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61. Raising Reload awareness. - in Feedback/Requests [original thread]
Jungian wrote: After playing Arma and watching Battlefield 4, one thing that would really be fit for DUST is a new reload mechanic. Lets say I have 20 bullets left in the magazine and decide to reload to a fresh magazine; I lose 20 bullets. Thi...
- by Templar 514 - at 2013.11.02 20:20:00
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62. Combat needs to change - in General Discussions [original thread]
Xender17 wrote: You know what I just realized.... Why in the hek to heavies complain about having only 2 weapons??? They have all of the weapons. True one of the weapons, only they can fit, sucks. But you have access to every single weapon in...
- by Templar 514 - at 2013.11.01 08:16:00
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63. [Feedback] Swarm Launcher Nerf in 1.6 - in Feedback/Requests [original thread]
You know, you should really read the patch notes , and maybe the accompanying devblog as well. In case you're too lazy to do so, here's the short version: new rifles, Swarm and AV grenade changes are coming in 1.7. Uprising 1.6 is going to be ...
- by Templar 514 - at 2013.10.30 19:59:00
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64. Announcement:Weapon stats! - in General Discussions [original thread]
Text Grant wrote: Swarms need that range. Without it I only see 2 fixes. 1 make them OHK fast vehicles and 3 hit kill slow ones. 2 make them sidearms with reduced skill multipliers and CPU pg usage Without something along these lines it will...
- by Templar 514 - at 2013.10.30 06:33:00
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65. Announcement:Weapon stats! - in General Discussions [original thread]
Fizzer94 wrote: {snipped well-written Forge/PlasCan balance and general gudpost, because text limits} I'll be honest, I *really* LIKE that you want Forges to be their own kind of thing, where it is a skillshot weapon. Incidentally, this is w...
- by Templar 514 - at 2013.10.29 21:53:00
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66. Announcement:Weapon stats! - in General Discussions [original thread]
Fizzer94 wrote: The Forge Gun shouldnt be OP, just because the heavy isn't that great. It is OP by the way, for being so easy to use, it shouldn't be able to kill both Vehicles and Dropshots so efficiently. It needs to lose the splash damage. ...
- by Templar 514 - at 2013.10.29 05:42:00
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67. Major suggestions for the changes to F.W. - in General Discussions [original thread]
I'm going to say it straight man, but no, you should not be able to transfer LP between empire factions. Currently, in EVE (I know this is heresy, but bear with me a moment), the ONLY way to transfer LP is to actually do Incursions, which give CO...
- by Templar 514 - at 2013.10.29 05:16:00
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68. Announcement:Weapon stats! - in General Discussions [original thread]
Godin Thekiller wrote: That just means that the Heavy needs fixing, not to give it one single crutch and ruin everyone else's fun. My main issue with what that guy said was that he more-or-less desired for the Forge Gun to be nerfed into ...
- by Templar 514 - at 2013.10.29 04:44:00
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69. Announcement:Weapon stats! - in General Discussions [original thread]
JP Acuna wrote: But I can't wait to see a Forgegun nerf. Why would you punish swarms so bad and leave that annoying thing alone? I mean, it's good against tanks, but too good against dropships. Plus, it can kill infantry!! Swarms cannot. But W...
- by Templar 514 - at 2013.10.29 03:34:00
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70. Repair nanohives need to prioritize ammo resupply NOT healing. - in Feedback/Requests [original thread]
My main issue is this little bit here [emphasis mine]: I-Shayz-I wrote: It would be nice if it gave you ammo and healing at the same time, but I'd honestly rather it just make it so that it only heals once you have 50%+ ammo By your own ...
- by Templar 514 - at 2013.10.23 23:33:00
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71. Repair nanohives need to prioritize ammo resupply NOT healing. - in Feedback/Requests [original thread]
I'm going to say "NO", because this would massively screw over the playstyle of "MAXIMUM ARMOR BUFFER+REP&AMMO HIVE". Seriously, it would. A repping hive is absolutely critical to any fit that prioritizes fitting plates over reppers (or cannot...
- by Templar 514 - at 2013.10.23 22:15:00
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72. [request] let us change the order of suits in dropsuit list - in Feedback/Requests [original thread]
I'm merely going to say that you can do this already by simply renaming your fits. I personally use a two-number code to sort order of importance, then the following system: Dropsuit type- general, like Logi/Assault/Scout. L for Logi, A for Assau...
- by Templar 514 - at 2013.10.23 05:08:00
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73. I have solved the problem of proto stomping. - in Feedback/Requests [original thread]
Funkmaster Whale wrote: Proto gear doesn't magically make you a 10+ KD player. You're gonna get stomped by people who are better and more organized than you regardless of what gear they're wearing. The matchmaking simply needs to do a better jo...
- by Templar 514 - at 2013.10.19 16:52:00
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74. Thoughts on best suit for Plasma Cannon? - in General Discussions [original thread]
Roofer Madness wrote: Thank you for the detailed response. A lot of good info. I had considered the Commando but I have been told time and time again that the reload bonuses don't really work well for the plasma cannon. Something about the anim...
- by Templar 514 - at 2013.10.18 16:42:00
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75. I have solved the problem of proto stomping. - in Feedback/Requests [original thread]
General Sideboob wrote: Thank you for proving my point. +1 for you. Certain high-end gear is not allowed in high sec. The reason for that is because it would ruin the game. Currently, the Dust experience is being ruined due to high-end gear bei...
- by Templar 514 - at 2013.10.18 16:34:00
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76. Thoughts on best suit for Plasma Cannon? - in General Discussions [original thread]
I am going to tell you the options that you REALLY have for this (in no particular order). 1. Amarr Logi (2 r's, not 1!). You'll be slower, but you'll probably manage better tank if you prioritise your equipment like a proper logi (even a battle ...
- by Templar 514 - at 2013.10.18 16:16:00
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77. I have solved the problem of proto stomping. - in Feedback/Requests [original thread]
General Sideboob wrote: All CCP needs to do is block proto gear from public matches the same way they block certain types of ships from high sec space. There is already a precedent for it in Eve, so it really kind of makes sense. In Eve, less...
- by Templar 514 - at 2013.10.18 15:54:00
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78. Looking for some insight on Amarr assault~ - in Rookie Training Grounds [original thread]
Everyone, their mother, and their dog, will tell you that you should put an armor repairer in your sole low slot, and that reactive plates are terribad. They are mostly right. MOSTLY . Me? My 'cheapfit' Assault A-1 actually runs a basic-level (...
- by Templar 514 - at 2013.10.15 04:10:00
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79. A couple questions for the experienced - in Rookie Training Grounds [original thread]
Lanius Pulvis wrote: I've been reading threads till I'm cross-eyed and I can't seem to find answers to certain questions. 1) What is the actual increase in number of rounds if you max out ammo capacity for Sniper Rifles and Scrambler Pistols. ...
- by Templar 514 - at 2013.10.06 04:56:00
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80. We are celestial being - in General Discussions [original thread]
Ribbons Allmark wrote: We are celestial being and we officially are announcing the comencemen of armed interventions on the amarr empire, the gallente federation, the caldari state, and any alliance or corporation engaging in any aggressive act...
- by Templar 514 - at 2013.07.27 06:33:00
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