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1. Cloak Duration & Recharge Balance in Echo - in Feedback/Requests [original thread]
I don't think distance traveled is as much a factor as the ewar tables themselves. Scouts, after all, are meant to me the most mobile and stealthy suit on the field. When not cloaked, they are vulnerable and when they are cloaked, they are unable ...
- by Terram Nenokal - at 2014.09.08 17:15:00
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2. [Hey CCP]Commando Skins - in Feedback/Requests [original thread]
I think it's coming in Charlie?
- by Terram Nenokal - at 2014.08.01 04:54:00
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3. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
Yosihisa Mozzare wrote: Why not add an special equipment for assaults? like the cloak field for Scouts. For example,"Acceleration module" if you activate it, you can move faster and jump higher during some period of time, but it enlarges your ...
- by Terram Nenokal - at 2014.07.17 17:56:00
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4. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
CCP Rattati wrote: Honest question, what about another equipment slot? Logis still have an advantage due to fitting bonus and cloaky scouts need one for the cloak. When the C-II assault suit existed, there was absolutely no reason to have a ...
- by Terram Nenokal - at 2014.07.17 17:45:00
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5. Training - in Feedback/Requests [original thread]
FraggerMike wrote: Terram Nenokal wrote: I would love for this to be in game! My only concern is that it ends up being more fun than any other game mode, and the community becomes split, killing the game even faster. Perhaps not. I wou...
- by Terram Nenokal - at 2014.07.17 16:42:00
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6. Training - in Feedback/Requests [original thread]
I would love for this to be in game! My only concern is that it ends up being more fun than any other game mode, and the community becomes split, killing the game even faster.
- by Terram Nenokal - at 2014.07.17 16:37:00
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7. Sticky:Hotfix Charlie - Scout and EWAR changes - in Feedback/Requests [original thread]
These are great! I'm looking forward to seeing the assault numbers.
- by Terram Nenokal - at 2014.07.16 01:40:00
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8. LP standings - in Feedback/Requests [original thread]
Sgt Kirk wrote: Level 7 Federal Marine; Sergeant Once you reach Sergeant Sgt Kirk, stay there.
- by Terram Nenokal - at 2014.07.10 17:21:00
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9. Hotfix Charlie - Update - in Feedback/Requests [original thread]
CCP Rattati wrote: Assault buff, possibly a slight speed increase. Reduce Logi speed slightly Please please PLEASE do not change the speed of the assault or the logistics suits. A tanked out Gallente assault is currently marginally faster th...
- by Terram Nenokal - at 2014.07.10 03:22:00
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10. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
Agreed. Hell, I'd be happy with 3, 4, 6 even. The fitting cost difference isn't worth the 1% bonus of the new mods.
- by Terram Nenokal - at 2014.03.06 16:34:00
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11. Friendly Fire change proposal... - in Feedback/Requests [original thread]
(I'm pretty much copy-pasting this from my post on GD, so that it appears in the appropriate section.) The new FF mechanic is over engineered. The ban till downtime is over the top as well. I would have loved to see a system similar to Ultima Onl...
- by Terram Nenokal - at 2013.12.12 18:30:00
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12. Active Scanner change proposal... - in Feedback/Requests [original thread]
So sprint canceling has been fixed, good. It was unintended. This created a new issue though: Locked in during scan: If I start scanning, and someone starts firing on me, I am now dedicated to a few seconds of being completely vulnerable. While...
- by Terram Nenokal - at 2013.12.12 18:23:00
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13. Removing Turrets on LP Hulls - in Feedback/Requests [original thread]
Yep, they need to go. I bought a Federation Madrugar yesterday, but my desired fit requires less small turrets, so I just wasted LP and it's sitting in my assets like every other buyer's remorse purchase I've made.
- by Terram Nenokal - at 2013.12.12 16:35:00
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14. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
These changes make me very happy.
- by Terram Nenokal - at 2013.10.18 17:47:00
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15. DELETE ALL MAIL OPTION - in Feedback/Requests [original thread]
As someone who had to delete 500+ emails recently, I support this feature.
- by Terram Nenokal - at 2013.10.09 20:43:00
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16. Things in DevBlogs - in Feedback/Requests [original thread]
There were small gun installations once upon a time in that Skirmish 1.0 Canyon map. I wouldn't mind seeing those return in some form. The rest sounds cool too, I'm sure Gallente scouts would love some radar absorbing plates.
- by Terram Nenokal - at 2013.09.24 16:42:00
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17. Player review system - in Feedback/Requests [original thread]
Talos Vagheitan wrote: AFK'ers and players who just give up early in the game should face consequences. AFKers is a problem of game mechanics, and people giving up early is a problem of playing pub games. Both valid problems, but I don't th...
- by Terram Nenokal - at 2013.09.24 16:39:00
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18. Sticky:Discussion: Orbital strikes - in Feedback/Requests [original thread]
CCP FoxFour wrote: What do you think about removing war barge strikes from FW and PC? I was hoping that this is how it would work from the beginning. I'm 100% for this. Warbarge strikes are fine for public contracts for obvious reasons. ...
- by Terram Nenokal - at 2013.09.23 20:38:00
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19. (Request) Proto gear, price for effectiveness - in Feedback/Requests [original thread]
Sinboto Simmons wrote: Because of these changes it's become possible for STD level gear to absolutely decimate gear far above it's class very quickly It's possible because those players are playing better than you are. Despite your advantage...
- by Terram Nenokal - at 2013.09.23 18:22:00
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20. (Request) Proto gear, price for effectiveness - in Feedback/Requests [original thread]
Small advantages should be expensive. If you're dieing in your proto gear, you probably shouldn't be using proto gear. This game needs more risk v reward, not less.
- by Terram Nenokal - at 2013.09.23 15:49:00
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