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BigStuarty
Crux Special Tasks Group Gallente Federation
41
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Posted - 2014.09.17 08:05:00 -
[31] - Quote
Krator Kosta Nostra wrote:Spaceman-Rob wrote:Sorry just venting my frustration on you all, I guess I know the answer to my problem already. I'm just sick of these bloody scouts killing me. Don't get me wrong, I kill my fair share of scouts but like I say, most of my deaths occur from cloaked scouts and shot gun. As a scout (I run without a cloak) - I can tell you that in most cases my kills occur due to my dampening (ie - I am not on your TAC). The cloaked scouts are a problem if your running headlong into them and not paying attention . In all likelyhood, they probably would be dampened to you and would have shot you anyway if you were facing the other way. The only real answer is to run with a group. Else, become a scout , and get the necessary modules to be able to see the enemy scouts. ^ NO CLOAK-- I respect this scout, but the ones i respect the most are the cheeky feckers who run around and blast my face .. o7.. to the RE guys... yellow |
BigStuarty
Crux Special Tasks Group Gallente Federation
41
|
Posted - 2014.09.17 08:07:00 -
[32] - Quote
also did u know melee as cloak.. u dnt decloak... |
TechMechMeds
KILL-EM-QUICK RISE of LEGION
5684
|
Posted - 2014.09.17 08:18:00 -
[33] - Quote
1.If it's a good scout, then nothing.
2.If it's a bad scout, you kill them.
3. Butthurt 514 and swap to scout as well.
Also the whole awareness thing is complete bollocks mate, They know exactly which way you are facing.
See 1,2, and 3 for reference.
Well that was spiffing!.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5684
|
Posted - 2014.09.17 08:19:00 -
[34] - Quote
Gavr1lo Pr1nc1p wrote:Spaceman-Rob wrote:What do I need to do to survive an encounter with a shot gun scout who gets the drop on me? Most of my deaths these days come by way of shot gun to the back at which point I turn around to be shot from the front resulting in my death, as an assault I don't see the cloaked scout until it's to late, what evasive maneuvers should I take?
I've tried running backwards shooting, strafing, running away, stepping sideways, jumping at them, nothing works, the shotgun seems to be glued to my head once they get close enough. what my doing wrong, why am I such an easy target? The flying pirouette is possibly the most frustrating and deadly maneuver a SG scout will have to deal with. Sprint forward and jump while turning backwards, and spray and pray like your life depends on it while continuing to backpedal and jump back and forth. Its difficult to hit people in CQC with the SG, so movement will work to your benefit, as well as having a high RoF weapon with you.
What kind of idiot scout would continue assaulting someone doing that though?.
Well that was spiffing!.
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Sylwester Dziewiecki
Interregnum.
366
|
Posted - 2014.09.17 20:35:00 -
[35] - Quote
postapo wastelander wrote:Wait what decloak sound, everytime if im shooted by shotiescout there is not decloak sound, just shot. https://www.youtube.com/watch?v=fJwVo_tFHY8 2:02 to 2:04
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Duke Noobiam
S.e.V.e.N. General Tso's Alliance
158
|
Posted - 2014.09.17 21:20:00 -
[36] - Quote
Spaceman-Rob wrote:What do I need to do to survive an encounter with a shot gun scout who gets the drop on me? Most of my deaths these days come by way of shot gun to the back at which point I turn around to be shot from the front resulting in my death, as an assault I don't see the cloaked scout until it's to late, what evasive maneuvers should I take?
I've tried running backwards shooting, strafing, running away, stepping sideways, jumping at them, nothing works, the shotgun seems to be glued to my head once they get close enough. what my doing wrong, why am I such an easy target?
There's some good advice in this thread and you may be able to survive a few more times if you follow it but the truth is that the current meta favors scouts above all other suits.
How do you kill that which has no life?
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2Berries
Ghosts of Dawn General Tso's Alliance
311
|
Posted - 2014.09.17 22:44:00 -
[37] - Quote
I good surround sound headset & listen for footsteps, reloads & decloak. Although if you hear the decloak, probably already too late.
Or
Scout C/1 with 2 range amps & 2 precision enhancement mods. Only leaves a small handful of people who you can't pick up on tacnet at an insane distance. Then just watch out when one of the red dots disappears without a corresponding entry in the killfeed.
Have you considered a career in costumed aggression?
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postapo wastelander
Wasteland Desert Rangers
32
|
Posted - 2014.09.17 22:56:00 -
[38] - Quote
Sylwester Dziewiecki wrote:
Honestly it nonsence, u have barelly two miliseconds to react this?! Nope, in my eyes sound is not enough. Hell even if that sound will be loud like hell you dot have a chance against shotie. There should be a delay after decloaking for using any stuff.
CCP should make a cloaking device more tactical.
"The human being was not chosen to be a god..the god himself should become a human being."
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Sylwester Dziewiecki
Interregnum.
366
|
Posted - 2014.09.17 23:24:00 -
[39] - Quote
postapo wastelander wrote:Sylwester Dziewiecki wrote: Honestly it nonsence, u have barelly two miliseconds to react this?! Nope, in my eyes sound is not enough. Hell even if that sound will be loud like hell you dot have a chance against shotie. There should be a delay after decloaking for using any stuff. CCP should make a cloaking device more tactical. Ooh, you know there are some players who manage to kill me while I'm sneaking on they back because they heard that fuckng de-cloak sound, and at the other side there are some people that do not react even when I putting second load in they chest.
How much HP you have is a big factor here - Militia guys die instantly.
(btw "Nope, in my eyes sound is not enough." sounds funny :P)
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
|
postapo wastelander
Wasteland Desert Rangers
33
|
Posted - 2014.09.17 23:38:00 -
[40] - Quote
I know, that Sound and eye thingie is funny XD But back to the issue, you understand that nondelay after decloaking is basicaly in eighty procent one free shot from any weapon for you?! Hell i saw how one guy took own squad of four, just because cloak/shootie combo. Balance should not be interfere by something what is basicaly big advantage.
I see that delay idea (what someones sent here before) actually like a good one, why not make a cloak more tactical (what cloak should be), because right now i see it like cheapshot.
What do you think?!
"The human being was not chosen to be a god..the god himself should become a human being."
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Michael Arck
5586
|
Posted - 2014.09.17 23:44:00 -
[41] - Quote
There isn't much to tell you. Field awareness, always watching your six or getting that feeling that you've had your back turned for too long, watching open fields for shimmer movements and such always helps.
Other than that, gotta roll with those punches.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Sylwester Dziewiecki
Interregnum.
367
|
Posted - 2014.09.17 23:57:00 -
[42] - Quote
postapo wastelander wrote:I know, that Sound and eye thingie is funny XD But back to the issue, you understand that nondelay after decloaking is basicaly in eighty procent one free shot from any weapon for you?! Hell i saw how one guy took own squad of four, just because cloak/shootie combo. Balance should not be interfere by something what is basicaly big advantage.
I see that delay idea (what someones sent here before) actually like a good one, why not make a cloak more tactical (what cloak should be), because right now i see it like cheapshot.
What do you think?! As a cloaker I do not like two things in cloaking mechanic: 1. DS3 aim-assist is ON on cloaked players. 2. Despite the fact that contours of Cloaked Scout that does not move are visible and detectable by person that pay attention to details, yet if someone point his aim-cross on that scout his aim-cross change color to red.
I'm ready to trade those 2 things for even a 5 second delay after decloak.
And I need to tell that cloaking is not so much dis balance right now as you tell - player that want to play stealth is fitted only in modules that do so, and because of it he has something like 240HP~ total. There have to be some extra circumstances to allow you to win 1vs2 with that, with not happen very often..
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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postapo wastelander
Wasteland Desert Rangers
34
|
Posted - 2014.09.18 00:41:00 -
[43] - Quote
I dont using AimAss Hmm it seems like we cant find middle way, oki whatever. Seeya later have a good night
"The human being was not chosen to be a god..the god himself should become a human being."
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JAKE REDBLOOD
New Age Empire. General Tso's Alliance
1
|
Posted - 2014.09.21 18:00:00 -
[44] - Quote
Turn around and shoot them in the face with your republic boundless hmg...Unless it is me, of cause you'll already be dead. <3 ya.
I will shoot you, let the medic (aka scrub) pick you up, then shoot you again
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y678iop
Ostrakon Agency Gallente Federation
17
|
Posted - 2014.09.21 18:10:00 -
[45] - Quote
Spaceman-Rob wrote:What do I need to do to survive an encounter with a shot gun scout who gets the drop on me? Most of my deaths these days come by way of shot gun to the back at which point I turn around to be shot from the front resulting in my death, as an assault I don't see the cloaked scout until it's to late, what evasive maneuvers should I take?
I've tried running backwards shooting, strafing, running away, stepping sideways, jumping at them, nothing works, the shotgun seems to be glued to my head once they get close enough. what my doing wrong, why am I such an easy target? The shotgun, cloak, scout is just a deadly combo. Now people who only play scout will tell you its your situational awareness that is the problem, the fact is a proto scout shotgun with a cloak is overpowered as hell. They can simply set somewhere in a corner and let you walk by then OHK you without fully decloaking. Its partly broken and partly overpowered.
This is an alt. It is here to be banned, so that I may be outrageous and speak the TRUTH.
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Thurak1
Psygod9
1006
|
Posted - 2014.09.21 18:32:00 -
[46] - Quote
Leadfoot10 wrote:Run a heavy that can tank the first shot, then turn around and shoot them in the face.
Either that, or find a squad/group of blueberries, and stick together.
If you are alone, you are easy game. This is especially funny if you are running a forge gun heavy and blast that tiny little scout suit with a FG round. Personally i wish there was a seperate animation when a scout is hit by a forge gun round. Something that say shows the entire clone just melt into the ground. |
Sclompton Face-Smasher
uptown456
111
|
Posted - 2014.09.21 19:24:00 -
[47] - Quote
y678iop wrote:Spaceman-Rob wrote:What do I need to do to survive an encounter with a shot gun scout who gets the drop on me? Most of my deaths these days come by way of shot gun to the back at which point I turn around to be shot from the front resulting in my death, as an assault I don't see the cloaked scout until it's to late, what evasive maneuvers should I take?
I've tried running backwards shooting, strafing, running away, stepping sideways, jumping at them, nothing works, the shotgun seems to be glued to my head once they get close enough. what my doing wrong, why am I such an easy target? The shotgun, cloak, scout is just a deadly combo. Now people who only play scout will tell you its your situational awareness that is the problem, the fact is a proto scout shotgun with a cloak is overpowered as hell. They can simply set somewhere in a corner and let you walk by then OHK you without fully decloaking. Its partly broken and partly overpowered.
My dust started off as a light then scout suited sniper and shotty type of guy so I have a few questions for pure-bred assault types.
- Is it so unfair that a shotgun 1-3 shots a suit to death?
- Sure the cloak makes shotty scouts definitely more viable but what other from your side of the spectrum what should be put into a scouts hand to make it the viable quick hitter while also being a support? (Combat Rif., smg, sniper,etc.) Different rof types.
I'm going to pull the obvious and and say CCP made this game and while it's still not fully implemented with everything they promised it's still fun from era to era BUT lag, mass numbers of uplinks while the scout is the naturally fast runner in this game and can get back in action quicker, and/or being in a pub stomped doesn't help the situation any better and until we get that focused then all I see is different stat based on 2 years of whining and (rarely) helping to get rid of a problem.
I can agree on assaults being the high-regen type suit in this game without mods but then weapons and I mean most weapons would definitely need a new looking at to try and even out damage take/HP return factor.
To the cloaks themselves lag, different servers, situation awareness (squad play), personal situation awareness (solo),and even personal mood while playing (please note that this is also a strategy and a random coincidence) can turn a simple cloak and wait/run into a "nerf bat that clutch in the ground" situation easily with some of (my opinion most nowadays) the so called community trying to "help" keep it alive.
There's a nickel can I have my change?
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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postapo wastelander
Wasteland Desert Rangers
65
|
Posted - 2014.09.21 19:39:00 -
[48] - Quote
Sclompton Face-Smasher wrote:y678iop wrote:Spaceman-Rob wrote:What do I need to do to survive an encounter with a shot gun scout who gets the drop on me? Most of my deaths these days come by way of shot gun to the back at which point I turn around to be shot from the front resulting in my death, as an assault I don't see the cloaked scout until it's to late, what evasive maneuvers should I take?
I've tried running backwards shooting, strafing, running away, stepping sideways, jumping at them, nothing works, the shotgun seems to be glued to my head once they get close enough. what my doing wrong, why am I such an easy target? The shotgun, cloak, scout is just a deadly combo. Now people who only play scout will tell you its your situational awareness that is the problem, the fact is a proto scout shotgun with a cloak is overpowered as hell. They can simply set somewhere in a corner and let you walk by then OHK you without fully decloaking. Its partly broken and partly overpowered. My dust started off as a light then scout suited sniper and shotty type of guy so I have a few questions for pure-bred assault types.
- Is it so unfair that a shotgun 1-3 shots a suit to death?
- Sure the cloak makes shotty scouts definitely more viable but what other from your side of the spectrum what should be put into a scouts hand to make it the viable quick hitter while also being a support? (Combat Rif., smg, sniper,etc.) Different rof types.
I'm going to pull the obvious and and say CCP made this game and while it's still not fully implemented with everything they promised it's still fun from era to era BUT lag, mass numbers of uplinks while the scout is the naturally fast runner in this game and can get back in action quicker, and/or being in a pub stomped doesn't help the situation any better and until we get that focused then all I see is different stat based on 2 years of whining and (rarely) helping to get rid of a problem. I can agree on assaults being the high-regen type suit in this game without mods but then weapons and I mean most weapons would definitely need a new looking at to try and even out damage take/HP return factor. To the cloaks themselves lag, different servers, situation awareness (squad play), personal situation awareness (solo),and even personal mood while playing (please note that this is also a strategy and a random coincidence) can turn a simple cloak and wait/run into a "nerf bat that clutch in the ground" situation easily with some of (my opinion most nowadays) the so called community trying to "help" keep it alive. There's a nickel can I have my change?
I think issue (from my side of view) is more in big advatage what inludes more factors (Stack, Speed, Cloak, Shoot). Basicaly with scouts possibilities of stacking, speed and strafing and finaly no delay between "turnoff" of cloaking device and shooting, whole that thingies seems right now like obviously great advantages of this class. What is even more wierd this is not a proper scout/recon, whole of gameplay what we have rght now is better explained like stalkerish speed assaulting, that scouting/reconning.
My definition of scout/recon is more in proper armybased core, what mean reconnasaince and field support without all that rush what i can see right now.
Why dont make scout more like proper scout, more tactical, more situational DA unit with EWAR possibilities. Right now they are really powerfull in core, from my side of view
"The human being was not chosen to be a god..the god himself should become a human being."
|
Thurak1
Psygod9
1006
|
Posted - 2014.09.21 19:44:00 -
[49] - Quote
Sclompton Face-Smasher wrote:y678iop wrote:Spaceman-Rob wrote:What do I need to do to survive an encounter with a shot gun scout who gets the drop on me? Most of my deaths these days come by way of shot gun to the back at which point I turn around to be shot from the front resulting in my death, as an assault I don't see the cloaked scout until it's to late, what evasive maneuvers should I take?
I've tried running backwards shooting, strafing, running away, stepping sideways, jumping at them, nothing works, the shotgun seems to be glued to my head once they get close enough. what my doing wrong, why am I such an easy target? The shotgun, cloak, scout is just a deadly combo. Now people who only play scout will tell you its your situational awareness that is the problem, the fact is a proto scout shotgun with a cloak is overpowered as hell. They can simply set somewhere in a corner and let you walk by then OHK you without fully decloaking. Its partly broken and partly overpowered. My dust started off as a light then scout suited sniper and shotty type of guy so I have a few questions for pure-bred assault types.
- Is it so unfair that a shotgun 1-3 shots a suit to death?
- Sure the cloak makes shotty scouts definitely more viable but what other from your side of the spectrum what should be put into a scouts hand to make it the viable quick hitter while also being a support? (Combat Rif., smg, sniper,etc.) Different rof types.
I'm going to pull the obvious and and say CCP made this game and while it's still not fully implemented with everything they promised it's still fun from era to era BUT lag, mass numbers of uplinks while the scout is the naturally fast runner in this game and can get back in action quicker, and/or being in a pub stomped doesn't help the situation any better and until we get that focused then all I see is different stat based on 2 years of whining and (rarely) helping to get rid of a problem. I can agree on assaults being the high-regen type suit in this game without mods but then weapons and I mean most weapons would definitely need a new looking at to try and even out damage take/HP return factor. To the cloaks themselves lag, different servers, situation awareness (squad play), personal situation awareness (solo),and even personal mood while playing (please note that this is also a strategy and a random coincidence) can turn a simple cloak and wait/run into a "nerf bat that clutch in the ground" situation easily with some of (my opinion most nowadays) the so called community trying to "help" keep it alive. There's a nickel can I have my change? Only suit that would withstand 3 shots from a SG is a fully tanked out sentinal. I dont consider that in itself to be unfair.
What does become annoying is that scouts can have good ehps, still be very fast, still have good ewar and also still have great damage output.
Adjustments still have to be made. Exactly what i am not really the one to say but scouts should not be able to do everything in the game so well no suit should really. Each suit should have its own specialty based on race / suit type.
For example (because i play one often) the heavy / sentinal. They are the CQC masters this is what they are supposed to do. Getting in close to a sentinal unless you have created a situation where you clearly have the upper hand is nearly suicide. They have great hps and good damage up close (assuming they are using a hmg). Yes they can also function as semi long range snipers when good with a forge gun but this also has a very limited ammo capacity. Myself I would love to see a heavy shotgun :) something that does 1.5x the damage of a light shotgun and extend the range out to 20m and leave every other aspect just the same :) But i bet everyone will say its OP despite the limitations the heavy suit comes with compared to a scout suit. |
Ansla Valier
One Corps
0
|
Posted - 2014.09.22 00:12:00 -
[50] - Quote
Depends but strafing left/right in an unpredictable way while backpedaling helps. I've been killed by some pretty good dancers lol. If the first shot hits though I'll just switch to my SMG if you're too far away for a second shotgun blast so it's tougher to counter that but doable. I find jumping just burns your stamina and isn't too hard to deal with since you move slower than strafing.
Like a lot of other people have said your best best is not to be alone. Shotgun scouts are assassins that are ideal at 1 on 1s. I can take out 3 assault suits sometimes but it's still pretty hard if they're decent players or I get lucky enough to get 2 really quick. |
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THUNDERGROOVE
Fatal Absolution
1109
|
Posted - 2014.09.22 03:16:00 -
[51] - Quote
Adipem Nothi wrote: Precision Enhancers on an Assault generally won't help you sniff out Scouts. You're better off running shields.
I'd have to disagree.
You'd be very very suprised at how many "scouts" don't even damp, let alone at least have the base skills.
Amarrica!
It's Not Safe to Swim.
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One Eyed King
Land of the BIind
4295
|
Posted - 2014.09.22 03:20:00 -
[52] - Quote
THUNDERGROOVE wrote:Adipem Nothi wrote: Precision Enhancers on an Assault generally won't help you sniff out Scouts. You're better off running shields.
I'd have to disagree. You'd be very very suprised at how many "scouts" don't even damp, let alone at least have the base skills. They very fact you have to put scouts in quotes on that just shows it really only catches the fake scouts.
This could only really work in pub matches.
You can always tell a Millford Minja
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Sclompton Face-Smasher
uptown456
112
|
Posted - 2014.09.22 07:59:00 -
[53] - Quote
postapo wastelander wrote:Sclompton Face-Smasher wrote:y678iop wrote:Spaceman-Rob wrote:What do I need to do to survive an encounter with a shot gun scout who gets the drop on me? Most of my deaths these days come by way of shot gun to the back at which point I turn around to be shot from the front resulting in my death, as an assault I don't see the cloaked scout until it's to late, what evasive maneuvers should I take?
I've tried running backwards shooting, strafing, running away, stepping sideways, jumping at them, nothing works, the shotgun seems to be glued to my head once they get close enough. what my doing wrong, why am I such an easy target? The shotgun, cloak, scout is just a deadly combo. Now people who only play scout will tell you its your situational awareness that is the problem, the fact is a proto scout shotgun with a cloak is overpowered as hell. They can simply set somewhere in a corner and let you walk by then OHK you without fully decloaking. Its partly broken and partly overpowered. My dust started off as a light then scout suited sniper and shotty type of guy so I have a few questions for pure-bred assault types.
- Is it so unfair that a shotgun 1-3 shots a suit to death?
- Sure the cloak makes shotty scouts definitely more viable but what other from your side of the spectrum what should be put into a scouts hand to make it the viable quick hitter while also being a support? (Combat Rif., smg, sniper,etc.) Different rof types.
I'm going to pull the obvious and and say CCP made this game and while it's still not fully implemented with everything they promised it's still fun from era to era BUT lag, mass numbers of uplinks while the scout is the naturally fast runner in this game and can get back in action quicker, and/or being in a pub stomped doesn't help the situation any better and until we get that focused then all I see is different stat based on 2 years of whining and (rarely) helping to get rid of a problem. I can agree on assaults being the high-regen type suit in this game without mods but then weapons and I mean most weapons would definitely need a new looking at to try and even out damage take/HP return factor. To the cloaks themselves lag, different servers, situation awareness (squad play), personal situation awareness (solo),and even personal mood while playing (please note that this is also a strategy and a random coincidence) can turn a simple cloak and wait/run into a "nerf bat that clutch in the ground" situation easily with some of (my opinion most nowadays) the so called community trying to "help" keep it alive. There's a nickel can I have my change? I think issue (from my side of view) is more in big advantage what includes more factors (Stack, Speed, Cloak, Shoot). Basically with scouts possibilities of stacking, speed and strafing and finally no delay between "turnoff" of cloaking device and shooting, whole that thingies seems right now like obviously great advantages of this class. What is even more weird this is not a proper scout/recon, whole of gameplay what we have right now is better explained like stalkerish speed assaulting, that scouting/reconning. My definition of scout/recon is more in proper army based core, what mean reconnaissance and field support without all that rush what i can see right now. Why don't make scout more like proper scout, more tactical, more situational DA unit with EWAR possibilities. Right now they are really powerful in core, from my side of view
What about weapons? Because it's pretty obvious when snipers do their job they get hated and when they don't they GET hated.
Also this is about your recon point. Passive scanners only work so far and active scanners are a true equipment for logis in my opinion. Plus the fact that there is no reason to cloak from a distance unless your a sniper running to a new point being based on a recon point anyway considering the fact that if you aren't trying to directly help with flanks while with a squad or basically trying to clear out a room before your slower team/squad gets there so you can cap a point faster especially if you don't have a mic like me.
Skipping the Destiny vs Dust argument, I feel they got the whole cloak high-powered weapon choice thing right. I know they have different mechanics, weapons, and different variations and number of weapons. Just a recent example of cloaking.
So the question is reviewing both games which I hope you have since it's an over talked about topic now; if you could you bring both points of cloaking and trying to combine into one for the ideal play, how should the "ideal" cloak work in dust?
Both games do have good points is all i'm getting at though i'm more on on destiny for a fair play type of game and waiting to see the dlc.
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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Adipem Nothi
Nos Nothi
5105
|
Posted - 2014.09.22 08:43:00 -
[54] - Quote
One Eyed King wrote:THUNDERGROOVE wrote:Adipem Nothi wrote: Precision Enhancers on an Assault generally won't help you sniff out Scouts. You're better off running shields.
I'd have to disagree. You'd be very very suprised at how many "scouts" don't even damp, let alone at least have the base skills. They very fact you have to put scouts in quotes on that just shows it really only catches the fake scouts. ^ What he said.
Shoot scout with yes.
- Ripley Riley
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Sclompton Face-Smasher
uptown456
112
|
Posted - 2014.09.22 08:58:00 -
[55] - Quote
Thurak1 wrote:Sclompton Face-Smasher wrote:My dust started off as a light then scout suited sniper and shotty type of guy so I have a few questions for pure-bred assault types.
- Is it so unfair that a shotgun 1-3 shots a suit to death?
- Sure the cloak makes shotty scouts definitely more viable but what other from your side of the spectrum what should be put into a scouts hand to make it the viable quick hitter while also being a support? (Combat Rif., smg, sniper,etc.) Different rof types.
I'm going to pull the obvious and and say CCP made this game and while it's still not fully implemented with everything they promised it's still fun from era to era BUT lag, mass numbers of uplinks while the scout is the naturally fast runner in this game and can get back in action quicker, and/or being in a pub stomped doesn't help the situation any better and until we get that focused then all I see is different stat based on 2 years of whining and (rarely) helping to get rid of a problem. I can agree on assaults being the high-regen type suit in this game without mods but then weapons and I mean most weapons would definitely need a new looking at to try and even out damage take/HP return factor. To the cloaks themselves lag, different servers, situation awareness (squad play), personal situation awareness (solo),and even personal mood while playing (please note that this is also a strategy and a random coincidence) can turn a simple cloak and wait/run into a "nerf bat that clutch in the ground" situation easily with some of (my opinion most nowadays) the so called community trying to "help" keep it alive. There's a nickel can I have my change? Only suit that would withstand 3 shots from a SG is a fully tanked out sentinal. I dont consider that in itself to be unfair. What does become annoying is that scouts can have good ehps, still be very fast, still have good ewar and also still have great damage output. Adjustments still have to be made. Exactly what i am not really the one to say but scouts should not be able to do everything in the game so well no suit should really. Each suit should have its own specialty based on race / suit type. For example (because i play one often) the heavy / sentinal. They are the CQC masters this is what they are supposed to do. Getting in close to a sentinal unless you have created a situation where you clearly have the upper hand is nearly suicide. They have great hps and good damage up close (assuming they are using a hmg). Yes they can also function as semi long range snipers when good with a forge gun but this also has a very limited ammo capacity. Myself I would love to see a heavy shotgun :) something that does 1.5x the damage of a light shotgun and extend the range out to 20m and leave every other aspect just the same :) But i bet everyone will say its OP despite the limitations the heavy suit comes with compared to a scout suit.
As for the speed, ewar, and damage output I say I say it's needed to keep to it viable . As for ehp, I think if CCP does anything the the armor plate mods that they will f-up royally and screw over all suits but I generally don't run a lot of plate and throw on sprint, damps, rep, and the other two armor plates. (Note: If I still have an overstock of basic type armor plates i'll most likely throw them on a militia light to waste other weapons I don't use anymore but have an overstock of like ARs. Also militia heavy with militia forge.) I Over stock a lot if I have a bunch of points in a tree since I don't want to waste it completely.
No suit should do everything but as I said the damage output is needed because you'll always find brick-tanked suit of all kinds depending on play-style of the player or situation or weird squads messing around or even followers. So to clarify the use of high-damage weapons/rof vs armor/shield. I still say most people run spray n' pray weapons since most are easy and powerful but if it conflicts their play-style then it won't work for them.
I want two more heavy weapons. One being a heavy laser and the other being a heavy missile launcher that shoots two missiles with a slightly lower speed than the light but being higher damage, slow reload, and a 2 shot clip (3 shots at proto).
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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zzZaXxx
Vengeance Unbound
559
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Posted - 2014.09.22 09:35:00 -
[56] - Quote
Spaceman-Rob wrote:Sorry just venting my frustration on you all, I guess I know the answer to my problem already. I'm just sick of these bloody scouts killing me. Don't get me wrong, I kill my fair share of scouts but like I say, most of my deaths occur from cloaked scouts and shot gun.
If you're playing solo you have to have your head on a swivel and never run proto. Stay near a group and notice when you're straggling. Keep yourself in a position so that some other guy is an easier target. Then when you hear the SG go after him. And you might want to use your new SP to spec into proto scanners. They'll pick up some scouts and it'll tell you if anyone slipped under your scan. Rock the proximity scanner. |
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