Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
561. my scout has 774 ehp. wbu?logi/assault/tank. - in General Discussions [original thread]
I think my most tanked scout has maybe 300, thanks to a basic reactive plate. It's way more fun playing with kincats and damps and amps and energizers.
- by The Eristic - at 2014.07.30 00:24:00
|
562. Lifetime SP - where are you at? - in General Discussions [original thread]
Around 18-19M on this character, 11-12M each on four others, ~1M on another that wasn't created to be played in the traditional sense.
- by The Eristic - at 2014.07.30 00:16:00
|
563. Like, Dude, Seriously - in General Discussions [original thread]
CCP Rattati wrote: You can probably imagine how I feel about this discrepancy... Do you feel like we do? Here's a thread I made a couple weeks back with some numbers and discussion: https://forums.dust514.com/default.aspx?g=posts&...
- by The Eristic - at 2014.07.25 21:53:00
|
564. Balance Scouts.. remove cloaks - in General Discussions [original thread]
The True Inferno wrote: What I would suggest to fix this would be to increase the CPU on scouts, though right now your probably thinking "WTF you saying!? BUFF them again? Yo crazy" first, let me finish and second yes I am. I would suggest to i...
- by The Eristic - at 2014.07.20 20:23:00
|
565. Quick Question! - in General Discussions [original thread]
Your mom?
- by The Eristic - at 2014.07.20 09:13:00
|
566. Breach Forge Gun - in General Discussions [original thread]
It's pretty fun fat-hopping around with it. As said above, it's generally great for making pilots **** themselves and also a brilliant finisher after standard AV has softened up a vehicle. Also, killing infantry with it never fails to get a laugh.
- by The Eristic - at 2014.07.18 23:06:00
|
567. ITS ABOUT TIME CCP... - in General Discussions [original thread]
Scheneighnay McBob wrote: All variants should lower prices, not just proto Yep, and we still need standard level variants of everything at Op II. I freaking hate having to spend 20k+ to put a dodgy Burst AR on a basic suit intended for screw...
- by The Eristic - at 2014.07.18 20:04:00
|
568. Modded controller + Adv ScR = 50/0 - in General Discussions [original thread]
Dauth Jenkins wrote: Yea it works pretty well until they run into a bigger suit running a scrambler who returns the favor... and then they switch to the boundless CR I can confirm this anecdotally, at least. A squad (I would assume, since th...
- by The Eristic - at 2014.07.18 10:32:00
|
569. The 5 Deadliest Guns In DUST 514 - in General Discussions [original thread]
Meisterjager Jagermeister wrote: 1. Heavy weapons 2. Light Weapons 3. Side arms 4. Equipment 5. Derringers This is far and away the most dangerous Derringer.
- by The Eristic - at 2014.07.18 08:20:00
|
570. Skill into Cal Sent or Gal? - in General Discussions [original thread]
Cal Sent is a lot of fun and surprisingly effective in 1v1 heavy fights if you keep moving. Also fantastic at soaking up explosives.
- by The Eristic - at 2014.07.18 07:59:00
|
571. Amarr SMG. - in General Discussions [original thread]
Could make it a Laser-ScP chimera. ScP (preferably with a tiny 'shroom on the front) that fires a mini beam laser.
- by The Eristic - at 2014.07.17 08:01:00
|
572. The reason everyone dual tanks - in General Discussions [original thread]
Fizzer94 wrote: Me wants heat sinks. Yes, yes. Give me heatsinks for my Assault ak.0. My Imperi... ahem, Viziams will thank you. 3-6-8 *might* be ok for damage mods, but, then again, might not. I'd probably go with 3-5-7.5 to be safe. Spli...
- by The Eristic - at 2014.07.17 06:14:00
|
573. Balance Scouts.. remove cloaks - in General Discussions [original thread]
Eh, I have no real problem with the cloak. I honestly think they should last a little longer and have a bit more dampening than they do now. (Not as much as when they first dropped, though.) The problem with scouts is the ability to hit pretty big...
- by The Eristic - at 2014.07.17 02:27:00
|
574. Such a missed oportunity. - in General Discussions [original thread]
Mikey Ducati wrote: Haha! sadly, I'm sure someone would have thought the game is titled Dust51. dust514ums.com?
- by The Eristic - at 2014.07.16 00:18:00
|
575. List of Variants Dreamed by the Players - in General Discussions [original thread]
Burst ScR with charge time dictating rounds in the burst. Greater AV efficiency for LR and MD (50% Assault, 75% Standard, 100% Breach) should be thing already. Heavy Laser (if no official "Scrambler Lance") that charges like the Scrambler Rifl...
- by The Eristic - at 2014.07.16 00:13:00
|
576. Obscene amounts of lag - in General Discussions [original thread]
I'm staring at a frozen match as we speak. Smart deploy dumped me right next to a bunch of people with dialup internet and the game proceeded to grind itself to a halt. Gonna have to quit the game, lose my suit and a few hundred thousand isk payou...
- by The Eristic - at 2014.07.14 03:11:00
|
577. Amarr frontline vs. MLT cal sentinel - in General Discussions [original thread]
Jacques Cayton II wrote: Been enjoying the rpg it's a great anti sniper weapon huehuehuehue Time to petition Rattati to bring back dumbfire Swarms? 8^|
- by The Eristic - at 2014.07.13 10:11:00
|
578. Amarr frontline vs. MLT cal sentinel - in General Discussions [original thread]
calvin b wrote: flux the heavy and he is done, all the points are in shields and having only one low slot means less than 300 EhP. Cal Sentinel has 390 base armor, approaching 500 if Armor is at V, and you know he's throwing a plate on inste...
- by The Eristic - at 2014.07.13 09:15:00
|
579. Amarr frontline vs. MLT cal sentinel - in General Discussions [original thread]
Louis Domi wrote: RE to the face and then proceeds to teabag the body Better throw more than one. Cal Sentinels love explosives.
- by The Eristic - at 2014.07.13 05:21:00
|
580. @Rattati: assault bonuses, HP, & built-in non-skill bonuses - in General Discussions [original thread]
Atiim wrote: Gallente Assault Dropsuits: +5% Hybrid - Plasma Weaponry RoF per Level
Caldari Assault Dropsuits: +5% Hybrid - Railgun Effective Range per Level
Y/N? 5% would make the regular AR ridiculous and get the Tac nearly back t...
- by The Eristic - at 2014.07.13 03:04:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |