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161. Real Heavy Fixes - in General Discussions [original thread]
A gallante scout cam have over 800 ehp and CCP is worried about the heavy? Really? Scout are OP now with all that ehp and clocking.
- by The Terminator T-1000 - at 2014.03.26 15:25:00
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162. Balanced values for shield extenders with higher TTK - in General Discussions [original thread]
Fitting values for proto are too high. Why pay 2x the cpu for a laughable 10 hp? I also do not understand why the fitting costs for armor jump so much from advanced to proto for a mere 25 hp which translates to less than 1 bullet.
- by The Terminator T-1000 - at 2014.03.26 14:34:00
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163. Cloaks; New Problems - in General Discussions [original thread]
I also do not like the fact that they are invisible
- by The Terminator T-1000 - at 2014.03.26 12:13:00
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164. THE HEAVY NERF IS NEEDED - in General Discussions [original thread]
I think cloaking is a bigger issue.
- by The Terminator T-1000 - at 2014.03.26 11:17:00
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165. cloaking - in General Discussions [original thread]
how do you defend against? I died several times because someone popped behind me with a shotgun. I personally do not like it. How is that fun? I wonder how long until people get tired of it.
- by The Terminator T-1000 - at 2014.03.26 02:58:00
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166. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
I waited 1 year for the racial heavies. Now I cant spend the SP to go to proto because they are being nerfed really?
- by The Terminator T-1000 - at 2014.03.25 18:27:00
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167. Dmg mods - in General Discussions [original thread]
Is the cpu and pg the same or adjusted to reflect the nerf?
- by The Terminator T-1000 - at 2014.03.25 18:24:00
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168. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
What about fixing other things lke AV, equipment spam, lag, internal errors and many other issues??
- by The Terminator T-1000 - at 2014.03.25 10:45:00
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169. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
Kasote Denzara wrote: Well then. I assume there will be some very unhappy heavies in the near future. Not me though. WHOOO! GALLENTE COMMANDO! Do you know commando is a heavy?
- by The Terminator T-1000 - at 2014.03.25 10:38:00
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170. Sticky:Uprising 1.8 Hotfix Information - in General Discussions [original thread]
CCP Logibro wrote: With the Uprising 1.8 Deployment, we are also looking at some additional hotfixes in the near future. Caldari Scout CK.0 and Caldari 'Neo' Scout CK.0 have switched skill requirements. Further internal playtesting has shown t...
- by The Terminator T-1000 - at 2014.03.25 10:37:00
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171. Here he comes - in General Discussions [original thread]
Why do you invade our forums? Why don't you learn english?
- by The Terminator T-1000 - at 2014.03.24 18:53:00
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172. Patch day is 1 and a half days away! - in General Discussions [original thread]
get ready for all the glitches
- by The Terminator T-1000 - at 2014.03.24 01:24:00
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173. Wow just... wow - in General Discussions [original thread]
Darwin's law: adapt or die!
- by The Terminator T-1000 - at 2014.03.23 14:05:00
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174. Laser rifle patch notes are wrong, laser is getting messed up in 1.8 - in General Discussions [original thread]
Musta Tornius wrote: '* Laser Rifle: - Increased effective range and increased damage at short range, reduced heat cost at ADV and PRO tiers.' So, just took another look at the 1.8 SDE and 1.7 SDE. Laser rifle heat costs are going to be the s...
- by The Terminator T-1000 - at 2014.03.22 02:51:00
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175. Suit bonuses - in General Discussions [original thread]
We grind to skill into proto and hopefully get the bonuses. Some bonuses are easy to see but some you cant and have to trust that you are getting them. I would not be surprised with as many issues as this game has that we do not get the correct bo...
- by The Terminator T-1000 - at 2014.03.21 22:10:00
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176. Consecutive Days: 200 - in General Discussions [original thread]
Reav Hannari wrote: Despite a few close calls threatening to 'give me a life' I've managed to hit this nice round number. I wonder if I can hit a perfect year. If I do I'm thinking about skipping the day after so I can stop being OCD about this...
- by The Terminator T-1000 - at 2014.03.21 17:05:00
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177. Heavy Suits shouldn't be allowed to drive. - in General Discussions [original thread]
Dexter307 wrote: Michael Arck wrote: Actually that's an old tactic. Heavy suits are really not that menacing if you know how to fight them. Two keypoints: distance and constant movement. Those two things are kryptonite to a heavy. And no, b...
- by The Terminator T-1000 - at 2014.03.21 11:42:00
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178. Heavy Suits shouldn't be allowed to drive. - in General Discussions [original thread]
Shavan D wrote: Why is it that heavy suits have access to weapons the other suits don't, can equip weapons the other suits can, have more armor, and just all around be an annoyance to fight against. Next you see a jeep come screaming out of no ...
- by The Terminator T-1000 - at 2014.03.21 11:40:00
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179. How to balance blueprints. - in General Discussions [original thread]
JARREL THOMAS wrote: Blueprints are a very touchy subject since people paid for them but they will make the people wearing them THE MOST WEATHY person in Dust. But something needs to be done I'm not sure if CCP is trying to make solutions to ...
- by The Terminator T-1000 - at 2014.03.20 12:14:00
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180. Incoming new event! (Commandos will be happy.) - in General Discussions [original thread]
Spectral Clone wrote: saving my LP credit to buy a STD commando suit. Put two SMGs on it. 1.5M SP possible. "This event objective can be played in conjunction with Sidearm Showdown, however, the maximum 750,000 skill point cap per character i...
- by The Terminator T-1000 - at 2014.03.20 12:10:00
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