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301. Plasma Cannon - can't use it then don't use it - in Feedback/Requests [original thread]
As I said, if CCP introduce variants then that fixes PLC AV - Breach , slow but hits really hard (2200DMG) - Assault, usually these are faster versions but I would make exception with PLC And have the Assault deal less direct hit DMG but causes ...
- by TheD1CK - at 2014.02.22 16:20:00
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302. Prone - in Feedback/Requests [original thread]
I like how it works atm.. We can't go prone like every other FPS as this is not every other FPS Compared to the few 100+ things the game needs, going prone is not important So you take your suit of futuristic armour and stand on 2 feet like a man
- by TheD1CK - at 2014.02.22 12:11:00
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303. Request:Nanite injector WP fix - in Feedback/Requests [original thread]
40 - mlt/std 50 - adv 60 - pro I don't see why there is any confusion on fixing this
- by TheD1CK - at 2014.02.22 12:03:00
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304. Plasma Cannon - can't use it then don't use it - in Feedback/Requests [original thread]
It is not designed to be the typical Slayer weapon most players rely on.... It deals high damage to all suits, 98% OHK with prof.5 (Stack heavy's barely survive) Vehicles it can under-perform due to hardeners and reps between shots But as far as ...
- by TheD1CK - at 2014.02.22 11:47:00
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305. Equipment-Mobile Depot - in Feedback/Requests [original thread]
Oh yeah, that needless installations menu... thats a shame I was thinking more on the lines of a dropsuit equipment So for example, I could run scout into the map then switch out to an assault It could work that you deploy your mobile depot, then...
- by TheD1CK - at 2014.02.13 14:41:00
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306. Equipment-Mobile Depot - in Feedback/Requests [original thread]
Would a mobile depot be welcome in dust514?? You could equip make your way to location in map, and switch dropsuit I like the idea, but I have no idea how to implement it, if it was worth it - insert criticism below
- by TheD1CK - at 2014.02.11 22:26:00
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307. The Remote Explosive problem... - in Feedback/Requests [original thread]
lol.... but that would be sweet! self-revive!! screw you MLT nanite, I got wyrikomi but back to RE's It's something CCP know about, have listened to QQ about But have not changed..... I wonder why... Maybe they expect guys to actually look wher...
- by TheD1CK - at 2014.02.08 22:53:00
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308. Let's Fix the Plasma Launcher.. - in Feedback/Requests [original thread]
No. It is not an RPG The game you are looking for is C.O.D
- by TheD1CK - at 2014.02.08 22:40:00
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309. The Remote Explosive problem... - in Feedback/Requests [original thread]
If you don't like deaths by RE you need to look where you are going... Do you really expect a scout with 1/4 your HP to fight you 1v1???? And RE's cannot be detonated while dead, only while bleeding out So if you wan't to avoid that, go for heads...
- by TheD1CK - at 2014.02.08 22:37:00
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310. most new bonuses are bad - in Feedback/Requests [original thread]
Damn, I''m getting a hard time here... Fair enough if you all know better that's perfect... But people who are affected by these bonuses have reason to complain I tried to point out where I can see it going wrong... And obviously I don't want the...
- by TheD1CK - at 2014.02.08 22:11:00
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311. most new bonuses are bad - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: TheD1CK wrote: Caldari Assault will officially be worse than a Matari Assault Amarr Assault needs a penalty to using charge shots, not a bonus Matari Assault (Way to promote explosive spam ) Gallente Ass. Can no long...
- by TheD1CK - at 2014.02.08 22:03:00
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312. Strange Logic... - in Feedback/Requests [original thread]
So in the past we have seen QQ over MD/FP spam... CCP has decided to overlook those complaints and provided us with the Matari Assault Spammer I use both of these weapons and the bonus is ridiculously OP It feels like CCP are compensating for ...
- by TheD1CK - at 2014.02.08 16:10:00
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313. Now here's an idea ! - in Feedback/Requests [original thread]
Jebus McKing wrote: How about we even the playing field with a tiercide instead of trying to treat the symptoms? I hear this idea a lot but seeing the time it has took CCP to get this far, I don't know if they should rebuild it with tiercide...
- by TheD1CK - at 2014.02.08 15:08:00
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314. Now here's an idea ! - in Feedback/Requests [original thread]
RKKR wrote: Most new guys playing factional warfare contracts aren't aware that they can play public contracts. Source: my mailbox. Most of them also end up on the Caldari and amarr side because they have no clue. I find it weird because pubs ...
- by TheD1CK - at 2014.02.08 15:04:00
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315. Now here's an idea ! - in Feedback/Requests [original thread]
New players start of in the Academy, and so long as there is no Alts running they get a chance to enjoy the game but it ends way to fast for them So these guys get out of Academy, and think hey ill try a Public Contract , sounds fun After one g...
- by TheD1CK - at 2014.02.08 14:49:00
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316. most new bonuses are bad - in Feedback/Requests [original thread]
Arkena Wyrnspire wrote: TheD1CK wrote: Caldari Assault will officially be worse than a Matari Assault Amarr Assault needs a penalty to using charge shots, not a bonus Matari Assault (Way to promote explosive spam ) Gallente Ass. Can no longe...
- by TheD1CK - at 2014.02.08 14:13:00
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317. most new bonuses are bad - in Feedback/Requests [original thread]
I see a lot of chatter..... All I'm hearing is respec anything less really screws the players that went for suits due to old bonuses
- by TheD1CK - at 2014.02.08 14:02:00
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318. most new bonuses are bad - in Feedback/Requests [original thread]
Caldari Assault will officially be worse than a Matari Assault Amarr Assault needs a penalty to using charge shots, not a bonus Matari Assault (Way to promote explosive spam ) Gallente Ass. Can no longer fit it's racial weapons easily Gallente lo...
- by TheD1CK - at 2014.02.08 10:36:00
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319. Passive armour rep skill - in Feedback/Requests [original thread]
There is some interest here, good This skill could be OP thats why I said it should have a large multiplier But the skill would give all suits a chance to have armour regen.. To tone it down it could function like this... - level 1 = 1 hp/per ...
- by TheD1CK - at 2014.01.31 11:51:00
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320. Passive armour rep skill - in Feedback/Requests [original thread]
I think the dropsuit upgrades menu is pretty bare.... A new Armour skill would be very welcome, so bear with me ... I'm not good at ironing these ideas The skill would be passive armour repair, adds 1hp rep per second, per level the cost multipli...
- by TheD1CK - at 2014.01.30 17:00:00
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