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81. [Feedback & Idea] Repair Tool WP Gain for a Future Release - in Feedback/Requests [original thread]
Good gravy! I have often wondered if I was witnessing a bug or some kind of repair cap. Is there also a maximum to how much repaired health gives triage WP to anyone? I have noticed that a heavy who has been repaired several times by others ofte...
- by Thrillhouse Van Houten - at 2013.03.04 22:15:00
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82. [Feedback] Response to [CCP]FoxFour: On the interface. - in Feedback/Requests [original thread]
Mithridates VI wrote: I don't have any friends, so I can't comment on the contacts list. Just the way you wrote this...I was like "epic sad." Haha. Phenomenal ideas all. Every last one. In fact, the mail with the soft keyboard got me twice ...
- by Thrillhouse Van Houten - at 2013.03.04 22:08:00
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83. Earning ISK and SP mid match - in Feedback/Requests [original thread]
I didn't see anything addressing this anywhere else (though it certainly could have been) but I do wonder why we don't gain partial ISK and SP rewards if we leave a battle early. If I join a skirmish halfway through and stick it out to the end, I...
- by Thrillhouse Van Houten - at 2013.03.04 04:38:00
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84. REQUEST: Better situational awareness with improved audio cues - in Feedback/Requests [original thread]
Vehicles are my gripe. The tanks are practically silent at times. The loudest vehicles are the LAVs. I was in combat with a couple guys a good distance off. I could hear their gun shots but couldn't hear a tank right on the other side of the wall...
- by Thrillhouse Van Houten - at 2013.03.03 02:46:00
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85. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Moejoe Omnipotent wrote: I believe segregating players by SP and splitting the playerbase can be avoided entirely. My suggestion does not come remotely close to flattening the SP skill system. The skillbook system does not revolve solely aroun...
- by Thrillhouse Van Houten - at 2013.03.03 02:26:00
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86. How to make menus user friendly (with pictures) - in Feedback/Requests [original thread]
I play Eve so none of the stuff from Dust seems that complicated. The menus are only hard for me to navigate because it seems like each menu uses different buttons on the kb+m. Not being a console gamer much myself, I do get the impression that CC...
- by Thrillhouse Van Houten - at 2013.03.03 02:10:00
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87. [Feedback] Why Skirmish is Bad (objective spawning) - in Feedback/Requests [original thread]
Absolutely. I have little experience in FPS games and so I've never played anything with spawns or objectives like a Skirmish map in Dust. The first thing I said to myself when I played one was "why can you spawn at the objectives?" It makes no s...
- by Thrillhouse Van Houten - at 2013.03.03 01:57:00
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88. [Request] Balancing Health and Damage Mods to Make the Game More Fair and Add Re... - in Feedback/Requests [original thread]
Nobody has mentioned a friggin simple solution to the player retention aspect in this thread. Somebody mentioned in another thread I was looking at that there is a matchmaking setup that CCP already has made up but that they haven't flipped the s...
- by Thrillhouse Van Houten - at 2013.03.03 01:09:00
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89. Only Feedback I'll ever give. - in Feedback/Requests [original thread]
King Kujoe wrote: I hate your game. I hate it more than Halo and I really dislike that game. It's overly pretentious , totally outbalanced, and ridiculously convoluted. I tried playing this for a few hours and all I seem capable of doing is die...
- by Thrillhouse Van Houten - at 2013.03.02 02:51:00
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90. [Suggestion] Low-Combat PvE: Ideas for Exploration and Mining in Dust 514 - in Feedback/Requests [original thread]
Goric Rumis wrote: One thing that hasn't been discussed much is W-space. If we want to investigate some real Sleeper ruins and other advanced, dangerous, exotic locations, we need a way to get through wormholes. I can imagine purchasing a clone...
- by Thrillhouse Van Houten - at 2013.03.02 02:33:00
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91. Last game... Imbalanced. Was this intended? - in Feedback/Requests [original thread]
Vaerana Myshtana wrote: Scuttlebutt is that they already have a matching system in the background, but they are trying to gather more info before switching it on. If this is true, that is eternally maddening. I'm not prone to whining about ...
- by Thrillhouse Van Houten - at 2013.03.01 03:51:00
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92. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
Buster Friently wrote: I respect what you are saying, and I think you're right - to an extent. Personally, I like playing Dust. I'd rather have a better game with fewer players than the most popular game in the world - that I think sucks. Yea...
- by Thrillhouse Van Houten - at 2013.03.01 03:37:00
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93. Overwhelming new/ casual players possible solution - in Feedback/Requests [original thread]
There is a gigantic elephant in the room here... DUST 514 needs players to be successful. Normally, you'd never hear me speak out for lazy mushbrains who can't take 3 days of playing a game to figure out how it works, but the entire enterprise ...
- by Thrillhouse Van Houten - at 2013.03.01 03:21:00
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94. Request - Dropship bombs - in Feedback/Requests [original thread]
Vyzion Eyri wrote: Dropping a squad behind enemy ranks is quite a bombshell in itself, to be honest. I'll admit, there's not much 'ferrying' going on due to the compacted map sizes, but its more 'positioning'. Get a squad of four snipers on top...
- by Thrillhouse Van Houten - at 2013.03.01 02:44:00
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95. Request - Dropship bombs - in Feedback/Requests [original thread]
Medics are support infantry but they still get WP for kill assists, triage, revival and their own kills. Pilots are support transporters who only get kill assists when (or if) their gunners get kills. Their sole form of WP gain relies on other pe...
- by Thrillhouse Van Houten - at 2013.03.01 01:42:00
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96. Request - Transport WP - in Feedback/Requests [original thread]
Tiluvo wrote: It's not worth it at all. Infantry get WP for infantry stuff, medics get WP for medic stuff, AV get WP for AV stuff, pilots get shafted. I've seen all of one DS in a week and a half. I'd love to drop onto a letter from a DS, there...
- by Thrillhouse Van Houten - at 2013.02.28 23:20:00
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97. An issue with free LAVs - in Feedback/Requests [original thread]
Goric Rumis wrote: To evolve this idea--add a variant that squad leaders can call in, called "LTV" (transport), and instead of 3 seats, it has 4 (so you can take your whole squad with you). I think you'd be surprised how much this could cut dow...
- by Thrillhouse Van Houten - at 2013.02.28 23:03:00
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98. Give me back hope - in Feedback/Requests [original thread]
Toyboi wrote: Thumb Green wrote: Toyboi wrote: 3. why cant i use a hmg as a assault when a heavy can use the Ar? That's like asking why can't I pick up a motorcycle when a strongman can pick up a bicycle. you dont play eve do you?...
- by Thrillhouse Van Houten - at 2013.02.28 22:43:00
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99. AV Grenades - in Feedback/Requests [original thread]
My only beef with AV grenades? They seek. My advice: increase the throw range of AV nades and make them explode on contact but get rid of the seeking. Square deal, if you ask me. I do think Swarm Launchers need just a hair more love than they ar...
- by Thrillhouse Van Houten - at 2013.02.28 06:30:00
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100. An issue with free LAVs - in Feedback/Requests [original thread]
Jax Saurian wrote: Grand idea essentially turning it into only carrying people and if it tries to run people over it will be less successful in the attempt because it's slowed, very nice. I must admit, I am much less concerned about gettin...
- by Thrillhouse Van Houten - at 2013.02.28 06:03:00
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