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Vrain Matari
ZionTCD Public Disorder.
1165
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Posted - 2013.11.01 04:33:00 -
[31] - Quote
I believe the forge gun needs to stay as what it is: an anti-material weapon.
It'll be interesting to see what difference the splash radius change makes.
If that isn't enough the most responsible suggestion i've seen so far is to make the forge splash pure EM damage, so it effects shields only. Direct hits would stay the same. This would go a long way towards balancing the forge gun without having to nerf it in its primary role.
It's got nice plausibility/immersion going for it too. |
Disturbingly Bored
The Strontium Asylum
946
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Posted - 2013.11.01 04:39:00 -
[32] - Quote
Vrain Matari wrote:If that isn't enough the most responsible suggestion i've seen so far is to make the forge splash pure EM damage
I'll admit... that's kind of a cool idea.
I still don't think single-access roofs are balanced in any way, however.
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Vitharr Foebane
Blood Money Mercenaries
169
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Posted - 2013.11.01 04:49:00 -
[33] - Quote
Vrain Matari wrote:I believe the forge gun needs to stay as what it is: an anti-material weapon.
It'll be interesting to see what difference the splash radius change makes.
If that isn't enough the most responsible suggestion i've seen so far is to make the forge splash pure EM damage, so it effects shields only. Direct hits would stay the same. This would go a long way towards balancing the forge gun without having to nerf it in its primary role.
It's got nice plausibility/immersion going for it too. How? FG shoots a metal slug at 7km/sec. That is gonna affect more than shields I assure you.
Dedicated fattie in need of new heavy content.
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Xerics
Red Star. EoN.
26
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Posted - 2013.11.01 05:04:00 -
[34] - Quote
they could also give us a jet pack suit to assault up there as well. a single ladder is easy to defend but when a guy could come from any side at anytime is where you need to watch it. |
M McManus
Sinq Laison Gendarmes Gallente Federation
189
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Posted - 2013.11.01 05:19:00 -
[35] - Quote
Michael Arck wrote:Xerics wrote:Michael Arck wrote:Hilarious that people talk about there's no honor in being a mercenary
But wants honorable war tactics to be used instead of cheap ones. lol this is big boy talk. come back when you have experienced PC and hav 4 forge guns rain down hell on you, and there is nothing you can do to remove them as there are some towers in this game that orbitals don't hit the tops of. It's not big boy talk brainchild, its an observation of the majority thought that I found ironic to talk about. So if you would kindly just stop thinking about Xerics world for a bit and toughen your resolve instead of knee jerking like you failed the cheerleader try outs. And for the record, I have experienced PC before. Michael Arck wrote:Hilarious that people talk about there's no honor in being a mercenary
But wants honorable war tactics to be used instead of cheap ones. ^That's just a good post right there.
Michael Arck you must be a very lonely little man.. I've seen you on here multiple times trying to go on the defensive with your incredibly clean grammar, highlighting your lack of knowledge towards how this game is actually played.. If you would stop role-playing and living vicariously through streams maybe you could actually play in the "big boy" leagues some day... |
GET ATMESON
Dem Durrty Boyz Public Disorder.
160
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Posted - 2013.11.01 05:29:00 -
[36] - Quote
Just would like to point out that AE has the nastiest FG'ers i played against. If they wont have the roof top I still say they will BLAST YOUR ***.
Yes rooftop FG'ing is lame but how are you going to stop this? Remove the roofs of everything? What about the map with 2 inside and 3 out? Cut the buildings out and put a wall? I dont think that will happen or if it does it will be SOONtm
Not trying to disrespect you in this post. I do agree but I just dont see anyway to fix FG sniping.
Maybe if CCP gave heavys other GUNS we could use them instead. Are HMG sucks butt(for nice words) and the FG was the go to gun for us. |
Niuvo
NECROM0NGERS
693
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Posted - 2013.11.01 05:34:00 -
[37] - Quote
FG is getting a tweak. |
Xender17
MoIden Heath PoIice Department EoN.
881
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Posted - 2013.11.01 06:16:00 -
[38] - Quote
You know what I just realized.... Why in the hek to heavies complain about having only 2 weapons??? They have all of the weapons. True one of the weapons, only they can fit, sucks. But you have access to every single weapon in the game.
The FG is a sniper rifle that KOs and you don't need to zoom in.
Heavies have exclusives and everything else, not less.
The only part of a heavies life that isn't good is HMGs.
What the fox say?
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DJINN Marauder
Ancient Exiles
2401
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Posted - 2013.11.01 06:22:00 -
[39] - Quote
Why you gotta look at us? We adapted and started doing it cuz every ******* corp does this ****** ass tactic.
We hate it too. But if you don't use it, the other team will **** you over with it.
We saw it first hand from KEQ back in hellstorm.... We mastered it by watching Teamplayers. Lol
Btw: I think the best way to fix it is by just redoing the maps. Make the roofs have proper gates on them you can't shoot under/over/ through.,I don't think you should get rid of the roofs though lol
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 2
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Templar 514
Amarr Templars Amarr Empire
22
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Posted - 2013.11.01 08:16:00 -
[40] - Quote
Xender17 wrote:You know what I just realized.... Why in the hek to heavies complain about having only 2 weapons??? They have all of the weapons. True one of the weapons, only they can fit, sucks. But you have access to every single weapon in the game.
The FG is a sniper rifle that KOs and you don't need to zoom in.
Heavies have exclusives and everything else, not less.
The only part of a heavies life that isn't good is HMGs.
As someone who was a nearly full-time heavy in Chrome, and is currently a part-time heavy, it's because the heavy suit is really defined by that heavy weapon slot. In part the complaints stem from the fact that a particular weapon *cough* AR *cough* outperforms a heavy weapon (HMG) in every possible way, and the fact that light class weapons are generally not very competitive/effective on a heavy suit.
There are an incredibly small number of non-heavy weapons that I would put on a heavy suit- even in Chrome, it generally boiled down to "LASER HEAVY" or "SNIPER HEAVY" if I wanted to use a light weapon- and half of that was due to the exorbitant cost of being bootylicious in Chrome. Right now, I'd say Laser/Scrambler/Sniper Rifles are the only good ideas for light-class weapons, because they bring extra engagement range with more endurance than a Forge Gun- and this is REALLY useful for heavies, who generally have a hard time closing range because of being so slow.
There's also the issue that with two possible exceptions- one being Sniper Rifles- a medium frame with that same light weapon will be a far superior choice 99% of the time. The 1% is that one in a million time where it works, or the slightly-more-common fringe cases of doing something strange/crazy and generally awesome-but-ridiculously-impractical.
The second exception is Commando suits, but this is mostly because lol2lightweapons. |
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Wallaby1
The Southern Legion The Umbra Combine
45
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Posted - 2013.11.01 09:03:00 -
[41] - Quote
hmmm i agree rooftops are annoying but lets not overreact here people! we don't need to remove tall buildings or make them inaccessible , its a valid strategic move to take the high ground!! what i believe is that all objectives should be placed inside a indoors environment or barricade , honestly what kind of architect thinks (herpde derp ima put this valuable hackable console out in the rain!?) long story short their should be battlefields with little cover which then funnel into CQC indoor environments where the objectives are located . |
Jacques Cayton II
Seituoda Taskforce Command Caldari State
59
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Posted - 2013.11.01 09:40:00 -
[42] - Quote
Thor Odinson42 wrote:Jacques Cayton II wrote:Stop crying if you get forged get a sniper rifle done. We heavies have 2 weapons leave us alone. Pretty sure you aren't in PC. There's a difference. I don't care if people get the high ground in a pub. I've been in pc I was in cronos when it was big I dabble every now and again so your argument is invalid mister |
Jacques Cayton II
Seituoda Taskforce Command Caldari State
59
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Posted - 2013.11.01 09:41:00 -
[43] - Quote
Xerics wrote:Jacques Cayton II wrote:Stop crying if you get forged get a sniper rifle done. We heavies have 2 weapons leave us alone. Forge guns are one shot direct or 2 shots with splash damage. Snipers can't even get a heavy dead in 2 head shots, not to mention after the first shot they can retreat back 5 feet casue you are forced to shoot up at them making them have cover you cant remove. I guerss another way to fix those towers would be make them destructible objects that can collapse on people and kill them. This gives the heavies what they want I guess and lets us remove those pesky rooftops if we are committed enough. Also you have more then 2 weapons. As a matter of fact you can use every damn weapon in the game. Quit your "We only have 2 weapons" BS. I am a heavy I am supposed to use heavy weapons their are to heavy weapons boom shut up or nut up |
Jacques Cayton II
Seituoda Taskforce Command Caldari State
59
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Posted - 2013.11.01 09:50:00 -
[44] - Quote
Xerics wrote:Viktor Hadah Jr wrote:In what world do you live in where rooftop forge gunners are considered "New" they have been around for good amount of time now. Yeah they have been around but they have very recently become the staple. The game shouldnt be about 1 gun taking care of all your problems. this eliminates teamwork all together becasue you now just need 1 guy to watch a point that cant be killed. Like the ar |
steadyhand amarr
MoIden Heath PoIice Department EoN.
1659
|
Posted - 2013.11.01 10:08:00 -
[45] - Quote
The deployable shields if we ever see them should fix rooftop camping tbh ccp need to make them asap
"my faith is my shield, the empress's light my guide and my fury my sword"
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Thor Odinson42
Molon Labe. RISE of LEGION
1785
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Posted - 2013.11.01 11:46:00 -
[46] - Quote
Jacques Cayton II wrote:Thor Odinson42 wrote:Jacques Cayton II wrote:Stop crying if you get forged get a sniper rifle done. We heavies have 2 weapons leave us alone. Pretty sure you aren't in PC. There's a difference. I don't care if people get the high ground in a pub. I've been in pc I was in cronos when it was big I dabble every now and again so your argument is invalid mister
Dude, you are like the only guy I know that's ever done PC and thinks the rooftop FG stuff is good for the game. But then I don't think Cronos has been in PC since May-June. Things are different, the rooftop FG is a problem and CCP agrees. Hence the splash nerf. |
Spkr4theDead
Red Star. EoN.
1169
|
Posted - 2013.11.01 11:49:00 -
[47] - Quote
Jacques Cayton II wrote:Stop crying if you get forged get a sniper rifle done. We heavies have 2 weapons leave us alone. LOL a sniper rifle. A Thale's won't do enough fast enough to get rid of a rooftop forge gunner.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Spkr4theDead
Red Star. EoN.
1169
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Posted - 2013.11.01 11:51:00 -
[48] - Quote
Disturbingly Bored wrote:Xerics wrote:The forge gun was never meant to be an anti infantry weapon, just like the flaylock was never meant to replace your main weapon. Sorry, but you have absolutely nothing to support this position. The Forge Gun has always had the same anti-everything ability, even with numerous tweaks and numerous chances to tweak by CCP. It very clearly is meant to be what it is. I agree it should only be a skillshot anti-infantry weapon, however. The nerf coming in 1.6 is a good change, and we'll see if it needs further nerfing. And I agree that the biggest problem is rooftops with limited access. On maps where there are multiple ways to get to the roof, Forge Guns can't control the whole field, and they tend to get shot up and dislodged. The answer isn't sexy, but dropship-only-accessible rooftops need fences around the edges to limit sniping and forging. There should be no part of any map where there is only one way to get up there. It's too defensible, and it's bad game design. Why the hell does everyone think everything vehicle related is being changed when 1.6 comes out? It's being changed 1.7, not 1.6.
Teamwork for thee, but no teamwork for me, such is the motto of the anti vehicle infantry.
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Mossellia Delt
Militaires Sans Jeux
587
|
Posted - 2013.11.01 11:57:00 -
[49] - Quote
Michael Arck wrote:Hilarious that people talk about there's no honor in being a mercenary
But wants honorable war tactics to be used instead of cheap ones.
not like we dont have honorable war tactics IRL, you know, no chemical or biological weapons and that sort of stuff?
Scout, Tanker, Dropship Pilot, AV'r
Alts - Medrean Delt (The Generals) / Moselder Telend (Pure Innocence)
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Kal Kronos
L.O.T.I.S. Public Disorder.
94
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Posted - 2013.11.01 12:03:00 -
[50] - Quote
I got killed 12 times by OH FG in one PC, you dont see me crying... My only request is to buff dropships so we can get those bastards down once they're up there... |
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Disturbingly Bored
The Strontium Asylum
948
|
Posted - 2013.11.01 12:06:00 -
[51] - Quote
Wallaby1 wrote: its a valid strategic move to take the high ground!!
It is. It's also poor gameplay design when that high ground is insanely easy to defend once you have it.
High ground should be a significant advantage, but there must be multiple ways to lose the high ground for it to be balanced.
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Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ pÇûGûôGûôGûôGûôGûôGûôGûôGûôGûôGûæpÇùForum Warrior LV 0 (900/1000XP)
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Vrain Matari
ZionTCD Public Disorder.
1166
|
Posted - 2013.11.01 12:07:00 -
[52] - Quote
Disturbingly Bored wrote:Vrain Matari wrote:If that isn't enough the most responsible suggestion i've seen so far is to make the forge splash pure EM damage I'll admit... that's kind of a cool idea. I still don't think single-access roofs are balanced in any way, however. Agreed about the roofs. I find myself wishing scouts could climb walls by fitting a 'gecko' module.
But then i think what a wall-climbing scout with working shotguns and knives means and i very gently put that idea down again.
And i'm guessing that would be a lot of work for CCP. |
Vrain Matari
ZionTCD Public Disorder.
1166
|
Posted - 2013.11.01 12:17:00 -
[53] - Quote
Vitharr Foebane wrote:Vrain Matari wrote:I believe the forge gun needs to stay as what it is: an anti-material weapon.
It'll be interesting to see what difference the splash radius change makes.
If that isn't enough the most responsible suggestion i've seen so far is to make the forge splash pure EM damage, so it effects shields only. Direct hits would stay the same. This would go a long way towards balancing the forge gun without having to nerf it in its primary role.
It's got nice plausibility/immersion going for it too. How? FG shoots a metal slug at 7km/sec. That is gonna affect more than shields I assure you. Yes, i'm forced to agree that it's hard to ignore a hunk of metal moving at 7 km/s.
I say we go Kobayashi Maru on it's ass and change the lore: modify it to a metal slug that gets converted to a solitonic hyper-compressed plasma charge with lotsa energy but low mass. The shield-stripping would result from the collapse of its containment field. |
Monkey MAC
killer taxi company General Tso's Alliance
889
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Posted - 2013.11.01 12:24:00 -
[54] - Quote
Xerics wrote:Back when flaylock pistols first came out everyone used them. They were the go to weapon. Some people even ran suits with dual flaylocks.
Now there is a new tactic of choice. Rooftop forgeguns. They need to go. rooftops period need to go. no roof snipers, no roof forge guns, no roof lasers. the roofs of every map have become worse then the old manus peak map with its giant mountain. At least with the mountain you could get up there. You cant get up on the towers to take them down because the only way to get up there is via dropship and with rooftop forgers you aren't getting anywhere close to them.
Even the "supposedly" best corps in the game cant win without them (I'm looking at you Ancient Exiles). There are two ways to fix this. The first is to remove the towers all together. This would make all unit fight on ground level or get up in the mountain areas where someone could still technically chase you down on foot. The other option is to change forge guns. There are also 2 ways to fix forge guns. The first is to remove the splash damage entirely. The other is to make it like the swarm launcher. Only effective against vehicles. Change it completely to where it is a charged shot that scrambles electronics making it 100% ineffective against infantry.
The forge gun was never meant to be an anti infantry weapon, just like the flaylock was never meant to replace your main weapon.
Don't worry rooftops are being reworked!
The pen is mightier than the sword
The gun is mightier than both
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3589
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Posted - 2013.11.01 12:55:00 -
[55] - Quote
Xerics wrote:Back when flaylock pistols first came out everyone used them. They were the go to weapon. Some people even ran suits with dual flaylocks.
Now there is a new tactic of choice. Rooftop forgeguns. They need to go. rooftops period need to go. no roof snipers, no roof forge guns, no roof lasers. the roofs of every map have become worse then the old manus peak map with its giant mountain. At least with the mountain you could get up there. You cant get up on the towers to take them down because the only way to get up there is via dropship and with rooftop forgers you aren't getting anywhere close to them.
Even the "supposedly" best corps in the game cant win without them (I'm looking at you Ancient Exiles). There are two ways to fix this. The first is to remove the towers all together. This would make all unit fight on ground level or get up in the mountain areas where someone could still technically chase you down on foot. The other option is to change forge guns. There are also 2 ways to fix forge guns. The first is to remove the splash damage entirely. The other is to make it like the swarm launcher. Only effective against vehicles. Change it completely to where it is a charged shot that scrambles electronics making it 100% ineffective against infantry.
The forge gun was never meant to be an anti infantry weapon, just like the flaylock was never meant to replace your main weapon.
The only thing I saw from this was a bunch of Ancient Exiles and Forge Gun butt hurt.
But in all seriousness, rooftops and forge guns aren't the problem - they can be insanely healthy in a game and require you to, you know, actually strategize? Think? I know it's unheard of in an FPS game and people start frothing at the mouth or having brain aneurisms whenever logic attacks but neither of these issues are the issue at all. It's the matter of having both cover and line of sight on those skylines.
See, thing about the Orbital Artillery and why the 'Forge Tower' is such a consistent and constant play is because that tower can only be accessed by a drop ship, has these big metal walls that protect the people on it and has a -direct line of sight- on Alpha. That's one objective (and the surrounding area included) you will never have to worry about once you're up there and it is very difficult to get them off of that rooftop because of the cover associated. The only 100% efficient method is an orbital and considering the time it takes to get them it becomes even harder.
Take a look at the Caldari Biomass Outpost. Why is it that this is never a problem when forge gunners/snipers get up there? Because in order for them to shoot you, they have to put themselves in a position where you can shoot back. There's absolutely no cover up there and as a result it's not as favorable as a tactic. A lot of newer players try it out but that's when guys like me start doing this.
Fact is, anyone with military experience will tell you that sniping (in any form) plus showing off your silhouette is a BAD IDEA. What your experiencing is a consequence of bad map design from before Level Design re-evaluated everything. To that extent, I don't even think LogicLoop was on board with the project when the Orbital Artillery was being worked on.
Even then? It's already been confirmed for redesign.
ANON Diplomat // 3rd Place Winner of the Eight Thousand Suns Fiction Contest
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
190
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Posted - 2013.11.01 12:57:00 -
[56] - Quote
People don't like "cheap" tactics because they are effective and difficult to counter. Got news for you...that's how this whole war thing works. You take your guys, the terrain, and your mission into account and organize yourself In a way that gives you the best chance of winning for the least cost.
Forge snipers are an effective and legit tactic and with plenty of way to counter it. And anyone carrying on abut how bad this is for the game can you tell me you NEVER benefitted from the "cheap" tactic? |
Lucifalic
The Generals EoN.
146
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Posted - 2013.11.01 13:14:00 -
[57] - Quote
Let scout suits climb buildings |
Justice Prevails
HavoK Core RISE of LEGION
66
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Posted - 2013.11.01 13:31:00 -
[58] - Quote
Jaysyn Larrisen wrote:People don't like "cheap" tactics because they are effective and difficult to counter. Got news for you...that's how this whole war thing works. You take your guys, the terrain, and your mission into account and organize yourself In a way that gives you the best chance of winning for the least cost.
Forge snipers are an effective and legit tactic and with plenty of ways to counter it. And anyone carrying on abut how bad this is for the game can you tell me you NEVER benefitted from the "cheap" tactic?
You're just crazy buddy. Have no idea what you're talking about. I would say more, but I have to restock my flaylock, duvolle, grenades, and nanohives, and load them up in my bpo lav.:-) |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
193
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Posted - 2013.11.01 13:42:00 -
[59] - Quote
Plunging fire...Google it.
May have to skill into mass drivers just to increase the anguish to joy ratio in the forums. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
343
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Posted - 2013.11.01 14:05:00 -
[60] - Quote
Disturbingly Bored wrote:Xerics wrote:The forge gun was never meant to be an anti infantry weapon, just like the flaylock was never meant to replace your main weapon. Sorry, but you have absolutely nothing to support this position. The Forge Gun has always had the same anti-everything ability, even with numerous tweaks and numerous chances to tweak by CCP. It very clearly is meant to be what it is. I agree it should only be a skillshot anti-infantry weapon, however. The nerf coming in 1.6 is a good change, and we'll see if it needs further nerfing. And I agree that the biggest problem is rooftops with limited access. On maps where there are multiple ways to get to the roof, Forge Guns can't control the whole field, and they tend to get shot up and dislodged. The answer isn't sexy, but dropship-only-accessible rooftops need fences around the edges to limit sniping and forging. There should be no part of any map where there is only one way to get up there. It's too defensible, and it's bad game design.
You do realise that people who are good at killing with them will still kill with them right?
In the end, the nerf won't really solve anything; it might cause a few of the people trying it out because of people say it's supposedly "OP" to leave but, thats really it.
What is the truth, but a lie agreed upon.
There are no facts, only interpretations.
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