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341. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: Temias Mercurial wrote: Interplanetary Insanitarium wrote: Soraya Xel wrote: Exactly the point. CCP didn't intend jihad jeeps. But CCP did intend to create a game where players can invent their own ...
- by Temias Mercurial - at 2014.04.25 22:23:00
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342. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: Soraya Xel wrote: Exactly the point. CCP didn't intend jihad jeeps. But CCP did intend to create a game where players can invent their own tactics and strategies. And jihad jeeps embody the very soul of t...
- by Temias Mercurial - at 2014.04.25 22:11:00
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343. Equipment HP - in General Discussions [original thread]
Has anyone noticed how the heavy melee has splash damage (or at least appears to)? You can punch from a foot away and still destroy the nanohive or uplink.
- by Temias Mercurial - at 2014.04.25 16:46:00
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344. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Soraya Xel wrote: Jihad jeeps are the sort of creative gameplay CCP wants. Learn to deal with them, they're here to stay. Actually, they weren't intended... don't put words into their mouths.
- by Temias Mercurial - at 2014.04.25 16:22:00
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345. combat rifle kick - in General Discussions [original thread]
Broonfondle Majikthies wrote: On a min assault the thing kicks like a beast at the end of the extended clip. Also wasn't there a problem with the Magsec kick skill not applying? At the end of the magazine, where all you have to do is let go...
- by Temias Mercurial - at 2014.04.25 15:51:00
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346. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
TheEnd762 wrote: Jihad jeeps can be done away with as soon as all hardeners and reppers are done away with as well. Or just tone down reppers and hardeners (which already have been, hardeners) and deal with them using proper AV, which isn't ...
- by Temias Mercurial - at 2014.04.25 15:20:00
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347. What hotfix was released on the 23rd? - in General Discussions [original thread]
Cenex Langly wrote: Temias Mercurial wrote: https://forums.dust514.com/default.aspx?g=posts&t=156879&find=unread They fixed health, forge misfire, and other skills that weren't applying on spawn. They also fixed bugs that were pres...
- by Temias Mercurial - at 2014.04.24 17:21:00
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348. What hotfix was released on the 23rd? - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=156879&find=unread They fixed health, forge misfire, and other skills that weren't applying on spawn. They also fixed bugs that were present with the release of 1.8: incorrect slot layo...
- by Temias Mercurial - at 2014.04.24 16:30:00
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349. Balance Fast Tanks With Faster Swarm Lock On Speed - in General Discussions [original thread]
Harpyja wrote: I'd like to see how a faster swarm speed would work out. ZDub 303 wrote: I propose they fix acceleration under a fuel injector instead. You know... Fix the actual thing that's broken. Yes, reaching top speed feels near ins...
- by Temias Mercurial - at 2014.04.24 16:25:00
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350. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Soraya Xel wrote: The reality is that the game won't be balanced as long as it takes a tank less time to kill me than for me to kill it, even if I spec specifically into the role of killing tanks. There shouldn't be anywhere vehicles "easily ...
- by Temias Mercurial - at 2014.04.24 03:56:00
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351. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Soraya Xel wrote: Varjac Theobroma Montenegro wrote: Yea a ADS can run at the first sign of AV and prolly never die, but so can any suit. Shotguns (with cloaks), sniper rifles, forge guns. Also tanks and ADSes, which you can rarely run fr...
- by Temias Mercurial - at 2014.04.23 19:55:00
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352. I need help on using the MagSec SMG - in General Discussions [original thread]
I don't mean to be rude, but is it that hard to pull down on the right stick to control the recoil? I've learned this from other games that include recoil. Also, when dealing with the charge time, try to fire before moving around a corner, or ju...
- by Temias Mercurial - at 2014.04.23 17:16:00
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353. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Soraya Xel, how often do you play Dust? I personally play 3+ hours every day. If player only had to walk up to you, never shoot, aim, or do anything at all, just touched you, and you died, how ridiculously stupid would that be? Need I remind you h...
- by Temias Mercurial - at 2014.04.23 16:57:00
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354. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Soraya Xel wrote: Cheap tactics are an integral part of the game. Unless you'd like to remove remote explosives, grenades, cloaks, forge guns, mass drivers, sniper rifles, and um... ADSes and tanks. The idea that a proto heavy suit is more dur...
- by Temias Mercurial - at 2014.04.23 15:21:00
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355. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Soraya Xel wrote: Temias: I haven't seen a vehicle die to swarms since 1.6. Forge guns are functional now though. If you have Proficiency 4 in them or what have you anyways. Cheap tactics, like it or not, belong in the game. I actually don't t...
- by Temias Mercurial - at 2014.04.23 14:37:00
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356. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Soraya Xel wrote: Temias Mercurial wrote: Soraya Xel wrote: I think if militia dropships can't ram advanced dropships successfully than militia shotguns shouldn't work on my proto heavy suit. It's just unfair that a cheaper weapon can kil...
- by Temias Mercurial - at 2014.04.23 14:29:00
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357. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Soraya Xel wrote: SteelDark Knight wrote: True Adamance wrote: You are showing a particular bias that suggests to me you aren't looking at this mechanic objectively. This. Also, one balance issue does not justify other broken balance...
- by Temias Mercurial - at 2014.04.23 14:16:00
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358. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Soraya Xel wrote: I think if militia dropships can't ram advanced dropships successfully than militia shotguns shouldn't work on my proto heavy suit. It's just unfair that a cheaper weapon can kill me. How dare they. (And note, it really isn't ...
- by Temias Mercurial - at 2014.04.23 12:11:00
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359. Something Seriously Broken - in General Discussions [original thread]
Real weapons in a sci-fi game... that defeats the entire purpose of the concept. New "unrealistic" weapons. New technology. The hell's the point of having an M16 when it would probably be rendered unviable against such suits? Minmatar may be using...
- by Temias Mercurial - at 2014.04.22 22:12:00
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360. dropships and av - in Feedback/Requests [original thread]
Nevyn Tazinas wrote: Regularly seeing ADS with no gunners going 20+/0 against multiple AV. ADS with only pilot needs a nerf. ADS gunners need a buff to make them more relevant. Um... no. ADS do not need a nerf. If you really are seeing 20+ k...
- by Temias Mercurial - at 2014.04.19 16:57:00
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