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281. [Request] WP changes - in Feedback/Requests [original thread]
Some good suggestions here, but I don't see your issue with defend order..... I place the defend order on squad members who actually need support And then my squad gets bonus WP for helping them out so they earn it As for injectors... God dammit ...
- by TheD1CK - at 2014.02.28 20:08:00
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282. Reasonable RE fix - in Feedback/Requests [original thread]
feel free to link this thread when further RE edits are proposed There have been some good suggestions here, thanks
- by TheD1CK - at 2014.02.28 19:22:00
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283. [Dumb Idea?] Pure Deathmatch Game Mode - in Feedback/Requests [original thread]
I like this, it is slightly similar to an idea I posted before... Of a new game-mode to provide a greater Eve/Dust link gimme a sec to see if I can find the OP
- by TheD1CK - at 2014.02.28 17:43:00
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284. RE spam - in Feedback/Requests [original thread]
RKKR wrote: CCP make it so that guns automatically go into safety mode when a red runs in front of the crosshair! We don't want to accidentally kill people. Genius! this feature has being missing for a long time
- by TheD1CK - at 2014.02.28 13:43:00
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285. Reasonable RE fix - in Feedback/Requests [original thread]
Hagintora wrote: OK, taking the suggestions made into account, I propose this: Reduce base damage to RE's to 1200. Explosives Skill will increase damage by 5% per lvl, giving us a 1500 maximum at lvl 5. Demolitions Skill will increase carryi...
- by TheD1CK - at 2014.02.27 23:04:00
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286. Reasonable RE fix - in Feedback/Requests [original thread]
Hagintora wrote: TheD1CK wrote: Awry Barux wrote: Alternately, what if all REs have a base capacity of 1, and the skill increased the number carried by 1 per level excluding the first? While basic REs should be, and are, worse than the bo...
- by TheD1CK - at 2014.02.27 21:15:00
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287. Reasonable RE fix - in Feedback/Requests [original thread]
Awry Barux wrote: Alternately, what if all REs have a base capacity of 1, and the skill increased the number carried by 1 per level excluding the first? While basic REs should be, and are, worse than the boundless ones, nerfing the damage is go...
- by TheD1CK - at 2014.02.27 21:06:00
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288. Reasonable RE fix - in Feedback/Requests [original thread]
So more players are equiping RE's and ruining peoples day - HAV users... QQ I died to them they're OP (even though CCP has reduced effectiveness since 1.7) - Proto stompers... QQ I was too busy farming MLT gear to notice the RE trap, they're OP...
- by TheD1CK - at 2014.02.27 19:20:00
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289. RE spam - in Feedback/Requests [original thread]
Psychotic Shooter wrote: Ok ccp you have to deal with people spamming REs by them throwing them down from high height and killing load We have 3 options 1 ccp make it so you have to set it on a flat area and you are in danger for 3 second wh...
- by TheD1CK - at 2014.02.27 19:08:00
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290. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
2 H 4 L The highest base HP/stamina/stamina regen in scout class With a bonus to stamina, alleviating the need for Cardiac Regulators So thats 4 low slots on a decent starting HP.... With this layout the Amarr scout can have the best HP and a ver...
- by TheD1CK - at 2014.02.27 19:03:00
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291. HAV V AV - in Feedback/Requests [original thread]
I had a thought before on keeping the ability to stack hardeners, while reducing their effectiveness when multiple are equiped So rather than 40% resistance for each, they would get maybe 25/30% for each... This would add a benefit to not stacki...
- by TheD1CK - at 2014.02.27 18:42:00
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292. HAV V AV - in Feedback/Requests [original thread]
Ill jump online in 5 minutes And if I revolutionkiller is online, you can see the squad that's been hunting Duna sidenote: Duna if you happen to see this, the offer still stands - 50 million and we will stop actively targeting your tanks ... o7
- by TheD1CK - at 2014.02.27 11:34:00
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293. HAV V AV - in Feedback/Requests [original thread]
Don't get me wrong.... I hate the HAV epidemic as much as anyone But since 1,7 I have had to main an AV role as too many players think ''That's too hard, My precious K/D might get hurt'' CCP if one of your Trolls *cough* I mean staff browse over ...
- by TheD1CK - at 2014.02.27 09:53:00
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294. HAV V AV - in Feedback/Requests [original thread]
I'm just going to say, good stuff to the players who roll with the punches Yes vehicles are in a bad way, but AV is not as ineffective as people are claiming If more players actually performed an AV role it's a non-issue (until tanks 5,6,7 show ...
- by TheD1CK - at 2014.02.27 09:45:00
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295. Feedback:Desire to play - in Feedback/Requests [original thread]
QQ..... I'm just going to say, good stuff to the players who roll with the punches Yes vehicles are in a bad way, but AV is not as ineffective as people are claiming It takes co-ordination to get AV kills, not Proto gear - How many times are ...
- by TheD1CK - at 2014.02.27 09:36:00
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296. This has so many great assets.... - in Feedback/Requests [original thread]
Last night, myself and corp mates ran a Laser squad in ambush.... At operation L3 I don't see why people complain on lasers, they work And as for the Matari Assault, it may not be the most common but it gets used By some really good players who h...
- by TheD1CK - at 2014.02.27 09:20:00
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297. before you change logi suits...can we get 2 variants - in Feedback/Requests [original thread]
I like this a lot + 1 Like Adam points out, we have variants of weapons (unlocked by the same skills) It's high-time we had suit variations to promote a larger variety of playstlyes I proposed a new variant of Scout a while ago, one that is des...
- by TheD1CK - at 2014.02.26 19:33:00
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298. Important HUD stuff for CCP Saberwing - in Feedback/Requests [original thread]
CCP Saberwing wrote: Love it - thanks KAGEHOSHI! I'll be passing this on to the relevant teams :) Aker Ghaal's Vision ^ this is Akers first concept on HUD design in dust514 An enhanced version is currently being developed by him Which I l...
- by TheD1CK - at 2014.02.26 11:25:00
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299. Important HUD stuff for CCP Saberwing - in Feedback/Requests [original thread]
Aker Ghaal's Vision ('',) This is where they should be looking for HUD improvements I know he is working on a new layout now he has received feedback And even from his first concept he nails everything you mentioned While making it look damn g...
- by TheD1CK - at 2014.02.25 16:43:00
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300. [Suggestion] Add wallet balance to Matchmaking - in Feedback/Requests [original thread]
I would love to see servers balanced on KDR... All the Pro V MLT farmers would have to fight each other And the waves of QQ over no more 30/0 KDR would be funny At this stage I'm pretty sure CCP don't give a damn about balance They have let top...
- by TheD1CK - at 2014.02.23 11:06:00
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