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21. On the matter of the heavy suit - in General Discussions [original thread]
The OP is obviously clueless. Allow me to demonstrate: Mossellia Delt wrote: You obviously dont understand nova knives, first nova knives increase base melee damage when using MELEE not the strike or charged strike. ..........You have no id...
- by Templar 514 - at 2013.11.12 02:38:00
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22. Announcement:Weapon stats! - in General Discussions [original thread]
Did you actually read the post? Like, this part (emphasis mine): CCP Wolfman wrote: Lastly, as part of the ongoing vehicle work I can confirm we are also making changes to AV. So far weGÇÖve touched the AV Grenades and Swarm Launcher, we do ...
- by Templar 514 - at 2013.11.12 02:06:00
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23. On the matter of the heavy suit - in General Discussions [original thread]
Mossellia Delt wrote: take Cal logi + nova knives Highs - 3 complex Myofibril 2 shield extenders Lows 2 complex Catalyzers 2 complex regulators Callogi is now faster, has more stamina, can use MELEE better then any of the scout suits, has...
- by Templar 514 - at 2013.11.11 19:01:00
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24. On the matter of the heavy suit - in General Discussions [original thread]
Mossellia Delt wrote: Then lobby for the nerf of the AR not the buff of the HMG. Scouts being as thin as THEY are dont need heavies doing more damage. Heavies being as heavy as they are dont need more HP (3 - 6 shotgun shots to bring one dont i...
- by Templar 514 - at 2013.11.11 08:05:00
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25. On the matter of the heavy suit - in General Discussions [original thread]
Mossellia Delt wrote: Heavies have access to every weapon, not just heavy weapons last I checked. Because you (pointing to many in this thread) dont want to use different weapons for diffent situations is your problem. The Assault Rifle is ov...
- by Templar 514 - at 2013.11.11 05:43:00
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26. What do you guy's think of Dropsuit Race Bonuses?(Idea sharing thread) - in General Discussions [original thread]
Rynoceros wrote: Let me try again. If you, as a Caldari character, put on a Gallente suit you should not get the current racial bonus. You should get the racial bonus when your Caldari character is in a Caldari suit. Snipped to the relevant ...
- by Templar 514 - at 2013.11.11 05:38:00
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27. On the matter of the heavy suit - in General Discussions [original thread]
Mossellia Delt wrote: You know nothing of me, as someone who did play Heavy during Chromo as well ( Moselder was heavy, Medrean - Logi and this character a scout / pilot) I know the heavy roll and Im saving my SP currently to spec into minmatar...
- by Templar 514 - at 2013.11.09 21:50:00
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28. On the matter of the heavy suit - in General Discussions [original thread]
Mossellia Delt wrote: People like you are the problem unless you're being sarcastic. Heavies can use any weapon, its their choice to use the HMG over something else. But complaining the suit itself is underpowered because a gun is doesnt make ...
- by Templar 514 - at 2013.11.09 20:01:00
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29. FG, the shotgun for the big guys. - in General Discussions [original thread]
MINA Longstrike wrote: I'm aware of all of that, just made a mistake My apologies, your post implied- IMO only- that you thought the Forge was a Gallente weapon because it was manufactured by a Gallente company. Disturbingly Bored wrote: ...
- by Templar 514 - at 2013.11.03 03:07:00
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30. FG, the shotgun for the big guys. - in General Discussions [original thread]
MINA Longstrike wrote: There's also the ishukone forge gun which is made by a caldari company, my mistake though, I flubbed up. Ishukone, Kaalakiota, Wyrkiomi, and Lai Dai are all Caldari megacorporations. Gallente firms include CreoDron, Du...
- by Templar 514 - at 2013.11.03 02:25:00
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31. FG, the shotgun for the big guys. - in General Discussions [original thread]
MINA Longstrike wrote: Except forge guns and shotguns in dust are both 'hybrid plasma/blaster' weapons, the only real difference is that the forge gun charge retains coherency out to 300m This is patently false. Forge Guns are hybrid/railgun...
- by Templar 514 - at 2013.11.02 20:24:00
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32. Combat needs to change - in General Discussions [original thread]
Xender17 wrote: You know what I just realized.... Why in the hek to heavies complain about having only 2 weapons??? They have all of the weapons. True one of the weapons, only they can fit, sucks. But you have access to every single weapon in...
- by Templar 514 - at 2013.11.01 08:16:00
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33. Announcement:Weapon stats! - in General Discussions [original thread]
Text Grant wrote: Swarms need that range. Without it I only see 2 fixes. 1 make them OHK fast vehicles and 3 hit kill slow ones. 2 make them sidearms with reduced skill multipliers and CPU pg usage Without something along these lines it will...
- by Templar 514 - at 2013.10.30 06:33:00
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34. Announcement:Weapon stats! - in General Discussions [original thread]
Fizzer94 wrote: {snipped well-written Forge/PlasCan balance and general gudpost, because text limits} I'll be honest, I *really* LIKE that you want Forges to be their own kind of thing, where it is a skillshot weapon. Incidentally, this is w...
- by Templar 514 - at 2013.10.29 21:53:00
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35. Announcement:Weapon stats! - in General Discussions [original thread]
Fizzer94 wrote: The Forge Gun shouldnt be OP, just because the heavy isn't that great. It is OP by the way, for being so easy to use, it shouldn't be able to kill both Vehicles and Dropshots so efficiently. It needs to lose the splash damage. ...
- by Templar 514 - at 2013.10.29 05:42:00
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36. Major suggestions for the changes to F.W. - in General Discussions [original thread]
I'm going to say it straight man, but no, you should not be able to transfer LP between empire factions. Currently, in EVE (I know this is heresy, but bear with me a moment), the ONLY way to transfer LP is to actually do Incursions, which give CO...
- by Templar 514 - at 2013.10.29 05:16:00
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37. Announcement:Weapon stats! - in General Discussions [original thread]
Godin Thekiller wrote: That just means that the Heavy needs fixing, not to give it one single crutch and ruin everyone else's fun. My main issue with what that guy said was that he more-or-less desired for the Forge Gun to be nerfed into ...
- by Templar 514 - at 2013.10.29 04:44:00
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38. Announcement:Weapon stats! - in General Discussions [original thread]
JP Acuna wrote: But I can't wait to see a Forgegun nerf. Why would you punish swarms so bad and leave that annoying thing alone? I mean, it's good against tanks, but too good against dropships. Plus, it can kill infantry!! Swarms cannot. But W...
- by Templar 514 - at 2013.10.29 03:34:00
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39. Thoughts on best suit for Plasma Cannon? - in General Discussions [original thread]
Roofer Madness wrote: Thank you for the detailed response. A lot of good info. I had considered the Commando but I have been told time and time again that the reload bonuses don't really work well for the plasma cannon. Something about the anim...
- by Templar 514 - at 2013.10.18 16:42:00
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40. Thoughts on best suit for Plasma Cannon? - in General Discussions [original thread]
I am going to tell you the options that you REALLY have for this (in no particular order). 1. Amarr Logi (2 r's, not 1!). You'll be slower, but you'll probably manage better tank if you prioritise your equipment like a proper logi (even a battle ...
- by Templar 514 - at 2013.10.18 16:16:00
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