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Zero Harpuia
Turalyon 514
754
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Posted - 2013.08.31 02:40:00 -
[31] - Quote
Needless Sacermendor wrote:"due time" will be third decade if this carries on ! The secondary market won't happen until we have an economy which won't happen until the items we use are manufactured and that can't happen until DUST has manufacture because DUST can't be reliant on Eve to build it's items because if it was DUST still wouldn't have an economy it would just have Eve as an isk sink.
Clones are flesh and blood ... vehicles are alloys and plastics ... flesh and blood dies ... alloys and plastics are destroyed. I think you might be confusing clones with dropsuits.
And your Badger is a Tech 1 ship which get bonuses from skills ... Tech 2 (specialised) ships have role bonuses as well as the skill bonus, the T2 version of your Badger is a Crane which has the Cloak role bonus, you can fit what you want in the highslot of a Badger it would still get it's skill bonus of increased cargo.
I used the Badger as an offhand example, I didn't pull up a Evelopedia page and scour for a Role Bonus. The badger is an Indy ship and as such has pitiful offensive capabilities, so it made a decent conversation point. Are you done crying and nitpicking yet or are you going to continue to plague the forums with the drivel worse than what you are arguing to prevent?
Also, Dropsuits are in fact revived when you stick the dead clone with the syringe. If you didn't notice, they regain armor points, and the entire purpose behind getting better Nano Injectors is to revive the Dropsuit better. If you just want to revive the clone any old rusted Militia thing will do. |
Thurak1
Psygod9
84
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Posted - 2013.08.31 02:47:00 -
[32] - Quote
Doc Noah wrote:ZDub 303 wrote:You can revive dropsuits, why not vehicles? Could be a very interesting new dynamic to the game if they offered that. Because dropsuits dont explode when they die, good luck picking up all the intestinal pieces. They do if you get hit with a FG :) |
Needless Sacermendor
Red Fox Brigade
371
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Posted - 2013.08.31 02:52:00 -
[33] - Quote
It also has no role bonus as it's a T1 ship, so it made a wrong conversation point. The thread has been made, damage is already done !
Also Dropsuits cannot be revived since to be revived they must be dead and since you can't kill an inanimate object you can't revive a dropsuit. That's why the repair tool is called a repair tool, because it repairs dropsuits armor, just because some of the nanites in an injector are used to repair the dropsuit doesn't mean you are reviving the inanimate object.
Your last point makes my case ... "If you just want to revive the clone any old rusted Militia thing will do." as it perfectly well does, the militia injector revives the clone without doing much in the way of repairing the dropsuit.
Are YOU going to continue plagueing the forums with this "drivel".
Edit : I've got another 2 films to watch while I read forums on my phone ! |
Zero Harpuia
Turalyon 514
754
|
Posted - 2013.08.31 03:05:00 -
[34] - Quote
Needless Sacermendor wrote:It also has no role bonus as it's a T1 ship, so it made a wrong conversation point. The thread has been made, damage is already done !
Also Dropsuits cannot be revived since to be revived they must be dead and since you can't kill an inanimate object you can't revive a dropsuit. That's why the repair tool is called a repair tool, because it repairs dropsuits armor, just because some of the nanites in an injector are used to repair the dropsuit doesn't mean you are reviving the inanimate object.
Your last point makes my case ... "If you just want to revive the clone any old rusted Militia thing will do." as it perfectly well does, the militia injector revives the clone without doing much in the way of repairing the dropsuit.
Are YOU going to continue plagueing the forums with this "drivel".
Edit : I've got another 2 films to watch while I read forums on my phone !
The important words are in caps LIKE THIS so your feeble mind may comprehend.
You are arguing against the entirety of the idea on the semantics of the definition of the word REVIVE. Your entire posting has been nothing but an overzealous grammar **** rush in hopes of making the idea disappear for one reason or other. There is no content to any of your speech beyond your crying about one damned word, not a SINGLE BIT of constructive feedback. You do NOTHING but point out that this isn't the EXACT thing to use or that isn't the PRECISE ship you need. REVIVE IS THE WORD TO BE USED HERE. If I used the word 'REPAIR' it would cause confusion as we already HAVE Repair Tools, and many would just read the title line and comment as such. I would tell you to take your crap elsewhere, but every time you post here another innocent thread goes unmolested. Keep it up punk, I can take it. |
Needless Sacermendor
Red Fox Brigade
371
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Posted - 2013.08.31 03:18:00 -
[35] - Quote
Incorrect ... I argued against the entirety of the idea here ...
Quote:To be honest I'm tired of seeing these half brained ideas that would only cause months of development time when simply reducing the cost of the vehicle would achieve the same goal, to quote your OP again "ease the pain of losing a vehicle" and take a few seconds deleting a zero off the end of a few numbers so the devs can get on with, I don't know, developing the game ! and my reasons for making the idea disappear are here ...
Quote:I'd rather the thread and many others simply didn't exist, cos someone at CCP has had to waste their time reading through it when they could have used that time thinking about things like how an sp event will be played to get the most from it. Then we might have got a better system before someone else wasted their time writing up a devblog and a forum post to promote it.
There's FAR more important things that need to be developed in this game than a revival tool for vehicles
How you manage to figure the rest of those capitals are "important words" is beyond me ... only idea I've got is the feeble mind one you provided. |
Zero Harpuia
Turalyon 514
754
|
Posted - 2013.08.31 05:13:00 -
[36] - Quote
Needless Sacermendor wrote:Incorrect ... I argued against the entirety of the idea here ... Quote:To be honest I'm tired of seeing these half brained ideas that would only cause months of development time when simply reducing the cost of the vehicle would achieve the same goal, to quote your OP again "ease the pain of losing a vehicle" and take a few seconds deleting a zero off the end of a few numbers so the devs can get on with, I don't know, developing the game ! and my reasons for making the idea disappear are here ... Quote:I'd rather the thread and many others simply didn't exist, cos someone at CCP has had to waste their time reading through it when they could have used that time thinking about things like how an sp event will be played to get the most from it. Then we might have got a better system before someone else wasted their time writing up a devblog and a forum post to promote it.
There's FAR more important things that need to be developed in this game than a revival tool for vehicles How you manage to figure the rest of those capitals are "important words" is beyond me ... only idea I've got is the feeble mind one you provided.
The entire point of a forum is to share our ideas. Your points aren't against this thread specifically, you argue that the entire forum is worthless because the DEVs have limited time, as if that were some magical fact that none of us knew. We know that, they are as human as the rest of us, but you shouldn't just cry and whine at those of us who decide to use the forum as a forum. Also, why do you copy a few of my words in every post? Twisting them is cute and all Mr. Needless, but it would be nice if you provided some input rather than wish the forums would disappear. |
Needless Sacermendor
Red Fox Brigade
373
|
Posted - 2013.08.31 06:02:00 -
[37] - Quote
On the contrary, I've come to realise my points are against all your threads and many of the other idiots who use this forum to 'have their say' when 'having their say' means they have to make a new thread because what they (you) have to say must be new because they (you) thought of it rather than searching for an already existing thread with lengthy discussions on the same subject and adding your opinions to it.
That is what wastes the devs time, having to trawl through countless threads on the same subject regurgitating the same ideas over and over again because people (you) can't use the search function !
Why do I copy a few words from your post !!! because I'm replying to it you egit, it's bound to contain some of the same words ... Why does EVERY reply of yours HAVE to contain the ENTIRE quote of my post ! ... Do you not see how things like that just lengthen forum threads into 10's of pages of utter rubbish that someone has to spend hours trawling through to make any sense of it. There's only you and I talking on this thread now and I know what I said, you don't have to quote it every time ... How long would your last post have been if I'd been quoting yours every time ? It would be filling a page on it's own by now !
I haven't twisted any of your words, they've all been taken in context of what you've said ... provide 1 example I've twisted.
And I provide plenty of input to the forums, over the past 16 months I've provided plenty of ideas that have been listened to and subsequently incorporated into the game or put on the roadmap for future development, most current examples being time stamps and taxation coming in the new builds which I began asking for near the beginning of beta and as soon as corporations were implemented respectively.
I far from wish the forums would disappear, I want this game to be developed as it is being, with plenty of feedback and suggestions from the community, I just wish the people that can't manage to put their ideas in the right place would disappear because they only cause wasted time that could be far better spent working on things like double sp event criteria ... You've been vocal enough in complaining about that in the wrong section but YOU are part of the problem that leads to it. |
Needless Sacermendor
Red Fox Brigade
373
|
Posted - 2013.08.31 06:21:00 -
[38] - Quote
There's an example from my current last page in my post history, when we had no connectivity through the Neocom ... to do anything you had to back out to the main menu and drill down into a different section. Now you can get from Market to Fittings and back and a few other things, but it still needs work ... why ? because they spend most their time trawling through junk and having meeting to figure out what's actually worthwhile.
https://forums.dust514.com/default.aspx?g=posts&m=221987 |
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