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Juno Tristan
Inner.Hell
85
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Posted - 2014.10.04 00:09:00 -
[1] - Quote
IF 1 AV = 1 V
Shouldn't the payoffs from killing each other also be equal? |
Apothecary Za'ki
Biomass Positive
936
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Posted - 2014.10.04 00:13:00 -
[2] - Quote
yes we should get points becasue its easy to kill a player but hard to kill a vehicle if your the only one takeing the damn tank on.
we used to have points before but they were turned off due to people rep farming them or something in the old days..
then it was revized and brought back in bravo i think.. no points for reps just damage destruction and assist*
*assist points need to be buffed as we only get 25WP for a 150 WP(iirc) kill.. we should get half like we do when assist killing players
[[LogiBro in Training]]
Level 2 Forum Pariah
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Thurak1
Psygod9
1015
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Posted - 2014.10.04 00:41:00 -
[3] - Quote
It still normally takes teamwork to take out a tank. Unless of course its a really lousy tank or a really lousy pilot in a decent tank. I think repers should be active modules myself having them auto on takes some skill out of the equation.
I think its a pretty fair system as it is now. I have to punch through shields to start getting points so its not like every shot gets me points.
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RemingtonBeaver
Molon Labe. General Tso's Alliance
1012
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Posted - 2014.10.04 01:14:00 -
[4] - Quote
I can solo scrub tankers and pilots. Anyone with any skill however can get the hell out of my line of sight or lock on range.
AV players used to get nothing for WP and being an AV player was thankless job. It has to be rewarded, it isn't easy mode. |
Juno Tristan
Inner.Hell
85
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Posted - 2014.10.04 01:16:00 -
[5] - Quote
The return of vehicle damage was due to the OP nature of vehicles when 1.7 (or was it 1.8) dropped
but if this is the delta balance
Soraya Xel wrote: One player needs to be able to kill one player. If an AV and an ADS meet somewhere, they should each be capable of killing the other. And the AV should probably have a bit of an advantage, since their primary (or sole, in the case of swarms) role is to kill vehicles, whereas the ADS is much more versatile. And while the ADS has the chance to flee, the swarm launcher often does not.
Then surely AV has the advantage |
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1012
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Posted - 2014.10.04 01:17:00 -
[6] - Quote
No if a tank runs away like a coward and comes back with full health i should be able to farm wp of of it
Pokemon master!
Death to all Swarm scrubs
CCP please buff AScR and normal AR :(
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Juno Tristan
Inner.Hell
86
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Posted - 2014.10.04 01:53:00 -
[7] - Quote
Zindorak wrote:No if a tank runs away like a coward and comes back with full health i should be able to farm wp of of it
So you'd stay and get killed? |
danthrax martin
Butcher's Nails
141
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Posted - 2014.10.04 02:00:00 -
[8] - Quote
Juno Tristan wrote:Zindorak wrote:No if a tank runs away like a coward and comes back with full health i should be able to farm wp of of it So you'd stay and get killed? Who says we would die? Of at first I don't succeed, I move position or run right at him.
Pro Galmando - Gal Sentinel
Suicidal A/V Moron
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Atiim
12695
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Posted - 2014.10.04 02:38:00 -
[9] - Quote
Vehicle Damage yielding WP was a mechanic that was put into place allows AVers to have a payout and end-game statistics which was proportional with their contribution.
Before then, you'd only get WP if you got the kill. This mechanic was terrible because it means that someone who destroyed 3 ADSs & 3 HAVs would only receive 825 WP, while vehicles could get 1-2k due to WP received from both kills and destroying Installations (along with other vehicles).
Though 1V=1AV is as much a reason to remove this mechanic as Parliament's existence being a reason to purchase vanilla ice cream over strawberry shortcakes.
The 1st Matari Commando
-HAND
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Atiim
12695
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Posted - 2014.10.04 02:42:00 -
[10] - Quote
Juno Tristan wrote: Then surely AV has the advantage
AV has the disadvantage of being forced to engage in points where the vehicle decides to engage, while the vehicle can choose any practical location on the map to engage, and at anytime.
Along with that, Pilots are resilient to AP weapons, which severely reduces the amount of threats they have to deal with. These such advantages will never be obtained by AVers.
The 1st Matari Commando
-HAND
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hfderrtgvcd
614
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Posted - 2014.10.04 02:43:00 -
[11] - Quote
Agreed as long as you can't leave a vehicle if it has below 30% health.
You can't fight in here! This is the war room.
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Jun0n Tristan
Edimmu Warfighters Gallente Federation
0
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Posted - 2014.10.04 03:15:00 -
[12] - Quote
Atiim wrote:
Before then, you'd only get WP if you got the kill. This mechanic was terrible because it means that someone who destroyed 3 ADSs & 3 HAVs would only receive 825 WP, while vehicles could get 1-2k due to WP received from both kills and destroying Installations (along with other vehicles).
Though 1V=1AV is as much a reason to remove this mechanic as Parliament's existence being a reason to purchase vanilla ice cream over strawberry shortcakes.
If a tank/ADS is worth the same on a the field as AV, because otherwise you would have a player number advantage, why should they then get more WP than the tank/ads? given that WP can be used to get obitals it gives the advantage to the AV
Tank kills 6 gets 300 WP, AV kills 6 gets 825
Are we saying that WP should be given out for altruistic/undesirable roles such as logi repping? (because you don't get to shoot at things!) |
Jun0n Tristan
Edimmu Warfighters Gallente Federation
0
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Posted - 2014.10.04 03:18:00 -
[13] - Quote
Atiim wrote:Juno Tristan wrote: Then surely AV has the advantage
AV has the disadvantage of being forced to engage in points where the vehicle decides to engage, while the vehicle can choose any practical location on the map to engage, and at anytime. Along with that, Pilots are resilient to AP weapons, which severely reduces the amount of threats they have to deal with. These such advantages will never be obtained by AVers.
Are rooftop forges no longer a thing? |
Atiim
12697
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Posted - 2014.10.04 03:27:00 -
[14] - Quote
Jun0n Tristan wrote: If a tank/ADS is worth the same on a the field as AV, because otherwise you would have a player number advantage, why should they then get more WP than the tank/ads? given that WP can be used to get obitals it gives the advantage to the AV
Tank kills 6 gets 300 WP, AV kills 6 gets 825
Except those 6 kills were significantly easier to obtain than the AVer, and were received in a much shorter time span than the AVer (killing someone w/Small Missiles is way faster and easier than destroying a vehicle).
Also, AV doesn't get more WP than Pilots. Large Turrets are Anti-Vehicle, and also yield WP for Damage which leads to the same WP income as an AVer (more so because your likely to kill some Infantry on the side)
If you find that this is not the case, then you should blame yourself for being a useless scrub who's not contributing to your team the way CCP designed you to.
Jun0n Tristan wrote:Are we saying that WP should be given out for altruistic/undesirable roles such as logi repping? (because you don't get to shoot at things!) WP is given out for repairing with Logistics units; heck, that's arguably the most profitable method in terms of WP income. Albeit that is subjective, as there are many people find repairing others to be enjoyable (such as myself).
The 1st Matari Commando
-HAND
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Atiim
12698
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Posted - 2014.10.04 03:32:00 -
[15] - Quote
Jun0n Tristan wrote:Atiim wrote:Juno Tristan wrote: Then surely AV has the advantage
AV has the disadvantage of being forced to engage in points where the vehicle decides to engage, while the vehicle can choose any practical location on the map to engage, and at anytime. Along with that, Pilots are resilient to AP weapons, which severely reduces the amount of threats they have to deal with. These such advantages will never be obtained by AVers. Are rooftop forges no longer a thing? Forge Gunners on a rooftop are highly susceptible to Sniper Rifles and even RRs in some cases. Though this assertion isn't valid, as it assumes that every AVer is a FG user while discussing a mechanic which effects all AVers.
If you find that FGs on the high ground are bothering you, just OHK them with a Charge Sniper Rifle. The only suit that could possibly survive a Headshot would be a Sentinel gk.0, which you can just kill with Small Missiles.
The 1st Matari Commando
-HAND
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Juno Tristan
Inner.Hell
88
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Posted - 2014.10.04 03:39:00 -
[16] - Quote
Atiim wrote:Jun0n Tristan wrote:Atiim wrote:Juno Tristan wrote: Then surely AV has the advantage
AV has the disadvantage of being forced to engage in points where the vehicle decides to engage, while the vehicle can choose any practical location on the map to engage, and at anytime. Along with that, Pilots are resilient to AP weapons, which severely reduces the amount of threats they have to deal with. These such advantages will never be obtained by AVers. Are rooftop forges no longer a thing? Forge Gunners on a rooftop are highly susceptible to Sniper Rifles and even RRs in some cases. Though this assertion isn't valid, as it assumes that every AVer is a FG user while discussing a mechanic which effects all AVers. If you find that FGs on the high ground are bothering you, just OHK them with a Charge Sniper Rifle. The only suit that could possibly survive a Headshot would be a Sentinel gk.0, which you can just kill with Small Missiles.
your point was tanks dictate the engagement at any practical location at any time, I am saying this is not the case.
Roof top forges are a valid mechanic |
Soraya Xel
Abandoned Privilege Top Men.
3942
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Posted - 2014.10.04 04:38:00 -
[17] - Quote
I said I think 1 V should equal 1 AV. Because a player should equal another player.
Doesn't mean the game actually is that way. Vehicles still do (and presumably still will) continue to outperform infantry in lots of ways. It's just a little more reasonable now in the case of the ADS, bit closer to the other vehicles which are also still all better than infantry. ;)
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Iron Wolf Saber
Den of Swords
17088
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Posted - 2014.10.04 04:49:00 -
[18] - Quote
its more like 1.5 AV = 1 V effort has to be seriously put in to down most heavier vehicles.
As to question the OP the answer is yes; pure avers will not be scoring as mnay infantry kills as most anti infantry fits could. I mean the last time I saw 20+ vehicles in a match was yesterday where a redicously terrible HAV squadron couldn't even kill a single missile tank on skirmish.
The idea is to value all roles more equally wp wise on the field as WP mutates into Sp and ISK payouts and most AV fits are typically more expensive.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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H0riz0n Unlimit
Dead Man's Game RUST415
166
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Posted - 2014.10.04 08:08:00 -
[19] - Quote
Soraya Xel wrote:I said I think 1 V should equal 1 AV. Because a player should equal another player.
Doesn't mean the game actually is that way. Vehicles still do (and presumably still will) continue to outperform infantry in lots of ways. It's just a little more reasonable now in the case of the ADS, bit closer to the other vehicles which are also still all better than infantry. ;) Are you carl marx? So if i got 24 mil sp in vehicles and you 2 mil sp in AV you are equal to me? So why those people who finish academy join match and face s squad of protostomper? I m non talking about matchmaking, i m just sayng that some players are more equal than others :)
I've seen things that people have never seen : New officier weapon
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Soraya Xel
Abandoned Privilege Top Men.
3946
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Posted - 2014.10.04 08:12:00 -
[20] - Quote
H0riz0n Unlimit wrote:So if i got 24 mil sp in vehicles and you 2 mil sp in AV you are equal to me?
Do you know how much SP is invested in my infantry suit? It's comparable. And I still die to you a lot faster.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Juno Tristan
Inner.Hell
88
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Posted - 2014.10.04 08:45:00 -
[21] - Quote
Soraya Xel wrote:H0riz0n Unlimit wrote:So if i got 24 mil sp in vehicles and you 2 mil sp in AV you are equal to me? Do you know how much SP is invested in my infantry suit? It's comparable. And I still die to you a lot faster.
Does it take the same amount of SP to run the best AV fit compared to best Vehicles fit? maybe
but
Does the best AV fit SP also offer overlap with the best AI fit? yes
Do vehicle skills apply in any other context? No
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Juno Tristan
Inner.Hell
88
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Posted - 2014.10.04 08:48:00 -
[22] - Quote
hfderrtgvcd wrote:Agreed as long as you can't leave a vehicle if it has below 30% health.
Hell yes, starter fit FTW |
H0riz0n Unlimit
Dead Man's Game RUST415
166
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Posted - 2014.10.04 09:29:00 -
[23] - Quote
Juno Tristan wrote:Soraya Xel wrote:H0riz0n Unlimit wrote:So if i got 24 mil sp in vehicles and you 2 mil sp in AV you are equal to me? Do you know how much SP is invested in my infantry suit? It's comparable. And I still die to you a lot faster. Does it take the same amount of SP to run the best AV fit compared to best Vehicles fit? maybe but Does the best AV fit SP also offer overlap with the best AI fit? yes Do vehicle skills apply in any other context? No Exactly, sentinel can be used with hmg, commando and assault can be used as anti infantry, a tank is just a tank, if it is difficult to kill you make Jlav, if it is in red line is a scrub, while Av has all the excuse . Anyway you will not reach 24 milion Sp in AV unless you are vehicolist too
I've seen things that people have never seen : New officier weapon
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Apothecary Za'ki
Biomass Positive
940
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Posted - 2014.10.04 11:38:00 -
[24] - Quote
RemingtonBeaver wrote:I can solo scrub tankers and pilots. Anyone with any skill however can get the hell out of my line of sight or lock on range.
AV players used to get nothing for WP and being an AV player was thankless job. It has to be rewarded, it isn't easy mode. proto AV vs militia tanks/dropships dosnt count.. thats like kicking puppies
[[LogiBro in Training]]
Level 2 Forum Pariah
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3387
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Posted - 2014.10.04 12:00:00 -
[25] - Quote
Juno Tristan wrote:Soraya Xel wrote:H0riz0n Unlimit wrote:So if i got 24 mil sp in vehicles and you 2 mil sp in AV you are equal to me? Do you know how much SP is invested in my infantry suit? It's comparable. And I still die to you a lot faster. Does it take the same amount of SP to run the best AV fit compared to best Vehicles fit? maybe but Does the best AV fit SP also offer overlap with the best AI fit? yes Do vehicle skills apply in any other context? No
Doesn't matter. Sentinel/heavy frame is MANDATORY to use the forge for AV.
It's not nearly as critical for ganking infantry. You can use any suit to kill infantry.
Your tank can kill both vehicles and infantry so stating that sentinels don't count because they can be used to kill infantry is an idiotic and misleading argument.
Use valid numbers.
My AV sentinel has over 25 million cranked into it SP-wise because support skills and modules are critical.
If you count the OTHER THREE sentinels at 5(all of which are AV viable) that number bypasses 32 million. If you count my commando armor and the AV variety there I have over 35 million SP invested in "murder the tank" variety. Anti infantry is a secondary specialization and has receive a much lower SP priority. |
H0riz0n Unlimit
Dead Man's Game RUST415
166
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Posted - 2014.10.04 12:46:00 -
[26] - Quote
On my alt i have 36 milion sp and have 4 different role at full proto, on tanker i have 26 milion and the only thing i have that is not vehicle is an adv reptool, i cant use vehicle ability for all the dropsuits i dont have, you can
I've seen things that people have never seen : New officier weapon
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Denchlad 7
Dead Man's Game
671
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Posted - 2014.10.04 13:11:00 -
[27] - Quote
AV is far more balanced against vehicles.
Change it to 50 WP for Vehicle Damage. 75 is a bit much, when its 50 WP for an infantry kill. 50 WP makes more sense, when you compare say a Sentinel with 1500eHP to a Madrugar with 5200eHP. as killing that tank would work out as killing about 4 Sentinels, eHP wise.
The Connoisseur of Weapons. 19/19 L5 P1.
"GET BACK HERE YOU SCRUB" - Lorelei Zee 2014
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Atiim
12703
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Posted - 2014.10.04 13:12:00 -
[28] - Quote
Juno Tristan wrote: Does it take the same amount of SP to run the best AV fit compared to best Vehicles fit? maybe
but
Does the best AV fit SP also offer overlap with the best AI fit? yes
Do vehicle skills apply in any other context? No
It doesn't matter if they overlap other roles, as you still need those skills to be proficient in the AV role. As for vehicle skills, yes they do. Your Anti-Vehicle skills completely overlap with Anti-Personnel skills.
For example, any skills put into 20GJ Railguns (an AV weapon) can be effectively used against Infantry when placed on side doors of ADSs, STD Dropships, HAVs, and/or LAVs.
The 1st Matari Commando
-HAND
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Dust User
KILL-EM-QUICK RISE of LEGION
770
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Posted - 2014.10.04 13:14:00 -
[29] - Quote
Yea let's nerf WP so there's even less orbitals. |
Atiim
12703
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Posted - 2014.10.04 13:16:00 -
[30] - Quote
Juno Tristan wrote: your point was tanks dictate the engagement at any practical location at any time, I am saying this is not the case.
Roof top forges are a valid mechanic
Can an AVer attack a Pilot whilst they're in the redline/flight ceiling? Can an AVer attack a Pilot whilst they're all the way across the map
If you're trying to say that's not the case, then you're doing a terrible job of it. As for Rooftop forges being a valid mechanic, they aren't the only AV mechanic, making your point null as you're referring to all AV weapons/mechanics.
The 1st Matari Commando
-HAND
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