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Thaddeus Reynolds
Facepunch Security
597
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Posted - 2016.01.04 16:16:00 -
[61] - Quote
Devadander wrote:Also, I'm thinking of using the clone unit asset for a vehicle objective.
Have neutral ones that drop on outskirts of map and can't be hacked. Destruction gives 50-100 wp, and gives an extra 10-30 clones to destroyers team.
Possibly get some epic fights out there. (Just make sure turrets can't see the drop spots...)
is an interesting idea...avoids some of the previous problems with clone based objectives, but depending on the numbers they could either be irrelevant, or make matches go on significantly longer than necessary...but is interesting
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3
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Posted - 2016.01.05 06:03:00 -
[62] - Quote
Thaddeus Reynolds wrote: Which is why I used the term "Direct Survivability" instead of just "Survivability"...but it is probably most important that both are able to be killed with infantry portable AV...also, an actual role to have other than shoot other HAVs and/or kill footsloggers from inside of the giant battle-box would be nice (Footsloggers don't like it when you shoot at 'em, worked that one out myself)
(something something something siege roles....something something something defense relays)
Agreed then.
Also, I have a write-up you might like about said subject of the role of a HAV.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3
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Posted - 2016.01.05 06:09:00 -
[63] - Quote
DIinkelFritz wrote:In eve, the offset of armor hardening and armor repairing/shield reping is capacitor or energy reserve. I notice that tanks currently don't have an sort of energy, they just have durations and cooldowns. Tanks need to have capacitor and then all active modules need to drain capacitor. A tank could drive around with armor hardeners active or speed boosts active and it will last. If they use all three, then they burn up the cap and their "invulnerability" lasts for a very short time and it leaves them with nothing. Gives more skill to using an HAV other than activating all the condoms and pulling out before the swarm orgy hits. Not sure how it would work with dropships, though I believe that all vehicles should be balanced by this mechanic.
It also paves the way for electronic warfare =p
Each module actually has its own capacitor, which for all active modules are unstable. This is represented by the active times and cooldowns. I'd rather for convenience sake keep it that way, as having to manage capacitor on top of driving the vehicle would end up being a pain in the ass. It becomes even more apparent when you do consider a faster moving, more accurate styled vehicle like Dropship. You can't be fiddling with modules while trying to dodge ****; that doesn't work.
At the most, being able to manage them similar to cloaks would be decent enough and allow for things like vamps and neuts. Hell, they can be done now really by messing with the timers tbh.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3
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Posted - 2016.01.05 06:10:00 -
[64] - Quote
DIinkelFritz wrote:Also, since this is about balancing AV and HAV, I thought I would Quote from another thread regarding swarm launcher "buffs". This is the conclusion after several heated discussions about what is broken and what is not. " Swarm launcher users must MAINTAIN the lock during missile flight or the missiles fly off in random directions and don't hit ****. This eliminates the set and forget system. This also eliminates the issue for us swarm users to have to constantly re-lock onto an enemy vehicle. We launch our missiles and keep launching them until we run out of ammo. However. We have to maintain the vehicle in our hit box or else we lose all the missiles that were launched. This makes our potential damage to vehicles much higher, on the grounds of killing them. However, it's a risk vs reward system. If you get killed, or you are forced to move because of enemy fire. Tough ****. The tank got away. This also rewards DS pilots. If the pilot out maneuvers the lock or simply gets out of range of the lock, then the threat effectively disappears for a time Vehicles get notification when they have been locked on. This will give the drivers a heads up to find cover or start moving. " Derrith Erador added with "The problem with that is the fact that maintaining the lock is rather easy seeing as the PRO swarm has a lock box that is 24x the inner crosshair of a forge gun. So the solution to this, and to the rather underwhelming range is: There will be three lock range settings: short: range is 75 meters, with a 20x lock box medium: range is 150 meters, with 12x lock box long: range is 250 meters, with a 4x lock box I'd use this for the standard, needless to say that the assault swarm should be the anti-ADS variant and will have greater lock range, lock box size, but less damage. That's my two cents on it, no point in maintaining a lock if I can just leave your zone with ease." Original Dead-thread link: https://forums.dust514.com/default.aspx?g=posts&m=3061313#post3061313
That would mean the damage output would have to be totally reworked. I'm fine with the change though.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3
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Posted - 2016.01.05 06:12:00 -
[65] - Quote
Fristname Family name wrote:Godin Thekiller wrote:DeathwindRising wrote:kill the fuel injector module on tanks.
then see how maddys perform without their crutch Then remove myrofibs and any other movement enhancement module from infantry. NO..... NEVER........ PLEASE PUT YOUR HANDS UP AND EXIT THE VEHICLE IMMEDIATELY!!!!!!! *throws re's on the back and ready's a forge squad holding their charges aimed at your ride* now, don't ever think about nerfing people things cause your legs are too small for your body, your tank is not a necessity you know, you can always leave it and help take points..... (no reason for tank lav ect exclusive points btw to the long quote) i will not allow you to nerf my fun, ever now get out of the tank please sir
Then I will not allow you to nerf my fun, because reasons.
And why do I have to get out of a vehicle, ever? Actually, Why should I? Infantry gameplay has, still is, and will probably always be boring in dust. There's actual fun in vehicles.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3
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Posted - 2016.01.05 06:13:00 -
[66] - Quote
Thaddeus Reynolds wrote:Fristname Family name wrote:Godin Thekiller wrote:DeathwindRising wrote:kill the fuel injector module on tanks.
then see how maddys perform without their crutch Then remove myrofibs and any other movement enhancement module from infantry. NO..... NEVER........ PLEASE PUT YOUR HANDS UP AND EXIT THE VEHICLE IMMEDIATELY!!!!!!! *throws re's on the back and ready's a forge squad holding their charges aimed at your ride* now, don't ever think about nerfing people things cause your legs are too small for your body, your tank is not a necessity you know, you can always leave it and help take points..... (no reason for tank lav ect exclusive points btw to the long quote) i will not allow you to nerf my fun, ever now get out of the tank please sir I don't think Godin is seriously advocating the removal of myos...merely providing a parallel module type to the fuel injector (which the other person in the quote suggested removing from havs). To many of us, armored vehicles are a necessity to have the full experience we're looking for. I don't play ambush anymore because of the lack of vehicles over all (no way of getting cover on most maps other than a vehicle). I only rarely call out my HAVs, But when I call them out it Is always for a specific purpose. Sometimes that is a Tank Destroyer/Interdiction, other times a mobile wall/intel box, my favorite is being a "distraction Carnifex" where my job is to just get people to tunnel vision into killing me xD. Most of the time though I'll be running swarms and a RR myself, looking for HAVs or Derp ships to push away from points or pushes. Or running up and hoping melee hit detection works xD (it wasn't working well for me earlier today) I was by no means suggesting a vehicle exclusive objective type, just one that needed ordnance to destory, regardless of I'd it was mounted to an hav or carried by a merc. Another possibility for HAVs is to make NULL cannons take damage...going neutral after their hp pool is depleted. Just something for HAVs to do once more other than suppressing mercs and AV
You understand me. I accept you.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3
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Posted - 2016.01.05 06:17:00 -
[67] - Quote
Devadander wrote:Also, I'm thinking of using the clone unit asset for a vehicle objective.
Have neutral ones that drop on outskirts of map and can't be hacked. Destruction gives 50-100 wp, and gives an extra 10-30 clones to destroyers team.
Possibly get some epic fights out there. (Just make sure turrets can't see the drop spots...)
Stuff like this is what I wish for. Things that vehicles can use, destroy, etc. that can help the team out and give the pilots something to do.
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Flix Keptick
R-A-P-T-U-R-E
4
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Posted - 2016.01.16 23:59:00 -
[68] - Quote
Godin Thekiller wrote:Devadander wrote:Also, I'm thinking of using the clone unit asset for a vehicle objective.
Have neutral ones that drop on outskirts of map and can't be hacked. Destruction gives 50-100 wp, and gives an extra 10-30 clones to destroyers team.
Possibly get some epic fights out there. (Just make sure turrets can't see the drop spots...) Stuff like this is what I wish for. Things that vehicles can use, destroy, etc. that can help the team out and give the pilots something to do. Yep. I've been saying this for a long time. If tanks had better things to do than pooping on infantry then there would be a lot less complaining on the infantry AND tanker side.
scout//assault//heavy
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.17 02:33:00 -
[69] - Quote
Been mashing my face into the keyboard on this so far...
There is NO WAY to balance what we currently have. Adv/pro HAV hulls kill it. Adding adv/pro LAV/ads only complicates matters more.
If we buffed LAV/DS and dropped std/adv HAV. Halved all module efficacy, then added the missing half to skills. (Weekend operators would be helpful, but not OP. Maxed operators skills would show on the field)
Increase resource needs on certain modules to create a meta where one can focus, or spread, but not have all the best aspects on one fit. (Giving LAV/DS fitting bonus to skill for modules that make sense)
Throw that in then adjust AV accordingly. Added new swarm variants. Breach MD AV tuned. AV laser variant. (Needs to be a new color, seriously)
Then, MAYBE, then, we would be closer to balanced than ever.
But wait... That all sounds so familiar....
There is no text description for the forehead implodingly intense /facepalm I'm feeling right now.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3
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Posted - 2016.01.18 08:31:00 -
[70] - Quote
Devadander wrote:Been mashing my face into the keyboard on this so far...
There is NO WAY to balance what we currently have. Adv/pro HAV hulls kill it. Adding adv/pro LAV/ads only complicates matters more.
If we buffed LAV/DS and dropped std/adv HAV. Halved all module efficacy, then added the missing half to skills. (Weekend operators would be helpful, but not OP. Maxed operators skills would show on the field)
Increase resource needs on certain modules to create a meta where one can focus, or spread, but not have all the best aspects on one fit. (Giving LAV/DS fitting bonus to skill for modules that make sense)
Throw that in then adjust AV accordingly. Add new swarm variants. Breach MD AV tuned. AV laser variant. (Needs to be a new color, seriously)
Then, MAYBE, then, we would be closer to balanced than ever.
But wait... That all sounds so familiar....
There is no text description for the forehead implodingly intense /facepalm I'm feeling right now.
Like I said, the current system pretty much needs scrapping, and we should just go back to Chromosome. Then, all we would have to do is switch the acceleration on the HAV's (possibly up them each a bit), tune boosters, and tune hardeners, and the turrets can get worked on from there. Fixed.
EDIT: Even better, if AV was tiercided, then it could be one hull vs. one weapon, so even less frustration for balance.
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.18 19:41:00 -
[71] - Quote
Godin Thekiller wrote:Devadander wrote:Been mashing my face into the keyboard on this so far...
There is NO WAY to balance what we currently have. Adv/pro HAV hulls kill it. Adding adv/pro LAV/ads only complicates matters more.
If we buffed LAV/DS and dropped std/adv HAV. Halved all module efficacy, then added the missing half to skills. (Weekend operators would be helpful, but not OP. Maxed operators skills would show on the field)
Increase resource needs on certain modules to create a meta where one can focus, or spread, but not have all the best aspects on one fit. (Giving LAV/DS fitting bonus to skill for modules that make sense)
Throw that in then adjust AV accordingly. Add new swarm variants. Breach MD AV tuned. AV laser variant. (Needs to be a new color, seriously)
Then, MAYBE, then, we would be closer to balanced than ever.
But wait... That all sounds so familiar....
There is no text description for the forehead implodingly intense /facepalm I'm feeling right now. Like I said, the current system pretty much needs scrapping, and we should just go back to Chromosome. Then, all we would have to do is switch the acceleration on the HAV's (possibly up them each a bit), tune boosters, and tune hardeners, and the turrets can get worked on from there. Fixed. EDIT: Even better, if AV was tiercided, then it could be one hull vs. one weapon, so even less frustration for balance.
Removing tiers from AV would require skill bonus' for all related skills to compensate, yes?
Edit: the ahmg can/has/will muddle things. Not an op amount or anything. But still.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Slayer Deathbringer
Planetary Response Organisation FACTION WARFARE ALLIANCE
11
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Posted - 2016.01.18 23:13:00 -
[72] - Quote
Devadander wrote:Godin Thekiller wrote:Devadander wrote:Been mashing my face into the keyboard on this so far...
There is NO WAY to balance what we currently have. Adv/pro HAV hulls kill it. Adding adv/pro LAV/ads only complicates matters more.
If we buffed LAV/DS and dropped std/adv HAV. Halved all module efficacy, then added the missing half to skills. (Weekend operators would be helpful, but not OP. Maxed operators skills would show on the field)
Increase resource needs on certain modules to create a meta where one can focus, or spread, but not have all the best aspects on one fit. (Giving LAV/DS fitting bonus to skill for modules that make sense)
Throw that in then adjust AV accordingly. Add new swarm variants. Breach MD AV tuned. AV laser variant. (Needs to be a new color, seriously)
Then, MAYBE, then, we would be closer to balanced than ever.
But wait... That all sounds so familiar....
There is no text description for the forehead implodingly intense /facepalm I'm feeling right now. Like I said, the current system pretty much needs scrapping, and we should just go back to Chromosome. Then, all we would have to do is switch the acceleration on the HAV's (possibly up them each a bit), tune boosters, and tune hardeners, and the turrets can get worked on from there. Fixed. EDIT: Even better, if AV was tiercided, then it could be one hull vs. one weapon, so even less frustration for balance. Removing tiers from AV would require skill bonus' for all related skills to compensate, yes? Edit: the ahmg can/has/will muddle things. Not an op amount or anything. But still.
what about nova knives and punching
"It's not my fault that you lost a 1 mill isk suit to a 1k isk forge gun"
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Thaddeus Reynolds
Facepunch Security
625
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Posted - 2016.01.18 23:18:00 -
[73] - Quote
Slayer Deathbringer wrote:Devadander wrote:Godin Thekiller wrote:Devadander wrote:Been mashing my face into the keyboard on this so far...
There is NO WAY to balance what we currently have. Adv/pro HAV hulls kill it. Adding adv/pro LAV/ads only complicates matters more.
If we buffed LAV/DS and dropped std/adv HAV. Halved all module efficacy, then added the missing half to skills. (Weekend operators would be helpful, but not OP. Maxed operators skills would show on the field)
Increase resource needs on certain modules to create a meta where one can focus, or spread, but not have all the best aspects on one fit. (Giving LAV/DS fitting bonus to skill for modules that make sense)
Throw that in then adjust AV accordingly. Add new swarm variants. Breach MD AV tuned. AV laser variant. (Needs to be a new color, seriously)
Then, MAYBE, then, we would be closer to balanced than ever.
But wait... That all sounds so familiar....
There is no text description for the forehead implodingly intense /facepalm I'm feeling right now. Like I said, the current system pretty much needs scrapping, and we should just go back to Chromosome. Then, all we would have to do is switch the acceleration on the HAV's (possibly up them each a bit), tune boosters, and tune hardeners, and the turrets can get worked on from there. Fixed. EDIT: Even better, if AV was tiercided, then it could be one hull vs. one weapon, so even less frustration for balance. Removing tiers from AV would require skill bonus' for all related skills to compensate, yes? Edit: the ahmg can/has/will muddle things. Not an op amount or anything. But still. what about nova knives and punching And the Assault (Breach!) Heavy Machine Gun
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
#PortDust514 ...Preferably to both PS4 and PC
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3
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Posted - 2016.01.19 04:33:00 -
[74] - Quote
Devadander wrote:Godin Thekiller wrote:Devadander wrote:Been mashing my face into the keyboard on this so far...
There is NO WAY to balance what we currently have. Adv/pro HAV hulls kill it. Adding adv/pro LAV/ads only complicates matters more.
If we buffed LAV/DS and dropped std/adv HAV. Halved all module efficacy, then added the missing half to skills. (Weekend operators would be helpful, but not OP. Maxed operators skills would show on the field)
Increase resource needs on certain modules to create a meta where one can focus, or spread, but not have all the best aspects on one fit. (Giving LAV/DS fitting bonus to skill for modules that make sense)
Throw that in then adjust AV accordingly. Add new swarm variants. Breach MD AV tuned. AV laser variant. (Needs to be a new color, seriously)
Then, MAYBE, then, we would be closer to balanced than ever.
But wait... That all sounds so familiar....
There is no text description for the forehead implodingly intense /facepalm I'm feeling right now. Like I said, the current system pretty much needs scrapping, and we should just go back to Chromosome. Then, all we would have to do is switch the acceleration on the HAV's (possibly up them each a bit), tune boosters, and tune hardeners, and the turrets can get worked on from there. Fixed. EDIT: Even better, if AV was tiercided, then it could be one hull vs. one weapon, so even less frustration for balance. Removing tiers from AV would require skill bonus' for all related skills to compensate, yes? Edit: the ahmg can/has/will muddle things. Not an op amount or anything. But still.
For the skill bonus, there was such in Chromosome, so basically it would probably need to be added back. Math would need to be done. But the environment of how HAV's and in general vehicles operated (minus the turrets, and DS tanking ability) needs to return.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3
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Posted - 2016.01.19 04:34:00 -
[75] - Quote
Slayer Deathbringer wrote:Devadander wrote:Godin Thekiller wrote:Devadander wrote:Been mashing my face into the keyboard on this so far...
There is NO WAY to balance what we currently have. Adv/pro HAV hulls kill it. Adding adv/pro LAV/ads only complicates matters more.
If we buffed LAV/DS and dropped std/adv HAV. Halved all module efficacy, then added the missing half to skills. (Weekend operators would be helpful, but not OP. Maxed operators skills would show on the field)
Increase resource needs on certain modules to create a meta where one can focus, or spread, but not have all the best aspects on one fit. (Giving LAV/DS fitting bonus to skill for modules that make sense)
Throw that in then adjust AV accordingly. Add new swarm variants. Breach MD AV tuned. AV laser variant. (Needs to be a new color, seriously)
Then, MAYBE, then, we would be closer to balanced than ever.
But wait... That all sounds so familiar....
There is no text description for the forehead implodingly intense /facepalm I'm feeling right now. Like I said, the current system pretty much needs scrapping, and we should just go back to Chromosome. Then, all we would have to do is switch the acceleration on the HAV's (possibly up them each a bit), tune boosters, and tune hardeners, and the turrets can get worked on from there. Fixed. EDIT: Even better, if AV was tiercided, then it could be one hull vs. one weapon, so even less frustration for balance. Removing tiers from AV would require skill bonus' for all related skills to compensate, yes? Edit: the ahmg can/has/will muddle things. Not an op amount or anything. But still. what about nova knives and punching
That can burn in a fire. It's silliness that makes **** all sense.
Top lel
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Fristname Family name
Opus Arcana
834
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Posted - 2016.01.19 05:13:00 -
[76] - Quote
Godin Thekiller wrote:Slayer Deathbringer wrote:Devadander wrote:Godin Thekiller wrote:Devadander wrote:Been mashing my face into the keyboard on this so far...
There is NO WAY to balance what we currently have. Adv/pro HAV hulls kill it. Adding adv/pro LAV/ads only complicates matters more.
If we buffed LAV/DS and dropped std/adv HAV. Halved all module efficacy, then added the missing half to skills. (Weekend operators would be helpful, but not OP. Maxed operators skills would show on the field)
Increase resource needs on certain modules to create a meta where one can focus, or spread, but not have all the best aspects on one fit. (Giving LAV/DS fitting bonus to skill for modules that make sense)
Throw that in then adjust AV accordingly. Add new swarm variants. Breach MD AV tuned. AV laser variant. (Needs to be a new color, seriously)
Then, MAYBE, then, we would be closer to balanced than ever.
But wait... That all sounds so familiar....
There is no text description for the forehead implodingly intense /facepalm I'm feeling right now. Like I said, the current system pretty much needs scrapping, and we should just go back to Chromosome. Then, all we would have to do is switch the acceleration on the HAV's (possibly up them each a bit), tune boosters, and tune hardeners, and the turrets can get worked on from there. Fixed. EDIT: Even better, if AV was tiercided, then it could be one hull vs. one weapon, so even less frustration for balance. Removing tiers from AV would require skill bonus' for all related skills to compensate, yes? Edit: the ahmg can/has/will muddle things. Not an op amount or anything. But still. what about nova knives and punching That can burn in a fire. It's silliness that makes **** all sense. removing tiers of weapons is a completelty terrible idea imo, the DS could pull it off but having all of one type of weapon only having pg/cpu changes isn't a good idea, it makes the game seem so much more dull :/ whats the point in getting proto if i can fit a militia with the same stats, everything will be stupid cause this "okay starter fit ez kill ez game ez life. THIS IS FOR THE WAIFU!!!" *pow pow pow pow pow* "How the heck did he kill me im full officer/proto, wtf he had stacked armor and damage mods with a militia weapon.... RQ" no point of making things boring, yes in a way it will reduce idiots complaining about proto spam etc and make some scrubs happy but its not worth killing tiers for honestly, and don't forget we have AV nades, Proxy/RE, and also cant just do it for one set of guns eg. av as it would be stupid and i would cry, but also mainly the amount of componsation skills required would either be too strong, too weak or keep the weapons the same/make them all proto damage values or if you dumped it all onto suits for some stupid reason that would also be ********. by the way why are you guys wanting to nerf AV? i feel its fine as it is and same for tanks at the moment, and just letting you know you should ask for logi dropships back before requesting anything else done, as logi and assault dropships are the proto tier for them. and for LAVs either request logi LAV back or request the tree build into a troop transport thing which is like a land whale i guess, although thats a bit too much work at them moment i think personally just asking for logi lav back and a scout one which has like 10% increased top speed for one race and 10% acceleration for the other or maybe 10% top speed and 15% acceleration and for the other other race the same 15% top speed 10% acceleration (at level 5 for the respective skill tree or maybe just by default as they are meant to be faster and make the skill bonus something like reduced spawn timer on the cru in lav but that seems better suited for the logi one, maybe handling or damage reduction slightly? as they would be weak of course, even more speed would work. as for logi stuff i got no clue what they are planning. also the scout lav could be substituted for a 'assault' LAV which specializes in the back gun and could even have one on the passenger seat, and the skill bonuses could be like fire rate, reload or damage even also no doubt you would want tracking speed. thats all i got... but yeah you really should get those logi LAVs and DSs back.
RIP in peace bumblebee whale :c
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Fristname Family name
Opus Arcana
834
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Posted - 2016.01.19 05:15:00 -
[77] - Quote
Godin Thekiller wrote:Slayer Deathbringer wrote:Devadander wrote:Godin Thekiller wrote:Devadander wrote:Been mashing my face into the keyboard on this so far...
There is NO WAY to balance what we currently have. Adv/pro HAV hulls kill it. Adding adv/pro LAV/ads only complicates matters more.
If we buffed LAV/DS and dropped std/adv HAV. Halved all module efficacy, then added the missing half to skills. (Weekend operators would be helpful, but not OP. Maxed operators skills would show on the field)
Increase resource needs on certain modules to create a meta where one can focus, or spread, but not have all the best aspects on one fit. (Giving LAV/DS fitting bonus to skill for modules that make sense)
Throw that in then adjust AV accordingly. Add new swarm variants. Breach MD AV tuned. AV laser variant. (Needs to be a new color, seriously)
Then, MAYBE, then, we would be closer to balanced than ever.
But wait... That all sounds so familiar....
There is no text description for the forehead implodingly intense /facepalm I'm feeling right now. Like I said, the current system pretty much needs scrapping, and we should just go back to Chromosome. Then, all we would have to do is switch the acceleration on the HAV's (possibly up them each a bit), tune boosters, and tune hardeners, and the turrets can get worked on from there. Fixed. EDIT: Even better, if AV was tiercided, then it could be one hull vs. one weapon, so even less frustration for balance. Removing tiers from AV would require skill bonus' for all related skills to compensate, yes? Edit: the ahmg can/has/will muddle things. Not an op amount or anything. But still. what about nova knives and punching That can burn in a fire. It's silliness that makes **** all sense. I <3 nova knifing tanks, even if i suicide. if you just drive away when i am jumping on you, you woulda been fine. also when proxys are being dropped on you best to leave even sooner :P RIP that one guy the other day
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3
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Posted - 2016.01.19 10:40:00 -
[78] - Quote
Fristname Family name wrote:
removing tiers of weapons is a completelty terrible idea imo, the DS could pull it off but having all of one type of weapon only having pg/cpu changes isn't a good idea, it makes the game seem so much more dull :/ whats the point in getting proto if i can fit a militia with the same stats, everything will be stupid cause this "okay starter fit ez kill ez game ez life. THIS IS FOR THE WAIFU!!!" *pow pow pow pow pow* "How the heck did he kill me im full officer/proto, wtf he had stacked armor and damage mods with a militia weapon.... RQ" no point of making things boring, yes in a way it will reduce idiots complaining about proto spam etc and make some scrubs happy but its not worth killing tiers for honestly, and don't forget we have AV nades, Proxy/RE, and also cant just do it for one set of guns eg. av as it would be stupid and i would cry, but also mainly the amount of componsation skills required would either be too strong, too weak or keep the weapons the same/make them all proto damage values or if you dumped it all onto suits for some stupid reason that would also be ********. by the way why are you guys wanting to nerf AV? i feel its fine as it is and same for tanks at the moment, and just letting you know you should ask for logi dropships back before requesting anything else done, as logi and assault dropships are the proto tier for them. and for LAVs either request logi LAV back or request the tree build into a troop transport thing which is like a land whale i guess, although thats a bit too much work at them moment i think personally just asking for logi lav back and a scout one which has like 10% increased top speed for one race and 10% acceleration for the other or maybe 10% top speed and 15% acceleration and for the other other race the same 15% top speed 10% acceleration (at level 5 for the respective skill tree or maybe just by default as they are meant to be faster and make the skill bonus something like reduced spawn timer on the cru in lav but that seems better suited for the logi one, maybe handling or damage reduction slightly? as they would be weak of course, even more speed would work. as for logi stuff i got no clue what they are planning. also the scout lav could be substituted for a 'assault' LAV which specializes in the back gun and could even have one on the passenger seat, and the skill bonuses could be like fire rate, reload or damage even also no doubt you would want tracking speed. thats all i got... but yeah you really should get those logi LAVs and DSs back.
RIP in peace bumblebee whale :c
1: Please make paragraphs, that wall of white text is hard as hell to read.
2: IMO everything should be tiercided, as that would mean the focus would be on variations and sacrifice, not just paying more to overcome obstacles inherent in the design of a weapon, suit, module, turret, or vehicle. It also would mean that skill, SP based and player based would take a front seat, not just who has the most ISK (that would then play into macro stuff like waging the wars and ****).
Regardless, AV and vehicles are solidly isolated, in that they don't usually mess with normal infantry a lot, so doing them first wouldn't affect much really.
3: " by the way why are you guys wanting to nerf AV? i feel its fine as it is and same for tanks at the moment, and just letting you know you should ask for logi dropships back before requesting anything else done, as logi and assault dropships are the proto tier for them. and for LAVs either request logi LAV back or request the tree build into a troop transport thing which is like a land whale i guess"
The nerfs for AV would only be needed as adjustments along with adjustments done to make vehicles more suitable.
And that last part doesn't make sense. You do realize that LDS's were horrid for repairing, and the LLV WAS the repairer, right? Additionally, LLV's had a speed reduction while in, so why the hell would you buff that back up? Also, The only reason why both vehicles, or really any other vehicle was removed because it had missing functions to properly use them (LDS with no suitable transport functions, Marauder and Enforcer HAV's for no real game changing module, layout, etc.), or had them and was simply broken (LLV's infantry remote rep just being bad, and Black Ops HAV's for not having a working reverse CRU).
And no, these vehicles weren't prototype vehicles per class. Their meta would be that of a proto vehilce, but they weren't proto vehicles. That would be like calling an assault suit a proto suit for a medium frame.
Top lel
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3
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Posted - 2016.01.19 10:42:00 -
[79] - Quote
Fristname Family name wrote: I <3 nova knifing tanks, even if i suicide. if you just drive away when i am jumping on you, you woulda been fine. also when proxys are being dropped on you best to leave even sooner :P RIP that one guy the other day
Even if you like it, that still doesn't change the fact that its addition makes **** all sense. I mean, if knives are capable of damaging tanks now, might as well say **** it and let all weapons do some sort of damage against any vehicle, because why not?
Top lel
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.19 15:37:00 -
[80] - Quote
I have yet to be popped by a knifer...
The nk vehicle damage thing, was always a bad idea imo. The only reason it got deployed was a very vocal group at the time.
I understand, they are space future knives... Guess what.. I'm in a space future tank.
@Godin. You remember a very different lds than I do. I had my prometheus stacked and skilled. I could bumble in all wood bee style, float right over an objective, and let the team pour out. I honestly used my lds more than any other vehicle back then, due to its nigh-invulnerability. It could take so much punishment.
The reps were gimpy, agreed. Getting low enough to use them was garbage. I did enjoy the free mobile cru though. Idk, different strokes I guess.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.19 15:41:00 -
[81] - Quote
Thaddeus Reynolds wrote:Slayer Deathbringer wrote:Devadander wrote:Godin Thekiller wrote:Devadander wrote:Been mashing my face into the keyboard on this so far...
There is NO WAY to balance what we currently have. Adv/pro HAV hulls kill it. Adding adv/pro LAV/ads only complicates matters more.
If we buffed LAV/DS and dropped std/adv HAV. Halved all module efficacy, then added the missing half to skills. (Weekend operators would be helpful, but not OP. Maxed operators skills would show on the field)
Increase resource needs on certain modules to create a meta where one can focus, or spread, but not have all the best aspects on one fit. (Giving LAV/DS fitting bonus to skill for modules that make sense)
Throw that in then adjust AV accordingly. Add new swarm variants. Breach MD AV tuned. AV laser variant. (Needs to be a new color, seriously)
Then, MAYBE, then, we would be closer to balanced than ever.
But wait... That all sounds so familiar....
There is no text description for the forehead implodingly intense /facepalm I'm feeling right now. Like I said, the current system pretty much needs scrapping, and we should just go back to Chromosome. Then, all we would have to do is switch the acceleration on the HAV's (possibly up them each a bit), tune boosters, and tune hardeners, and the turrets can get worked on from there. Fixed. EDIT: Even better, if AV was tiercided, then it could be one hull vs. one weapon, so even less frustration for balance. Removing tiers from AV would require skill bonus' for all related skills to compensate, yes? Edit: the ahmg can/has/will muddle things. Not an op amount or anything. But still. what about nova knives and punching And the Assault (Breach!) Heavy Machine Gun
A well skilled HAV gives zero fucks about ahmg. And also, I let a minmando try his best. Idk if its glitched or what, but melee does zero damage to my HAV. (And is also the dumbest addition ever)
Edit: ummm is the language filter off or something? O.o
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Sanchez Rivera
Wolf Pack Special Forces
118
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Posted - 2016.01.19 15:53:00 -
[82] - Quote
As Long As Suicide BPO LAVs With REs Exist, I Guess I'm Fine With Tanks o.o
But ADS Is Another Story, AV Nades And Swarm Launchers Could Stay Short If The Pilot Is Smart
We Need Dropship BPOs To Quickly Solve The Problem, Lol
But Really, ADS Are The Safest, Rarely Take AV Nades, Plasma Cannon Hits And Can Get In A Range To Missile You And Not Get Swarm Launcher-ed
I Hope We Get A Fair Re-work, Suicide LAVs Is Not Always Successful...
I Want To Have All The BPOs :3
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.19 16:25:00 -
[83] - Quote
Sanchez Rivera wrote:As Long As Suicide BPO LAVs With REs Exist, I Guess I'm Fine With Tanks o.o But ADS Is Another Story, AV Nades And Swarm Launchers Could Stay Short If The Pilot Is Smart We Need Dropship BPOs To Quickly Solve The Problem, Lol But Really, ADS Are The Safest, Rarely Take AV Nades, Plasma Cannon Hits And Can Get In A Range To Missile You And Not Get Swarm Launcher-ed I Hope We Get A Fair Re-work, Suicide LAVs Is Not Always Successful...
I'm actually OK with jlav, it is New Eden. XD
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Fristname Family name
Opus Arcana
835
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Posted - 2016.01.19 23:52:00 -
[84] - Quote
Devadander wrote:Sanchez Rivera wrote:As Long As Suicide BPO LAVs With REs Exist, I Guess I'm Fine With Tanks o.o But ADS Is Another Story, AV Nades And Swarm Launchers Could Stay Short If The Pilot Is Smart We Need Dropship BPOs To Quickly Solve The Problem, Lol But Really, ADS Are The Safest, Rarely Take AV Nades, Plasma Cannon Hits And Can Get In A Range To Missile You And Not Get Swarm Launcher-ed I Hope We Get A Fair Re-work, Suicide LAVs Is Not Always Successful... I'm actually OK with jlav, it is New Eden. XD but when im focused with my breach forge guns out there >:D your either my personal WP farm or im gonna kill you mwhahahahhahaa
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Fristname Family name
Opus Arcana
836
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Posted - 2016.01.20 00:01:00 -
[85] - Quote
Devadander wrote:Thaddeus Reynolds wrote:Slayer Deathbringer wrote:
what about nova knives and punching
And the Assault (Breach!) Heavy Machine Gun A well skilled HAV gives zero fucks about ahmg. And also, I let a minmando try his best. Idk if its glitched or what, but melee does zero damage to my HAV. (And is also the dumbest addition ever) Edit: ummm is the language filter off or something? O.o idk lets check... **** fuck **** boobs ****** #plzz CCP senpai don't ban me i was testing something <3 xxo :*
also punching hit detection etc is broken imo at the moment and needs a rework as the knives had revived, a weapon specific range could help it but become a pain to create although making light weapon melee 2m heavy 3/4m and sidearm/equipment 1.5m would be reasonable in my opinion, and would allow me to have more fun with my suits. i can just see it now, my hmg just bonking some dude on the head lol just swinging it around like a baseball bat and seeing those rag doll mechanics would make my day everyday tbh.
Pre Post edit: the f word has been allowed but that is all by the looks of it, also i said it twice only mid sentence it is allowed i think ill send a help ticket soon about it to prevent any issues arising for bypassing the censor, as that is a ban able offense... i used the poop word also one for mentally challenge as well and they were no go words still so yeah.......
btw if you don't wanna die from CQC simply be aware, tanks are just able to lock down open areas so well or at least make 2/3 people commit to av for a bit which is normally useful players that have to result to it as well causing objectives to be lost etc
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
21
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Posted - 2016.01.20 00:10:00 -
[86] - Quote
Devadander wrote:Sanchez Rivera wrote:As Long As Suicide BPO LAVs With REs Exist, I Guess I'm Fine With Tanks o.o But ADS Is Another Story, AV Nades And Swarm Launchers Could Stay Short If The Pilot Is Smart We Need Dropship BPOs To Quickly Solve The Problem, Lol But Really, ADS Are The Safest, Rarely Take AV Nades, Plasma Cannon Hits And Can Get In A Range To Missile You And Not Get Swarm Launcher-ed I Hope We Get A Fair Re-work, Suicide LAVs Is Not Always Successful... I'm actually OK with jlav, it is New Eden. XD
I'm not. I'd rather the LAV have enough fire power to threaten HAV and ADS.
"That means Sir Isaac Newton is the deadliest son-of-a-bitch in space."
- Unnamed Gunnery Chief, The Citadel
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Fristname Family name
Opus Arcana
836
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Posted - 2016.01.20 00:11:00 -
[87] - Quote
thank you senpai I love you heaps have a great day at work xxo <3 :* that wasn't at the end of my help ticket I swear ;) i always put something like this at the end of League of legends reports as well honestly XD
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Fristname Family name
Opus Arcana
836
|
Posted - 2016.01.20 00:26:00 -
[88] - Quote
True Adamance wrote:Devadander wrote:Sanchez Rivera wrote:As Long As Suicide BPO LAVs With REs Exist, I Guess I'm Fine With Tanks o.o But ADS Is Another Story, AV Nades And Swarm Launchers Could Stay Short If The Pilot Is Smart We Need Dropship BPOs To Quickly Solve The Problem, Lol But Really, ADS Are The Safest, Rarely Take AV Nades, Plasma Cannon Hits And Can Get In A Range To Missile You And Not Get Swarm Launcher-ed I Hope We Get A Fair Re-work, Suicide LAVs Is Not Always Successful... I'm actually OK with jlav, it is New Eden. XD I'm not. I'd rather the LAV have enough fire power to threaten HAV and ADS. so as i suggested earlier possibly a assualt LAV, with bonuses to back gun such as damage, fire rate, tracking speed, cooldown/reload/heat build up armor/shield pen (thats not a bad idea tbh +x% damage to the turrents lest effective hp form eg. missiles +damage to shields. or just old gun proficiency) or maybe clip size or splash radius.. although some of these are not effective for some turrents eg. cool down/heat build up for missiles and splash radius for blasters etc but an assault LAV would need a few different bonuses like that to become a more viable assault vehicle rather than just a jeep to get places. having cal LAV (just relized assault light assault vehicle is dumb and maybe the LAV's we have now should just be LV's and then we get actual LAV's or we could get MAV's which could be pretty much transport vehicles with like 4 guns and 6 seats and a driver seat with guns mounted on windows which protect mercs from getting hurt yet they can shoot out of them still (the windows will be a spot to shoot through of course) and the guns wont be able to track 180 dergrees but something like 90 on from straight out the window like this Gû¼vGû¼vGû¼ the v being the tracking limits but idk even then its sorta too much work for this stage in a way... just making old LAV into LV and making assault variants called LAV's which are the same just more stats and bonuses towards back gun and more slots would be best thing imo as better gun means for firepower and a much more liable form of mobile pressure on objectives/tanks/ds and infantry as well.
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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Devadander
Woodgrain Atari
1
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Posted - 2016.01.20 00:30:00 -
[89] - Quote
True Adamance wrote:Devadander wrote:Sanchez Rivera wrote:As Long As Suicide BPO LAVs With REs Exist, I Guess I'm Fine With Tanks o.o But ADS Is Another Story, AV Nades And Swarm Launchers Could Stay Short If The Pilot Is Smart We Need Dropship BPOs To Quickly Solve The Problem, Lol But Really, ADS Are The Safest, Rarely Take AV Nades, Plasma Cannon Hits And Can Get In A Range To Missile You And Not Get Swarm Launcher-ed I Hope We Get A Fair Re-work, Suicide LAVs Is Not Always Successful... I'm actually OK with jlav, it is New Eden. XD I'm not. I'd rather the LAV have enough fire power to threaten HAV and ADS.
A methana with 20gj pro and a good gunner actually can.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Fristname Family name
Opus Arcana
837
|
Posted - 2016.01.20 00:34:00 -
[90] - Quote
Devadander wrote:True Adamance wrote:Devadander wrote:Sanchez Rivera wrote:As Long As Suicide BPO LAVs With REs Exist, I Guess I'm Fine With Tanks o.o But ADS Is Another Story, AV Nades And Swarm Launchers Could Stay Short If The Pilot Is Smart We Need Dropship BPOs To Quickly Solve The Problem, Lol But Really, ADS Are The Safest, Rarely Take AV Nades, Plasma Cannon Hits And Can Get In A Range To Missile You And Not Get Swarm Launcher-ed I Hope We Get A Fair Re-work, Suicide LAVs Is Not Always Successful... I'm actually OK with jlav, it is New Eden. XD I'm not. I'd rather the LAV have enough fire power to threaten HAV and ADS. A methana with 20gj pro and a good gunner actually can. gonna link a moody video if i can find it, cause i know in New Age Outlaws for a while we were riding around in LAV's with a railgun on the back and we took down tanks, dropships, shut down entire objectives and were just ridiculously op with it..
BAKA! Why would I love you!!
>blushes and looks down as you start to walk away i tug on your shirt and look in your eyes
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