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1161. [Request] Visible vehicle recall timer - in Feedback/Requests [original thread]
+1 Also you could just call in your next vehicle then recall your 1st one.
- by The-Errorist - at 2013.12.23 22:21:00
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1162. RE + enemy Dropship = lulz - in General Discussions [original thread]
Foxhound Elite wrote: The-Errorist wrote: Sneak over to someone calling in a DS, slap some REs on the engines (their week spots) and after a couple of people get inside and when its in the air, detonate it . This is a good idea in theory...
- by The-Errorist - at 2013.12.23 22:09:00
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1163. RE + enemy Dropship = lulz - in General Discussions [original thread]
Patrick57 wrote: How the hell am I supposed to do that without being killed by a Rail Rifle from 200 meters away? Get a fast scout suit and make sure you weren't noticed before you put the REs on.
- by The-Errorist - at 2013.12.23 22:07:00
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1164. RE + enemy Dropship = lulz - in General Discussions [original thread]
Nitrobeacon wrote: How often does one call in dropships outside the redline though Rarely.
- by The-Errorist - at 2013.12.23 22:06:00
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1165. RE + enemy Dropship = lulz - in General Discussions [original thread]
Sneak over to someone calling in a DS, slap some REs on the engines (their week spots); after a couple of people get inside and when its in the air, detonate it .
- by The-Errorist - at 2013.12.23 22:03:00
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1166. [Feedback] FW contract payout compared to public: high risk, low reward - in Feedback/Requests [original thread]
I feel like I wasted valuable time doing FW.
- by The-Errorist - at 2013.12.23 21:47:00
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1167. [Request] pre-Chromosome camera sights for base scrambler rifle - in Feedback/Requests [original thread]
It makes sense to have it for the SCR.
- by The-Errorist - at 2013.12.23 21:41:00
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1168. [REQUEST] IMPORTANT: Reworking the in-game comms to be more like MAG - in Feedback/Requests [original thread]
Marlin Kirby wrote: Everyone should like proxy chat. Not sure about should; would could be a better word, unless you want to force them to like proxy chat .
- by The-Errorist - at 2013.12.23 21:19:00
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1169. [bug] friendlyfire-kicked for swarming *enemy* tank - in Technical Support/Bugs [original thread]
Hacked HAVs are OP lol.
- by The-Errorist - at 2013.12.23 21:15:00
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1170. The go button is not confirmable - in Technical Support/Bugs [original thread]
When I started Dust and logged and it was done synchronizing, the go button on the screen that shows the announcements, patch notes, and the EULA, never became clickable. I had to restart dust to fix it.
- by The-Errorist - at 2013.12.23 21:13:00
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1171. Tanks-shield boosters not working - in Technical Support/Bugs [original thread]
Doc DDD wrote: Any feedback from devs? Nope
- by The-Errorist - at 2013.12.22 21:47:00
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1172. [Feedback] Add more Loyalty Point items - in Feedback/Requests [original thread]
I'm guessing that no one else wants more stuff in the LP store.
- by The-Errorist - at 2013.12.22 21:36:00
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1173. Bullet Drop for Sniper Rifles? - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Assuming Earth-like gravity, and assuming the Sniper Rifle item description is accurate, the bullet drop wouldn't even be noticeable until around 500 meters. So, why not add bullet drop? That way we can nerf Sniper Rifles ...
- by The-Errorist - at 2013.12.22 21:27:00
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1174. [REQUEST] IMPORTANT: Reworking the in-game comms to be more like MAG - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: Bump for proxy chat. I also like proxy chat
- by The-Errorist - at 2013.12.21 01:35:00
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1175. Blaster tanks are horribly unbalanced and the chief source of Infantry frustration. - in General Discussions [original thread]
Something does need to be done about them. They feel less like ion cannons and more like ion machine-guns.
- by The-Errorist - at 2013.12.20 11:21:00
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1176. [Bug] "Spring" effect (Combat Rifle related?) - in Technical Support/Bugs [original thread]
I've had this happen too.
- by The-Errorist - at 2013.12.20 07:56:00
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1177. Shields on Vehicles Recharging Even While Under Heavy Fire - in Technical Support/Bugs [original thread]
Working as intended; shield hardeners reduce damage by 60% and blasters wouldn't be doing enough damage per shot to stop the shield regen. A standard blaster does 42 dmg per shot when a shield hardener is active.
- by The-Errorist - at 2013.12.20 07:00:00
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1178. Scout M-1 scanning precision - in Technical Support/Bugs [original thread]
Happens on all suits too, tanks are apparently undetectable from passive scans.
- by The-Errorist - at 2013.12.20 06:53:00
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1179. [Request] More descriptive wallet transaction history - in Feedback/Requests [original thread]
Vicious Minotaur wrote: I can't say "no" to more information.
- by The-Errorist - at 2013.12.20 06:50:00
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1180. Bug/Glitch Videos - in Technical Support/Bugs [original thread]
I hate all of these problems, especially the RDV yo-yo.
- by The-Errorist - at 2013.12.20 06:42:00
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