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VikingKong iBUN
G0DS AM0NG MEN General Tso's Alliance
117
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Posted - 2014.07.17 11:47:00 -
[31] - Quote
KING CHECKMATE wrote:Xocoyol Zaraoul wrote:A dirt cheap Assault Forge Gun, eh? The assault FG is the only exception to the rule. Its the only 'Alt' Variant that is ''superior'' to the regular version. I say ''superior'' since its not a fact.ITs just perception.
For example , i never was able to hit squat s*** with the Assault FG yet i was a powerful Fgunner with the Breach/Regular variant.
And STILL, there is not reason why the Assault FG should cost more than the Regular one.
The heavy will be a 1000-1600 EHP, Visible to ALL on their radars and pretty damn squishy compared to a tanks' firepower.
100% counter-able.
Worst case scenario,leave the AFG with its current price, but there is no reason why all Infantry should pay because of 1 Sentinel Weapon. Once you learn to use it the assault forge is most certainly far superior to the standard. An accurate assault forge user can deal as much damage as a standard in about half the time, I totally agree that this weapon should cost more isk because it is simply better. However there shouldn't be variations of weapons that are just better, that's called lack of game balance.
Also since about 5% of players (the ones involved in PC) have unlimited isk and the other 95% are totally broke, using isk cost as a factor when trying to balance weapons is very unfair on the majority of the playerbase (but its all good for the guys who abused PC mechanics for unlimited isk). |
KING CHECKMATE
Holdfast Syndicate Amarr Empire
5329
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Posted - 2014.07.18 02:57:00 -
[32] - Quote
VikingKong iBUN wrote:KING CHECKMATE wrote:Xocoyol Zaraoul wrote:A dirt cheap Assault Forge Gun, eh? The assault FG is the only exception to the rule. Its the only 'Alt' Variant that is ''superior'' to the regular version. I say ''superior'' since its not a fact.ITs just perception.
For example , i never was able to hit squat s*** with the Assault FG yet i was a powerful Fgunner with the Breach/Regular variant.
And STILL, there is not reason why the Assault FG should cost more than the Regular one.
The heavy will be a 1000-1600 EHP, Visible to ALL on their radars and pretty damn squishy compared to a tanks' firepower.
100% counter-able.
Worst case scenario,leave the AFG with its current price, but there is no reason why all Infantry should pay because of 1 Sentinel Weapon. Once you learn to use it the assault forge is most certainly far superior to the standard. An accurate assault forge user can deal as much damage as a standard in about half the time, I totally agree that this weapon should cost more isk because it is simply better. However there shouldn't be variations of weapons that are just better, that's called lack of game balance. Also since about 5% of players (the ones involved in PC) have unlimited isk and the other 95% are totally broke, using isk cost as a factor when trying to balance weapons is very unfair on the majority of the playerbase (but its all good for the guys who abused PC mechanics for unlimited isk).
Well I know what you mean. But im talkign of the weapon as a raw weapon not considering the Skill of the player with the weapon at hand.
I'll put it this way.
It would make more sense to pay 77k for the Viziam Imperia SCR and 45k for the Carthum ASCR than the other way around.
And except the AFG ; it applies for most other weapons.
Stealth Storm
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hold that
Krusual Covert Operators Minmatar Republic
160
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Posted - 2014.07.18 04:02:00 -
[33] - Quote
Iron Wolf Saber wrote:Please do not use bold text for entire posts. No. I like his style.
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KING CHECKMATE
Holdfast Syndicate Amarr Empire
5333
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Posted - 2014.07.18 04:05:00 -
[34] - Quote
hold that wrote:Iron Wolf Saber wrote:Please do not use bold text for entire posts. No. I like his style.
Thank you friend. Here have a free treat.
+1
Stealth Storm
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THUNDERGROOVE
Fatal Absolution
1052
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Posted - 2014.07.18 04:06:00 -
[35] - Quote
True Adamance wrote:
I debate you saying the AScR us inferior to the ScR.................
It is though. Nearly double the damage per shot and can fire as fast as you can tap the trigger. Don't even get me started with the ridiculous recoil they have(It's the only gun in the game that you actually have to fight).The AScR is only good for hitting a bunch of reds to rack up assists
Amarrica!
It's Not Safe to Swim.
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Zindorak
CaUsE-4-CoNcErN
143
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Posted - 2014.07.18 04:12:00 -
[36] - Quote
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
34
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Posted - 2014.07.18 11:54:00 -
[37] - Quote
THUNDERGROOVE wrote:True Adamance wrote: I debate you saying the AScR us inferior to the ScR.................
It is though. Nearly double the damage per shot and can fire as fast as you can tap the trigger. Don't even get me started with the ridiculous recoil they have(It's the only gun in the game that you actually have to fight).The AScR is only good for hitting a bunch of reds to rack up assists ide like to note that the recoil isnt actually recoil at all but a graphic effect that does NOT effect accuracy...but i still say the ascr is weakest of the two.
thats like the difference between assault rr and rr...why use assault? you can take the standard (long range rr to the same assault ranges..and outperform the assault rr...
same can be said for scr over ascr swarms over assault swarms
...and i dont really think in the case of the rifles at least lowering the alternate variants..will bring them back. we may see more just because they are affordable..but it still wont make the assault variants viable within their fields..wont stop the stnd variants from out performing assault variants...oh ccp going in and fixing the issues with the variants that are useless
no im not a mortedeamor alt..im her slave
sometimes i run weak guns just to make pubstomping more of a challenge
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RYN0CER0S
Rise Of Old Dudes
555
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Posted - 2014.07.18 14:28:00 -
[38] - Quote
Iron Wolf Saber wrote:Please do not use bold text for entire posts. Please do not act as though you're running this ****. Now, go back to your juvenile scribblings and bad grammar.
PSN: The_Rynoceros
Console Master Race
"It's better to burn out, than fade away." ~Def Leppard
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Aramis Madrigal
SVER True Blood Dark Taboo
277
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Posted - 2014.07.18 15:58:00 -
[39] - Quote
Alena Ventrallis wrote:Them costing more makes sense. Its the race trying to alter their tech to mimic another races rifle. For instance, the AScR is mimicking the AR, and so is more expensive to produce, lore wise.
However, they definitely should not cost almost twice as much. Maybe 10% more than their originals, at the highest.
I agree that a small cost premium over the standard variant makes sense, but the current margin is too large.
-Aramis |
Scheneighnay McBob
Cult of Gasai
5669
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Posted - 2014.07.18 16:04:00 -
[40] - Quote
All variants should lower prices, not just proto
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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The Eristic
Dust 90210
573
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Posted - 2014.07.18 20:04:00 -
[41] - Quote
Scheneighnay McBob wrote:All variants should lower prices, not just proto
Yep, and we still need standard level variants of everything at Op II. I freaking hate having to spend 20k+ to put a dodgy Burst AR on a basic suit intended for screwing around. It would make the game more diverse for lower SP/isk players, too, which is a good thing.
Reality is the original Rorschach.
Verily! So much for all that.
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KING CHECKMATE
Holdfast Syndicate Amarr Empire
5347
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Posted - 2014.07.19 02:01:00 -
[42] - Quote
The Eristic wrote:Scheneighnay McBob wrote:All variants should lower prices, not just proto Yep, and we still need standard level variants of everything at Op II. I freaking hate having to spend 20k+ to put a dodgy Burst AR on a basic suit intended for screwing around. It would make the game more diverse for lower SP/isk players, too, which is a good thing.
That is also part of the idea of course.
Stealth Storm
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