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21. Why are Damage Modules High-Slot Items? - in General Discussions [original thread]
Because of lolquotelimits: Pokey Dravon wrote: Arkena Wyrnspire wrote: Yep, shield tankers should definitely have literally every single useful utility module. Oh, and armour tankers should shield tank. I think there is some misunders...
- by Templar 514 - at 2013.12.02 07:21:00
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22. Why are Damage Modules High-Slot Items? - in General Discussions [original thread]
Cody Sietz wrote: I don't think you can move FS plates to the high slots since they resamble shield extenders but reactive plates for sure. In all honesty if there's going to be a high slot armor mod it should really be an armor hardener of ...
- by Templar 514 - at 2013.12.02 07:19:00
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23. Why are Damage Modules High-Slot Items? - in General Discussions [original thread]
I disagree with this. Not because I think armor should have gank+tank (though mobility really does count for a lot more than people credit), but because then the there are literally three (useful) modules that can go into high slots: Myofibril St...
- by Templar 514 - at 2013.12.02 06:58:00
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24. I did the math on how fast a Heavy can run with Kinetics - in General Discussions [original thread]
I think what makes this very impressive is that a proto heavy loaded with complex kincats is hitting sprint speeds comparable to medium frame suits. With skills factored, it's still less, but it's also still 1200 EHP with ~7.2 m/s sprint speed. A...
- by Templar 514 - at 2013.11.30 00:00:00
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25. in the beta.... - in General Discussions [original thread]
A Militia heavy suit in Chrome had 550 armor/100 shields before skills. Chrome MLT heavies had, IIRC, 1/1 high/low. The Type-I (armor-based) heavy suit had 650 armor and 100 shields before skills. I believe that the Type-I had a minimum of 1/1 hi...
- by Templar 514 - at 2013.11.29 23:51:00
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26. Reactive Plates discussion - in Feedback/Requests [original thread]
Justin Tymes wrote: Again you're point doesn't make any sense. 1HP/s is garbage and not worth the space, you're better off using an Armor plate that can actually help you tank something. 2 HP/s is barely worth anything, especially at a cost of ...
- by Templar 514 - at 2013.11.18 20:14:00
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27. Reactive Plates discussion - in Feedback/Requests [original thread]
Justin Tymes wrote: So you're saying 1 HP/second is making a difference? You might as well be using Militia Repair. 40HP sure as hell isn't worth it, that's not even surviving an AR bullet. The Point<-- Your Head<-- So, listen, I'll...
- by Templar 514 - at 2013.11.18 06:15:00
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28. Reactive Plates discussion - in Feedback/Requests [original thread]
You are also aware that reactive plates consume only one low slot, rather than two like a plate+rep combo? And that Minja suits only have two low slots, and generally use one for something like, say, kincats?
- by Templar 514 - at 2013.11.18 01:33:00
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29. So, The scrambler rifle has recoil. - in General Discussions [original thread]
Aisha Ctarl wrote: Because photons are matter and have mass. Every action has an equal and opposite reaction. I'm sure if you had a precise enough instrument, you could measure the "recoil" of turning a flashlight on. Photons are neither ma...
- by Templar 514 - at 2013.11.14 23:54:00
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30. Announcement:Weapon stats! - in General Discussions [original thread]
Her Nibs wrote: My KDR sucks because I spend my time chasing away drop ships to protect the team. I sometimes have to follow tanks to swarm them, I have to lock on to Lav's while they are trying to run me over. If I am lucky emough to get a kil...
- by Templar 514 - at 2013.11.14 00:40:00
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31. On the matter of the heavy suit - in General Discussions [original thread]
Disturbingly Bored wrote: I'll be honest: I haven't been having too much trouble in FW. My experience there reflects my experience in pubs pretty well. Which is: HMG is still beast in tight areas with lots of cover. HMG dies everywhere else. I...
- by Templar 514 - at 2013.11.13 22:47:00
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32. Announcement:Weapon stats! - in General Discussions [original thread]
Luk Manag wrote: Yeah, no. The range nerfing will gimp the swarm launchers. You'll need to be on the top of a building to lock a dropship, and you will need to jump off to lock random LAVs and HAVs. Forge guns will be our only option. Watch...
- by Templar 514 - at 2013.11.13 22:27:00
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33. On the matter of the heavy suit - in General Discussions [original thread]
lok rark wrote: See im stupid... not only did i get drawn into a scout thread, I was right about the price and let you call me on it. Heavies attract people with low level intellect I heard so... Why dont you have heavy on your sig Tech...
- by Templar 514 - at 2013.11.13 00:40:00
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34. On the matter of the heavy suit - in General Discussions [original thread]
Mossellia Delt wrote: I started scouts in chromo and spec straight into them in uprising, I didnt sign up for being constantly nerfed into oblivion. I remember when we could, you know, strafe, before AR and heavies bitched about us being OP bec...
- by Templar 514 - at 2013.11.12 03:16:00
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35. On the matter of the heavy suit - in General Discussions [original thread]
More quote volume! Mossellia Delt wrote: You never see people looking for scouts in EoN PC, they wont even accept scouts for PC battles last I checked. Two things: 1. You're not in EoN. Why do you care? 2. PC dorks want teams of Assault d...
- by Templar 514 - at 2013.11.12 03:03:00
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36. On the matter of the heavy suit - in General Discussions [original thread]
Continued due to quote volume. Mossellia Delt wrote: So lets force scouts to use specific equipment or weapons. Maybe if we had more then one equipment slot we could fit REs, but I for one use hives, and I know many use uplinks or scanners. Do...
- by Templar 514 - at 2013.11.12 02:56:00
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37. On the matter of the heavy suit - in General Discussions [original thread]
The OP is obviously clueless. Allow me to demonstrate: Mossellia Delt wrote: You obviously dont understand nova knives, first nova knives increase base melee damage when using MELEE not the strike or charged strike. ..........You have no id...
- by Templar 514 - at 2013.11.12 02:38:00
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38. Announcement:Weapon stats! - in General Discussions [original thread]
Did you actually read the post? Like, this part (emphasis mine): CCP Wolfman wrote: Lastly, as part of the ongoing vehicle work I can confirm we are also making changes to AV. So far weGÇÖve touched the AV Grenades and Swarm Launcher, we do ...
- by Templar 514 - at 2013.11.12 02:06:00
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39. On the matter of the heavy suit - in General Discussions [original thread]
Mossellia Delt wrote: take Cal logi + nova knives Highs - 3 complex Myofibril 2 shield extenders Lows 2 complex Catalyzers 2 complex regulators Callogi is now faster, has more stamina, can use MELEE better then any of the scout suits, has...
- by Templar 514 - at 2013.11.11 19:01:00
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40. On the matter of the heavy suit - in General Discussions [original thread]
Mossellia Delt wrote: Then lobby for the nerf of the AR not the buff of the HMG. Scouts being as thin as THEY are dont need heavies doing more damage. Heavies being as heavy as they are dont need more HP (3 - 6 shotgun shots to bring one dont i...
- by Templar 514 - at 2013.11.11 08:05:00
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