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361. New game mode request - in Feedback/Requests [original thread]
bump
- by Text Grant - at 2013.10.13 23:46:00
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362. New game mode request - in Feedback/Requests [original thread]
bump
- by Text Grant - at 2013.10.13 13:53:00
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363. New game mode request - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: Keri Starlight wrote: We need "Custom games", desperately... most shooters have it. Friendly private games, no stats, no equipment loss, no rewards, custom rules (clone count, time limit, etc...) We also hav...
- by Text Grant - at 2013.10.13 08:13:00
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364. New game mode request - in Feedback/Requests [original thread]
KalOfTheRathi wrote: Yep, we have been asking for this since Closed Beta. That was before Open Beta and all the releases that have appeared since Uprising from 5 May. Hasn't happened yet. Well we need to all post on the same thread about i...
- by Text Grant - at 2013.10.13 00:38:00
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365. New game mode request - in Feedback/Requests [original thread]
Thurak1 wrote: Godin Thekiller wrote: Text Grant wrote: Godin Thekiller wrote: I would go in on that ****. 'Pulls out Maddy, proceeds to **** without fear of PROTO or Adv. AV to insta/seriously fast kill me' Yea, definetly would get in...
- by Text Grant - at 2013.10.12 13:02:00
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366. New game mode request - in Feedback/Requests [original thread]
Godin Thekiller wrote: Text Grant wrote: Godin Thekiller wrote: I would go in on that ****. 'Pulls out Maddy, proceeds to **** without fear of PROTO or Adv. AV to insta/seriously fast kill me' Yea, definetly would get in on that **** ...
- by Text Grant - at 2013.10.12 07:38:00
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367. New game mode request - in Feedback/Requests [original thread]
Atiim wrote: Text Grant wrote: I would like a new game mode. It could be called "arena" (perhaps to imitate fighting for someone's entertainment, or for a corp to test a new players ability more easily if they lack sp) . In this game mode al...
- by Text Grant - at 2013.10.12 06:37:00
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368. New game mode request - in Feedback/Requests [original thread]
Godin Thekiller wrote: I would go in on that ****. 'Pulls out Maddy, proceeds to **** without fear of PROTO or Adv. AV to insta/seriously fast kill me' Yea, definetly would get in on that **** That would be fine if you had basic turrets, re...
- by Text Grant - at 2013.10.12 05:54:00
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369. New game mode request - in Feedback/Requests [original thread]
I would like a new game mode. It could be called "arena" (perhaps to imitate fighting for someone's entertainment, or for a corp to test a new players ability more easily if they lack sp) . In this game mode all advanced, prototype, and officer ge...
- by Text Grant - at 2013.10.12 04:57:00
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370. Tiered battles - in Feedback/Requests [original thread]
Bump
- by Text Grant - at 2013.10.12 02:32:00
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371. fake afk glitch - in Feedback/Requests [original thread]
Yeah, you are required to shoot or move every 3 minutes. This wasn't a glitch.
- by Text Grant - at 2013.10.11 22:03:00
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372. Tiered battles - in Feedback/Requests [original thread]
Bump
- by Text Grant - at 2013.10.11 21:10:00
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373. Tiered battles - in Feedback/Requests [original thread]
bump
- by Text Grant - at 2013.10.11 11:49:00
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374. Tiered battles - in Feedback/Requests [original thread]
Zeylon Rho wrote: I'd prefer "gear-based" to SP-based. Gear-based would be 100% effective, 100% of the time. Only STD/MLT in the low tier. Brilliant. Of course vets would still get passive skills, but that's their "reward" for being vets. In ...
- by Text Grant - at 2013.10.11 02:38:00
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375. Tiered battles - in Feedback/Requests [original thread]
Xaviah Reaper wrote: Text Grant wrote: The matchmaking can't take into account when a player will use better gear which substantially changes the players ability. Lets eliminate this and allow players to pick from two types. No restriction, ...
- by Text Grant - at 2013.10.10 20:47:00
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376. Tiered battles - in Feedback/Requests [original thread]
Xaviah Reaper wrote: Text Grant wrote: The matchmaking can't take into account when a player will use better gear which substantially changes the players ability. Lets eliminate this and allow players to pick from two types. No restriction, ...
- by Text Grant - at 2013.10.10 20:45:00
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377. Tiered battles - in Feedback/Requests [original thread]
abarkrishna wrote: Text Grant wrote: abarkrishna wrote: Nice Idea but not very effective. I think a better idea would be to place players into an Sp bracket that between 2.5 million sp and 5 million sp. So you start off in battle academ...
- by Text Grant - at 2013.10.10 12:59:00
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378. Tiered battles - in Feedback/Requests [original thread]
Bump
- by Text Grant - at 2013.10.10 03:07:00
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379. Tiered battles - in Feedback/Requests [original thread]
bump
- by Text Grant - at 2013.10.09 19:18:00
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380. Tiered battles - in Feedback/Requests [original thread]
Meeko Fent wrote: Chumlee Chummington wrote: Good idea, but the players with all lvl 5 core skills will still have a huge advantage over newer players that have very little sp to invest. Yes, but mega suits with hundreds more HP then stand...
- by Text Grant - at 2013.10.09 12:30:00
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