General Discussions [original thread]
SILENT GIANT wrote: I almost agreed until I thought about it a bit. It would almost make a scout useless. All suits of a lower profile than anothers scan abilities can hide in shadows, its just someones scout picking you up. Or someone who sacr...
- by Thurak1 - at 2014.09.21 22:15:00
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35. Is suicide in public areas allowed now? - in General Discussions [original thread]
TechMechMeds wrote: That tram is still broken, wherever it is. CCP will work on that soon....
- by Thurak1 - at 2014.09.21 20:35:00
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36. Shot gun scout problem. - in General Discussions [original thread]
Sclompton Face-Smasher wrote: y678iop wrote: Spaceman-Rob wrote: What do I need to do to survive an encounter with a shot gun scout who gets the drop on me? Most of my deaths these days come by way of shot gun to the back at which point I...
- by Thurak1 - at 2014.09.21 19:44:00
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37. Shot gun scout problem. - in General Discussions [original thread]
Leadfoot10 wrote: Run a heavy that can tank the first shot, then turn around and shoot them in the face. Either that, or find a squad/group of blueberries, and stick together. If you are alone, you are easy game. This is especially funny if...
- by Thurak1 - at 2014.09.21 18:32:00
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38. If we hit 3 million clones, can we have two million sp? - in General Discussions [original thread]
CharacterNameWasTaken wrote: TechMechMeds wrote: Thurak1 wrote: TechMechMeds wrote: Or maybe 3? . You might find this interesting... From 11:00 UTC 19 September to 11:00 UTC 22 September, if the total number of clones destroyed in ...
- by Thurak1 - at 2014.09.21 18:07:00
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39. If we hit 3 million clones, can we have two million sp? - in General Discussions [original thread]
TechMechMeds wrote: Or maybe 3? . You might find this interesting... From 11:00 UTC 19 September to 11:00 UTC 22 September, if the total number of clones destroyed in Public Contracts reaches one million, then every active character during ...
- by Thurak1 - at 2014.09.21 17:41:00
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40. Did people forget that the MCC is still on? - in General Discussions [original thread]
most effecient way to hit million clone count is with ambush where 1 side wins by 1 clone.
- by Thurak1 - at 2014.09.21 17:28:00
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