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Eruditus 920
Prodigy Ops
462
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Posted - 2014.09.21 20:51:00 -
[1] - Quote
I've thought about this for a couple of days and wanted to submit for your perusal and consumption, comments and ridicule.
What if the red chevron above enemy merc's heads was eliminated?
Leave the blue chevron for teammates but a clone with no chevron is the enemy.
I am not suggesting changing eWar or how the TacNet looks or operates. Players on the radar still show up and look as they always have, just no red chevron over the head on the battlefield.
This would eliminate chevrons showing up through walls. Non scouts might like this.
Many matches employ mood lighting (darker maps) and this proposal would facilitate interesting tactical opportunities to be taken advantage of. It also makes it more difficult to track someone with your cross hairs on darker maps, thereby increasing TTK.
As it is, I can see enemy combatants from great distances simply because the red chevron gives away their position. With no chevron I might not notice them, especially if they were not moving.
On dark maps, sometimes all I can see in very dark areas is the chevron so that's what I shoot at. How much more dynamic would game play be if that was removed?
Lack of a blue chevron identifies you as the enemy and allows for the use of stealth and shadows, cover etc creating a more realistic and tactical experience for all suit types.
Wisdom is what you gain after you need it.
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postapo wastelander
Wasteland Desert Rangers
66
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Posted - 2014.09.21 20:59:00 -
[2] - Quote
What eliminate them "through wall" without scaning thingie not like eliminate fully.
"The human being was not chosen to be a god..the god himself should become a human being."
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SILENT GIANT
FATHERS-AND-SONS
72
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Posted - 2014.09.21 21:43:00 -
[3] - Quote
I almost agreed until I thought about it a bit. It would almost make a scout useless. All suits of a lower profile than anothers scan abilities can hide in shadows, its just someones scout picking you up. Or someone who sacrificed something else to enhance their e-war. If there are no scouts around you can hide all you want. The main prob is a low hp scout can't seek and eliminate targets without help, which is fine and fair, but you got high hp scouts that are ultimate solo predators. Hopefully we'll figure out a fair compromise that tones down scouts a little, or penalizes the tanking and rewarding the proper use of scouts like someone mentioned in another thread |
postapo wastelander
Wasteland Desert Rangers
66
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Posted - 2014.09.21 21:50:00 -
[4] - Quote
I meant that for everyone. Left it like echolocation (or sonar if you want). You can se open areas but not behind them if you dont have active scanner. Basicaly you will ont see behind the corner or wall.
Wait i have idea for scout and role for them.
What about implement to them something like Location Sharing Device. What will show any enemy seen by scout to tacscreen of his squad mates?! Even if he will be behind wall and squad on other side?!
"The human being was not chosen to be a god..the god himself should become a human being."
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Dreis Shadowweaver
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
189
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Posted - 2014.09.21 21:59:00 -
[5] - Quote
When I read the title, I didn't like the idea, but after reading your explanation, I'm willing to support this. o7
Join the 'Nova Knifers United' channel
I've only ever known 1.8...
Caldari blood, Minmatar heart <3
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Joel II X
Molon Labe. General Tso's Alliance
3546
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Posted - 2014.09.21 22:04:00 -
[6] - Quote
No, but snipers shouldn't see enemies' chevrons behind walls, to make it easier to tell if they're rendered or not. |
postapo wastelander
Wasteland Desert Rangers
66
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Posted - 2014.09.21 22:08:00 -
[7] - Quote
I made a thread with some idea for support scouts real role on battlefield, what about this?!
"The human being was not chosen to be a god..the god himself should become a human being."
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Crimson ShieId
Psygod9
905
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Posted - 2014.09.21 22:13:00 -
[8] - Quote
This could actually prove quite interesting. Having some measure of truth stealth would certainly be nice, though I doubt CCP would ever remove the chevrons. :(
Nova Knives are best sidearm.
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Thurak1
Psygod9
1008
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Posted - 2014.09.21 22:15:00 -
[9] - Quote
SILENT GIANT wrote:I almost agreed until I thought about it a bit. It would almost make a scout useless. All suits of a lower profile than anothers scan abilities can hide in shadows, its just someones scout picking you up. Or someone who sacrificed something else to enhance their e-war. If there are no scouts around you can hide all you want. The main prob is a low hp scout can't seek and eliminate targets without help, which is fine and fair, but you got high hp scouts that are ultimate solo predators. Hopefully we'll figure out a fair compromise that tones down scouts a little, or penalizes the tanking and rewarding the proper use of scouts like someone mentioned in another thread So you mean to say that you think scouts need something that is obviously a bug in order to have an edge? I doubt ccp meant to have it so players can see through any wall in any sort of fashion. To me this is a bug and should be fixed without any real debate. Want to see players around the corner through the wall? Either use an active scanner or up your e-war. |
Cat Merc
Onslaught Inc RISE of LEGION
12267
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Posted - 2014.09.21 22:19:00 -
[10] - Quote
Not knowing the health of your opponents in a high TTK game is a bad idea.
You need to know how close you are to defeating that person to make the right judgement calls. Otherwise you are just randomly shooting at the person hoping that he will drop eventually.
Feline overlord of all humans - CAT MERC
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Eruditus 920
Prodigy Ops
469
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Posted - 2014.09.21 23:37:00 -
[11] - Quote
Cat Merc wrote:Not knowing the health of your opponents in a high TTK game is a bad idea.
You need to know how close you are to defeating that person to make the right judgement calls. Otherwise you are just randomly shooting at the person hoping that he will drop eventually.
Good point.
But what if the shield/armor health bars only appeared when a reticule/cross hair was placed on the player model?
Wisdom is what you gain after you need it.
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KEROSIINI-TERO
The Rainbow Effect
1305
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Posted - 2014.09.21 23:46:00 -
[12] - Quote
I am inclined to like this like this possible direction of EWAR design.
Getting rid of red chevrons would minimise 'wallhack' and would also open the door for new stronger ewar effects - without being too strong by itself.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Zindorak
1.U.P
933
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Posted - 2014.09.22 00:07:00 -
[13] - Quote
no
Pokemon master!
I suck at Tekken lol
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Operative 1125 Lokaas
True Companion Planetary Requisitions
380
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Posted - 2014.09.22 00:08:00 -
[14] - Quote
Eruditus 920 wrote:I've thought about this for a couple of days and wanted to submit for your perusal and consumption, comments and ridicule.
What if the red chevron above enemy merc's heads was eliminated?
Leave the blue chevron for teammates but a clone with no chevron is the enemy.
I am not suggesting changing eWar or how the TacNet looks or operates. Players on the radar still show up and look as they always have, just no red chevron over the head on the battlefield.
This would eliminate chevrons showing up through walls. Non scouts might like this.
Many matches employ mood lighting (darker maps) and this proposal would facilitate interesting tactical opportunities to be taken advantage of. It also makes it more difficult to track someone with your cross hairs on darker maps, thereby increasing TTK.
As it is, I can see enemy combatants from great distances simply because the red chevron gives away their position. With no chevron I might not notice them, especially if they were not moving.
On dark maps, sometimes all I can see in very dark areas is the chevron so that's what I shoot at. How much more dynamic would game play be if that was removed?
Lack of a blue chevron identifies you as the enemy and allows for the use of stealth and shadows, cover etc creating a more realistic and tactical experience for all suit types.
This is no good for this type of game. Removal of sigs would not make the game more tactical in the way real combat has to be tactical. This is an arena rumble style game and things like cloaks make it more so. I'm too old to try and pick people out on a 2D screen with no depth of field. Any time I stand still it is the same as if I keep moving and hopping and twirling and do -si-doing.
Not only should the sigs not be removed, but scanning should be strengthened. Otherwise, turn this game into a real tactical game and stop the ability to jump, turn and strafe while firing like some kind of superhero. Bring all that down to realistic levels and force people to have to stop, assess, hide and fire around corners with some kind of actual battle line and A to B directional progression and no surprise backstabs from some half-assed ninja then you can get rid of the scan mechanic.
This is a game. I don't come home, sit down with a beer only to have to relive my military days on a 2D screen with zero peripheral vision and a stupid controller that is supposed to be a gun (lol, gun game. Get a real gun then we'll talk about gun game).
THIS IS THE VOICE OF RÁN
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SILENT GIANT
FATHERS-AND-SONS
72
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Posted - 2014.09.22 02:00:00 -
[15] - Quote
Thurak1 wrote:SILENT GIANT wrote:I almost agreed until I thought about it a bit. It would almost make a scout useless. All suits of a lower profile than anothers scan abilities can hide in shadows, its just someones scout picking you up. Or someone who sacrificed something else to enhance their e-war. If there are no scouts around you can hide all you want. The main prob is a low hp scout can't seek and eliminate targets without help, which is fine and fair, but you got high hp scouts that are ultimate solo predators. Hopefully we'll figure out a fair compromise that tones down scouts a little, or penalizes the tanking and rewarding the proper use of scouts like someone mentioned in another thread So you mean to say that you think scouts need something that is obviously a bug in order to have an edge? I doubt ccp meant to have it so players can see through any wall in any sort of fashion. To me this is a bug and should be fixed without any real debate. Want to see players around the corner through the wall? Either use an active scanner or up your e-war.
So all these chevrons everywhere are a bug? I'm fairly new to game and just figured that this is what benefit a proper scout gets since he should have low hp as a balancer. Don't get me wrong, I really do like the idea of having to use your eyes to pick targets out and ads to tell if its friendly, as well as the stealthyness of using the cover of dark. I just din't want to screw the scout who actually does build a proper fit. And the way it is allows a lot of variance depending combination of modules. Granted, the way it is kinda gives the scouts an advantage so something def needs to be adjusted, i'm just listening to all the suggestions. Sooner or later someone will have that perfect answer to this scout balancing issue.
Hardcore modes in other shooters were my favorite since people couldn't get the heads up from mini map. It makes for slower more tactical gameplay which benefits teams with a plan and proper comm. Then again its a sci-fi shooter, surely they got the technology for what is in game currently. The penalizing tanking of scouts seems like the simplest fix without throwing things off too much or changing too much at once. If that doesn't work another small change. Too big of a change and you'll see the scouts start threads saying they want a respec. |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1233
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Posted - 2014.09.22 02:09:00 -
[16] - Quote
just fly a dropship if you want to experience this- no chevron for anyone until nose diving at them.
AKA Zirzo Valcyn
AFKing since 2012
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