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1601. [For 1.5] Aerial supply depot - in Feedback/Requests [original thread]
Synbot wrote: They should just make controls better and make dropships take less damage from touching objects. I get damaged more by touching an antennae on a building than getting hit by a swarm launcher. This way we can actually land This i...
- by The-Errorist - at 2013.09.09 04:05:00
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1602. The problems with faction warfare - in Feedback/Requests [original thread]
+1
- by The-Errorist - at 2013.09.09 03:52:00
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1603. more mlt variants - in Feedback/Requests [original thread]
Check out this thread .
- by The-Errorist - at 2013.09.09 03:37:00
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1604. [Suggestion] Sky SpawningGäó (name courtesy of R'ahz Lupo) - in Feedback/Requests [original thread]
Ambush spawning sucks and its gotten worse in 1.4. Sky spawning is the only solution.
- by The-Errorist - at 2013.09.09 03:23:00
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1605. [Request] Let us drop into our corporations owned districts - in Feedback/Requests [original thread]
+1
- by The-Errorist - at 2013.09.09 03:15:00
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1606. [Request] @Team True Grit: Why we need planetary resource harvesting - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Having districts produce some usable material (usable in eve) would definately be good. That would trigger the interest onto dust and alliances having districts. The supply/demand levels can be controlled by CCP meaning i...
- by The-Errorist - at 2013.09.09 02:59:00
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1607. [For 1.5] Aerial supply depot - in Feedback/Requests [original thread]
That would be cool. shaman oga wrote: emm kay wrote: no. if there were arial supply depots people would camp near them and just never run out of ammo. it's a good concept, needs a large amount of refining though. It would be hard to be a ...
- by The-Errorist - at 2013.09.08 23:49:00
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1608. Give light frames a higher FOV - in Feedback/Requests [original thread]
SponkSponkSponk wrote: Absurdly high FOV was the best part about playing the Alien in AvP. (edit: well, that and the walking on walls and the headbites) Lights need to be more like Aliens.
- by The-Errorist - at 2013.09.08 23:43:00
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1609. Give light frames a higher FOV - in Feedback/Requests [original thread]
The low FOV makes doing stuff lights do, like use nova knifes and see who's to the side of you, much harder.
- by The-Errorist - at 2013.09.08 23:41:00
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1610. Small Railguns: Very Broke! - in Feedback/Requests [original thread]
Small railguns are the definition of broke for this game; there was NEVER a build where they worked. Since closed beta, people have been complaining about how bad it is and all CCP did was say "We'll investigate" and gave us no more information af...
- by The-Errorist - at 2013.09.08 23:36:00
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1611. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
Draco Cerberus wrote: If there is a reason box (haven't done this in a while) move your cursor down to it, the commas are placed in the box with the numbers automatically I believe It doesn't work that way.
- by The-Errorist - at 2013.09.08 23:18:00
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1612. Give light frames a higher FOV - in Feedback/Requests [original thread]
Light frames should have a higher FOV. The light suits are supposed to be about battlefield awareness, having a low profile, and mobility; the added peripheral awareness from a higher FOV would suit the light frames greatly. The more your FOV is,...
- by The-Errorist - at 2013.09.08 23:11:00
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1613. [Request] Link stamina remaining to barrel climb - in Feedback/Requests [original thread]
hgghyujh wrote: Definitely worth looking into, It could be a nightmare to get right but it could be AWSOME. Yeah, balancing the effect for heavy, light, and medium frames; plus heavy, light, and sidearm weapons, would be a pain.
- by The-Errorist - at 2013.09.08 20:19:00
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1614. If aim- assist is going to be this strong... - in General Discussions [original thread]
I too would like base damage decreased by 10% and small increase in strafe speed. That will compensate for the aim assist, improved hit detection, and strafing being less effective. The time to kill people is too low in this build.
- by The-Errorist - at 2013.09.08 20:09:00
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1615. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
Wonder if this is gonna be in the weekly updates thread.
- by The-Errorist - at 2013.09.06 07:41:00
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1616. [Bug] Marketplace no longer displays skill requirements with the item listings - in Technical Support/Bugs [original thread]
Robert JD Niewiadomski wrote: When you do show info on an item you can still see skills required. Items are grouped and sorted by skill level. Same as before. Are you sure you have enough unallocated SPs to upgrade skills required? Also you sh...
- by The-Errorist - at 2013.09.06 04:39:00
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1617. Weird client lag, voice chat, and PSN disconnections. - in Technical Support/Bugs [original thread]
I accepted a squad invite, nothing happened at that time, everything I entered in chat channels was delayed for a over a minute, my mic wasn't working. After 2 minutes, I was in the squad and could here everyone, but couldn't talk or type. I late...
- by The-Errorist - at 2013.09.06 04:32:00
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1618. Certificate System, Teaching Players to Play better and rewarding them a bit. No... - in Feedback/Requests [original thread]
CCP, you said you were planning on adding something like this. Can we expect to have something like this this year?
- by The-Errorist - at 2013.09.05 07:37:00
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1619. [Feedback] What I like about 1.4 - in Feedback/Requests [original thread]
I've tried shotguns again and the new and improved super smooth aiming controls make them soooooo good. Hit detection isn't as wonky as it used to be though, but it still needs improvement.
- by The-Errorist - at 2013.09.05 06:35:00
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1620. GEK > Everything Else - in General Discussions [original thread]
Aisha Ctarl wrote: I know it. You know it. The DEVS know it. The GEK is the weapon that is just better at everything...it's like obtaining a proto weapon at the advanced tier that also only costs ~8K ISK. My thought is since the AR's are the p...
- by The-Errorist - at 2013.09.05 06:28:00
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