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621. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Ok here goes: Simple really, I establish a balanced/fair faction fit using max 2x of a single module. Calculate what a full loadout of STD, ADV and PRO, requires using full level 5 skills. Base the max fitting capacity on ...
- by Thaddeus Reynolds - at 2015.01.29 04:40:00
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622. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Any thoughts on the preliminary Hull numbers? I'm just having trouble reading the base stats on that page, would you consider reformatting it to look like your original page? (are those base stats? or do those incorporate ...
- by Thaddeus Reynolds - at 2015.01.29 04:07:00
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623. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Please, please, PLEASE remove the (at least large) rail bonus from the Cal DHAV. That plus it's many highs and low hp only encourage redline camping fits. I did some theoretical number crunching and it gets nearly 3.5k d...
- by Thaddeus Reynolds - at 2015.01.27 00:26:00
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624. cheesy oneliners. - in General Discussions [original thread]
It's time to make zem gewehr of ze situvation
- by Thaddeus Reynolds - at 2015.01.26 17:46:00
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625. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Mobius Wyvern wrote: CCP Rattati wrote: spkr and lazer, I'm not trying to be mean or dispiriting but sadly most of your posting is negative, repetitive and arrogant. None of which make me trust or work with your feedb...
- by Thaddeus Reynolds - at 2015.01.26 17:14:00
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626. Make firing weapons cause you to flash on radar - in Feedback/Requests [original thread]
Provided in just functions as a spike in scan profile, sounds like a decent idea
- by Thaddeus Reynolds - at 2015.01.26 15:08:00
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627. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
CCP Rattati wrote: First Turret Proposal is up in the spreadsheet, just to have a foundation to discuss. Blaster DPS Missiles in Clip down Heat on Rails up Check out the ratios calculated for comparison. Attempting to equalize damage per cl...
- by Thaddeus Reynolds - at 2015.01.26 14:41:00
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628. AV feedback - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: Shamarskii Simon wrote: A quick idea just came to mind. Why not give small blasters a 77/63 (the old rails' damage profile against vehicles) profile against vehicles. It's damage is already too low to break recharge but...
- by Thaddeus Reynolds - at 2015.01.26 07:55:00
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629. Sticky:[Feedback] Full Balance of Large Turrets - in Feedback/Requests [original thread]
I've always been more in favor of a Shotgun or PLC style Blaster Turret (currently have shotgun style in my HAV spreadsheet). Shotgun style should spread it's damage out over an area approx the size of a 50% dilated Large Blaster Turret reticule a...
- by Thaddeus Reynolds - at 2015.01.26 07:39:00
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630. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: Thaddeus Reynolds wrote: Gonna start out with correcting some of your statistics...80 GJ Particle Cannon (Proto Railgun) has a base damage of 1696.5 (Source: Show Info on the 80 GJ Particle Cannon) and will overheat on the...
- by Thaddeus Reynolds - at 2015.01.26 02:55:00
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631. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: Doc DDD wrote: I'm not getting into a debate with someone that thinks rails get 5 shots off before overheating. I'm not getting into a debate with someone that thinks a rail can shoot 5 shots in the time it takes 12 missil...
- by Thaddeus Reynolds - at 2015.01.26 02:35:00
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632. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Tesfa Alem wrote: Doc DDD wrote: Redline rails don't do much anymore short of defend their redline from red vehicles, I'm not going to get in a pi@@ing contest to see who plays more as I am interested in bettering vehicles as a whole rathe...
- by Thaddeus Reynolds - at 2015.01.26 01:53:00
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633. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Sir Dukey wrote: Thaddeus Reynolds wrote: CCP Rattati wrote: Guys I am doing my homework here, with the loadouts. I started a brand new character and walked exactly through the steps of "what mighe each fit be with a given PG/CPU", witho...
- by Thaddeus Reynolds - at 2015.01.25 21:04:00
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634. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Guys I am doing my homework here, with the loadouts. I started a brand new character and walked exactly through the steps of "what mighe each fit be with a given PG/CPU", without using PG/CPU mods. That means using suboptima...
- by Thaddeus Reynolds - at 2015.01.24 00:39:00
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635. If crying vehicle user get what they want... - in General Discussions [original thread]
Foley Jones wrote: Can we make this thread be about Fedos? Pwease ;_; Fedos are very useful for cleaning out ships, and maintaining a generally sanitary environment, particularly outside to core regions of the ship. I keep one or two fedos f...
- by Thaddeus Reynolds - at 2015.01.23 20:51:00
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636. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
CCP Rattati wrote: Godin Thekiller wrote: CCP Rattati wrote: Hi everyone, can someone link/create "undebatable" prototype fits for both HAVs and Dropships. I need this for the next steps. Just for clarification, what do you mean by...
- by Thaddeus Reynolds - at 2015.01.21 04:19:00
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637. Vehicle Remote Repair Modules as Turrets - in Feedback/Requests [original thread]
Godin Thekiller wrote: Thaddeus Reynolds wrote: Lazer Fo Cused wrote: 1. No 2. Does it take 2 to use an infantry rep tool? Do i need a second player to hold the rep tool while i aim onto a target? 3. It will take 2 now - 1 to use the v...
- by Thaddeus Reynolds - at 2015.01.19 23:07:00
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638. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: Between 20-30% increade in TTK from chrome. AV TTK will remain the same but we shouldn't see anymoye two shot kills or instablaps on the AV side. Unless you're max skill and shooting at militia tank...
- by Thaddeus Reynolds - at 2015.01.19 19:33:00
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639. Vehicle Remote Repair Modules as Turrets - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. No 2. Does it take 2 to use an infantry rep tool? Do i need a second player to hold the rep tool while i aim onto a target? 3. It will take 2 now - 1 to use the vehicle and 1 to use the rep gun - Yet it will still ta...
- by Thaddeus Reynolds - at 2015.01.19 17:35:00
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640. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread]
Updated My Numbers 1) Added in more skills, and how bonuses affect things 2) Added in almost all the old modules, and adjusted their stats to play with current values 2a) I'm assuming that Shield Boosters should be fixed by removing shield de...
- by Thaddeus Reynolds - at 2015.01.19 02:46:00
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