Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
241. Are small rails gonna get fixed? - in Feedback/Requests [original thread]
Im asking if the damage profiles against vehicles are going to be brought in line for small railguns. The only vehicles that take the correct damage are shield dropships with a profile of 90/100. All other vehicles (armor dropships,LAV's and tanks...
- by The dark cloud - at 2014.07.27 23:05:00
|
242. Shared Tacnet needs to GO, CCP - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: i agree with getting rid of shared passive scans but then active scanners will need a buff.. and to share the info with the whole team aswell as give WP for ANYONE(not just squad) on the team killing a "Tagged" hostile ...
- by The dark cloud - at 2014.07.27 15:24:00
|
243. Can this change ? - in Feedback/Requests [original thread]
That would actually be quite decent. The main enemy of a heavy is another heavy and they usually use a HMG. If there would be a bigger variety of heavy weapons then i wouldnt mind the current resistance.
- by The dark cloud - at 2014.07.27 15:21:00
|
244. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
well at least theres a reason to hack them now in PC matches rather then trying to blow them up for some WP.
- by The dark cloud - at 2014.07.26 17:01:00
|
245. Add ADV/PRO tanks - in Feedback/Requests [original thread]
No. period. I dont want a quad repping tank.
- by The dark cloud - at 2014.07.26 16:55:00
|
246. Shield core extender, A NEW MODULE<- GRAB IT WHILE ITS HOT! - in Feedback/Requests [original thread]
Cat Merc wrote: The dark cloud wrote: Cat Merc wrote: You're forgetting how infinitely superior the base regen is on the Cal Sentinel. That's the whole reason, and only reason, that armor plates give 2x the HP from an extender. (At proto...
- by The dark cloud - at 2014.07.26 16:03:00
|
247. Shield core extender, A NEW MODULE<- GRAB IT WHILE ITS HOT! - in Feedback/Requests [original thread]
Cat Merc wrote: You're forgetting how infinitely superior the base regen is on the Cal Sentinel. That's the whole reason, and only reason, that armor plates give 2x the HP from an extender. (At proto) Because traditionally, half the slots go t...
- by The dark cloud - at 2014.07.26 14:37:00
|
248. Shield core extender, A NEW MODULE<- GRAB IT WHILE ITS HOT! - in Feedback/Requests [original thread]
Echo 1991 wrote: Shield modules that increase HP should not give more than an armour mod of the same tier. shields repair on their own which is the reason why the have less HP. you also forget that the gallente heavy has 450 shields so would be...
- by The dark cloud - at 2014.07.26 13:44:00
|
249. Shield core extender, A NEW MODULE<- GRAB IT WHILE ITS HOT! - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: What about Scaling shield extenders per suit I'll just throw some random numbers at you for demonstration purposes Complex shield extender on a scout 33 Complex shield extender on an assault 66 Complex shield extender on ...
- by The dark cloud - at 2014.07.26 00:35:00
|
250. Sticky:Hotfix Charlie - Installation eHP - in Feedback/Requests [original thread]
Holy cow.
- by The dark cloud - at 2014.07.25 23:59:00
|
251. Shield core extender, A NEW MODULE<- GRAB IT WHILE ITS HOT! - in Feedback/Requests [original thread]
PLAYSTTION wrote: Very good, but bait too much on a cal sentinel if its stacked, if it were a thing there would have to be tweaked but i love the idea. The caldari sentinel has 3 highslots (on all variants). And to counter for high stacking t...
- by The dark cloud - at 2014.07.25 22:17:00
|
252. Shield core extender, A NEW MODULE<- GRAB IT WHILE ITS HOT! - in Feedback/Requests [original thread]
Ive beeing thinking about what shield modules could we need that improves the game? I was thinking about a module called "shield core extender". What it does? Quite simple it increases your shields by a % instead of a fixed number like regular shi...
- by The dark cloud - at 2014.07.25 21:42:00
|
253. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Im not completely happy with the caldari sentinel. At least the standard variant is bugging me cause i would prefer 2 high and 1 low over 3 high slots. That 1 low slot would allow me either to fit a reactive plate, armor repper or shield regulator...
- by The dark cloud - at 2014.07.25 21:06:00
|
254. Sticky:Hotfix Charlie - Sniper Crosshair change - in Feedback/Requests [original thread]
We need the same magnification on all sniper rifles. That means a regular sniper should get the same magnification as the thale-tar07. This helps aswell to counter snipers in the redline and espacially thale-tar07 users.
- by The dark cloud - at 2014.07.25 15:27:00
|
255. Vehicle Turret Fitting Resources - in Feedback/Requests [original thread]
Oh no its perfectly fine as it is. Missiles are supposed to be the "one for everything" allround turret and that comes with sacrifices. Blasters are supposed to be fitted on gallente vehicles (cause they have lots of PG) and missiles on caldari ve...
- by The dark cloud - at 2014.07.25 15:18:00
|
256. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
The 600HP buff wont help the python to not get 3 shoted by a proto assault forge. Espacially if the guy is using a CK.0 sentinel with tripple damage mods. The swarm buff however is going to spice things up for alot of pilots. Lets say for a exampl...
- by The dark cloud - at 2014.07.25 15:14:00
|
257. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
Swarms do work and can take out vehicles of all sorts. I for example use them on a gallente scout to avoid infantry and start AV'ing when im out sight of hostiles.
- by The dark cloud - at 2014.07.24 23:59:00
|
258. armor assault dropship blaster can a dev answer this please - in Feedback/Requests [original thread]
Alena Ventrallis wrote: CCP Logibro wrote: At the moment the small blaster is a bit messed up as it's got the dispersion of a HMG, but without the inverse dispersion. You can imagine how well that works. It should be getting a change with C...
- by The dark cloud - at 2014.07.24 22:35:00
|
259. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
MINA Longstrike wrote: CCP Logibro wrote: We're of half a mind to hold back a little bit on the Dropship HP buff, but there will be at least some extra HP for the Caldari dropships to help close the gap in EHP between them and the Gallente d...
- by The dark cloud - at 2014.07.24 22:33:00
|
260. Sticky:Hotfix Charlie - Swarm Launchers - in Feedback/Requests [original thread]
If you are allready at it could you please find a usable function for assault swarm launchers? Beeing aible to lock 2 targets is not really helpfull. Maybe faster lock on or better range or you could make it so that it is the only swarm launcher t...
- by The dark cloud - at 2014.07.24 20:29:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |