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261. back pedeling speed & bullet hit movement loss need ajusting - in Feedback/Requests [original thread]
LOL @ Meee One, fair point I often hear scouts complain over back-pedaling but you are 100% right on this one. A scout jumping in to knife in CQC should be aware it's suicide, If you try, then die.. don't cry
- by TheD1CK - at 2014.05.18 11:23:00
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262. [Feedback] Scouts - in Feedback/Requests [original thread]
All scouts need work, not just Amarr. Something needs to be done with HP totals, no Scout should exceed 500HP yet Caldari hit 600, Matari 700, and with the lows GalAmarr hit 800hp on damn LIGHT suits, they needs to be a cap on tanking it's that si...
- by TheD1CK - at 2014.05.18 11:17:00
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263. New gear is great, but we need Variants - in Feedback/Requests [original thread]
Now, if CCP could post a response after they cure their hangovers ... Seen as Fanfest is on chances are this will be ignored, but fear not! I will repeat until answered! And during the week I am going to re-post so any suggestions for weapon vari...
- by TheD1CK - at 2014.05.02 07:25:00
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264. Separate Pilots from Mercenaries - in Feedback/Requests [original thread]
As usual with good idea's on the Forum, this may end at the bottom of the pile But your 100% right here, this game will never be balanced when a team can overload a map with vehicles I'm not saying large Vehicle fights shouldn't happen, but we ...
- by TheD1CK - at 2014.05.01 16:56:00
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265. New gear is great, but we need Variants - in Feedback/Requests [original thread]
I'm just going to post a few things on my mind that CCP seem to be rather quiet on Weapon Variants The older weapons have all been added to with Tactical/Breach/Burst//Assault variants Where newer weapons are being left behind... I'll make a...
- by TheD1CK - at 2014.05.01 16:49:00
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266. Why can't we jump over things? WTF - in Feedback/Requests [original thread]
Mwahahaha ... Biotics level 5 and not relying on Armour plate fits I can Fly !
- by TheD1CK - at 2014.04.27 20:30:00
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267. ADS King of Skirmish without LargeRailTurret - in Feedback/Requests [original thread]
The point is, it's getting easier to deal with HAV spam than ADS spam That shouldn't be the case when considering the HAV should be the tougher opponent
- by TheD1CK - at 2014.04.03 22:19:00
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268. ADS King of Skirmish without LargeRailTurret - in Feedback/Requests [original thread]
The rep rates are insane they can receive DMG, retreat, rep and return fire way too fast Giving infantry AV no hope of combating them and since range nerf to LRT, they only counter is failing Without Large Rails being able to track them at rang...
- by TheD1CK - at 2014.04.03 19:24:00
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269. Best idea/suggestion ever - in Feedback/Requests [original thread]
Fizzer94 wrote: We've discussed this... It wouldn't work and it isn't the best idea ever. A better solution would be to remove the team based redlines altogether and make the spawn areas and the areas under the MCCs super easy to defend. This...
- by TheD1CK - at 2014.03.22 21:07:00
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270. [Idea] Next event after million clones... - in Feedback/Requests [original thread]
Impossible ! we all know swarm launchers aren't meant to be effective AV Wait a minute......... WTF CCP!!!!!!!!!
- by TheD1CK - at 2014.03.16 15:18:00
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271. Remote Explosives: The new Forge Guns - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: So yea, since you geniuses at CCP decided to nerf my Forge Gun splash into oblivion(because you didn't like people getting 1 shotted by it), maybe you can take a look at the ever-spammable, very high splash-radius Re...
- by TheD1CK - at 2014.03.14 19:15:00
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272. Large Railguns - How to Balance Them - in Feedback/Requests [original thread]
I do like the idea of a speed/movement penalty while shooting +1
- by TheD1CK - at 2014.03.13 17:17:00
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273. Ambush "Smart Deploy" name change - in Feedback/Requests [original thread]
how about calling it what it is Random deploy/spawn whichever you prefer It is really bad, but like an post before me said, bring an uplink and fix it yourself
- by TheD1CK - at 2014.03.13 17:15:00
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274. Amarr Scout FOTM - in Feedback/Requests [original thread]
I think it looks bad on paper, but we will see once 1.8 drops
- by TheD1CK - at 2014.03.13 14:30:00
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275. Amarr Scout FOTM - in Feedback/Requests [original thread]
The Amarr Light/Scout suit yes... The bonus gets criticized but it's going to be awesome Sprinting to multiple objectives without stopping for breath
- by TheD1CK - at 2014.03.12 21:56:00
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276. Amarr Scout FOTM - in Feedback/Requests [original thread]
Posted: 2014.02.27 19:03 2 H 4 L The highest base HP/stamina/stamina regen in scout class With a bonus to stamina, alleviating the need for Cardiac Regulators So thats 4 low slots on a decent starting HP.... With this layout the Amarr scout can...
- by TheD1CK - at 2014.03.12 21:46:00
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277. FREE ISK/SP - in Feedback/Requests [original thread]
[url] PC exploits [/url]
- by TheD1CK - at 2014.03.03 13:16:00
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278. Reasonable RE fix - in Feedback/Requests [original thread]
I'm not complaining..... What I am asking for is a valid reason to run higher tier RE Because atm with how they function, any tier will almost do the same job ... And I will also point out at the beginning of 1.7, a HAV took 3 RE's job done Sinc...
- by TheD1CK - at 2014.03.02 23:27:00
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279. 50 clone Ambush needs to be removed - in Feedback/Requests [original thread]
Justice Darling wrote: TheD1CK wrote: Good fights on ambush are awesome Some of my best fights I've been in on ambush had no vehicle in them what so ever! Same as You get fights where the 2 teams actually face-off and fight it out ...
- by TheD1CK - at 2014.03.02 11:25:00
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280. 50 clone Ambush needs to be removed - in Feedback/Requests [original thread]
Good fights on ambush are awesome
- by TheD1CK - at 2014.03.02 00:08:00
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